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<div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Alex Knight<br>
<b>Age:</b> You've heard he was in his early 30s.<br>
<b>Bio:</b><p>Alex Knight was a somewhat well known horror author. He disappeared a few months ago while secluding himself to write a book. You now know, he disappeared from here
in Solomon Falls!</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/genericMaleSay.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("alex1")>><li>$secrets.alex1<br></li><</if>> /*Ellie mentions a wasting disease */
<<if $playerKnowledge.includes("alex2")>><li>$secrets.alex2<br></li><</if>> /*Lisa and Amber broke into the library to help him */
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Amber Ferguson <br>
<b>Age:</b> 18<br>
<p><b>Bio:</b>She was Lisa's best friend. She seems a bit shy and quiet but you get the feeling she is also quite smart.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Amber_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("amber1")>><li>$secrets.amber1<br></li><</if>> /*Amber sent letter */
<<if $playerKnowledge.includes("amber2")>><li>$secrets.amber2<br></li><</if>> /* Amber had a crush on lisa */
<<if $playerKnowledge.includes("amber3")>><li>$secrets.amber3<br></li><</if>> /* Tried to break into library with Lisa */
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Anya Murphy<br>
<b>Age:</b> 18 or 19 you think.<br>
<b>Bio:</b><p>You met Anya shortly after meeting Amber. Everything about her screams rebel, punk or dangerous. You're not sure what to make of her.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Anya_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("anya1")>><li>$secrets.anya1<br></li><</if>> /*Anya has a soft spot to Amber. */
<<if $playerKnowledge.includes("anya2")>><li>$secrets.anya2<br></li><</if>>
</ul>
<p></p>
<<back>>/*Meeting Ray after blackmail*/
<<if $tasks.includes("Ray is blackmailing you! Go to the motel to meet him.")>>
<<if $events.rayAttractionDay eq $gameDate.getDay() and (20 - $gameDate.getHours() ) lte 2 and (20 - $gameDate.getHours() ) gte 0>>
<div class="skillfail">
<p>You need to go meet Ray in the motel at 8pm!</p>
</div>
<<elseif $events.rayAttractionDay eq $gameDate.getDay() and (20 - $gameDate.getHours() ) lte -1 and not $events.metRay>>
<div class="skillfail">
<p>You didn't meet Ray!</p>
</div>
<<set $tasks.delete("Ray is blackmailing you! Go to the motel to meet him.")>>
<<set $failTasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<</if>>
<</if>>
/*Mark date */
<<if $tasks.includes("You have a date with Mark Tisdale on" + window.GameDays[$gameDate.getDay() + 2] + "at 7pm.")>>
<<if $events.markDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0>>
<div class="skillfail">
<p>Mark will pick you up for your date outside the B&B at 7pm</p>
</div>
<<elseif $events.markDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte -1 and not $events.metMark>>
<div class="skillfail">
<p>You stood Mark up!</p>
</div>
<<set $tasks.delete("You have a date with Mark Tisdale on" + window.GameDays[$gameDate.getDay() + 2] + "at 7pm.")>>
<<set $failTasks.pushUnique("You have a date with Mark Tisdale on" + window.GameDays[$gameDate.getDay() + 2] + "at 7pm.")>>
<</if>>
<</if>>
/*Deputy juob */
<<if $player.job is "deputy" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to get to the Sheriff's station at 8am for your job! Don't forget your deputy uniform!</p>
</div>
<<elseif $player.job is "deputy" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>>
/*waitress job */
<<if $player.job is "waitress" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to get to the diner at 8am for your job! Don't forget your waitress uniform!</p>
</div>
<<elseif $player.job is "waitress" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>>
/*secretary job */
<<if $player.job is "personal assistant" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (9 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to get to City Hall at 9am for your job! Don't forget your secretary dress!</p>
</div>
<<elseif $player.job is "personal assistant" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (9 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>>
/*maid job */
<<if $player.job is "maid" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to get to the Van Horn Manor at 8am for your job! Don't forget your maid dress!</p>
</div>
<<elseif $player.job is "maid" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>><p>This is your bedroom here at the bed and breakfast. It has a large wardrobe and your bed of course. You store most of the stuff you don't carry with you here.
You have several options for things to do here.</p>
<<if $totalGameDays is 1 and $player.tg is true and $events.tgreact is 0>>
<<set $events.tgreact to 1>>
<<include "TGBedroomFirstDay">>
<<elseif $totalGameDays is 1 and $player.tg is false and $events.femreact lt 1>>
<<set $events.femreact to 1>>
<<include "FemBedroomFirstDay">>
<<else>>
<<include "sleeping napping and waiting">>
<<if $gameDate.getDay() is "Mon" and $events.rentpaid lt $totalGameDays>>
<<set $events.rentpaid to $totalGameDays>> /*tracking whether or not rent was paid today.*/
<<include "Paying Rent">>
<<elseif $events.workday is false and ($player.clothestype eq "deputy" or $player.clothestype eq "waitress" or $player.clothestype eq "personalassistant"
or $player.clothestype eq "maid")>>
<div class="skillfail"><p>You shouldn't wear your uniform outside on your day off!</p></div>
<p><<say $player.fullname $player.saypic>>I had better change! <</say>></p>
<p><<link "Open your wardrobe" "wardrobe">><</link>></p>
<<elseif $events.workday is true and ($player.clothestype eq "deputy" or $player.clothestype eq "waitress" or $player.clothestype eq "personalassistant"
or $player.clothestype eq "maid")>>
/*links to go to work */
<<if $player.job eq "deputy">>
<<link "Go to work," "Sheriffs Station">><<addmins 25>>
<</link>>
<<elseif $player.job eq "waitress">>
<<link "Go to work," "Lous Diner">><<addmins 25>>
<</link>>
<<elseif $player.job eq "personal assistant">>
<<link "Go to work," "City Hall">><<addmins 25>>
<</link>>
<<elseif $player.job eq "maid">>
<<link "Go to work," "Van Horn Hall">><<addmins 30>>
<</link>>
<</if>>
<<elseif $events.workday is true and not ($player.clothestype eq "deputy" or $player.clothestype eq "waitress" or $player.clothestype eq "personalassistant"
or $player.clothestype eq "maid")>>
<p><<say $player.fullname $player.saypic>>I had better change for work! <</say>></p>
<p><<link "Open your wardrobe" "wardrobe">><</link>></p>
<<else>>
<p>From here you can
<<link "go to town" "Main square">>
<<addmins 20>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
or
<<link "go downstairs" "B&B entry">>
<</link>>
or
<<link "open your wardrobe" "wardrobe">><</link>>
or
<<if def $events.showerday>>
<<if $events.showerday lt $totalGameDays>>
<<link "go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<</link>>
<<else>>you could take a shower but you've already showered today.
<</if>>
<<else>>
<<link "go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<</link>>
<</if>>
</p>
<</if>>
<</if>><p>The outside of the Stewart Bed and Breakfast still creeps you out a little for reasons you're not entirely sure of. From here you have a few options.</p>
<<if not $secrets.bandb1>>
<<if $player.energy gte 10>>
<p><<linkreplace "You can look around if you want.">><br>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<p>You spend some time looking around and notice a small trail leading off beyond the fence. You don't have time to check it now but it could be interesting to look into later.
You also notice that the forest is very quiet for some reason, as if it is holding its breath. A chill runs down your spine.</p>
<<addmins 15>>
<<elseif $player.investigation gte random(0,100)>>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<p>You spend some time looking around and notice a small trail leading off beyond the fence. You don't have time to check it now but it could be interesting to look into later.
You also notice that the forest is very quiet for some reason, as if it is holding its breath. A chill runs down your spine.</p>
<<addmins 15>>
<<else>>
<p>You spend some time looking around but don't see anything interesting.</p>
<<addmins 15>>
<</if>>
<</linkreplace>></p>
<<else>>
<p><div class="skillfail">You don't have enough energy to do this right now.</div><<disable>><<link "You can look around if you want.">><</link>><</disable>></p>
<</if>>
<<else>>
<<if not $events.clearedbandbpath>>
You spot the trail you noticed earlier.
<<if $player.energy gte 10>>
<<linkreplace "It looks overgrown, do you want to try to push through?">><br>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.fitness gte 48>>
<p>You're able to make it through after some effort.</p>
<<set $player.skillpass += 1>>
<<set $events.clearedbandbpath to true>>
<<addmins 20>>
<<link "You manage to make it through the path!" "Secret B&B Grave">>
<<addmins 5>>
<</link>>
<<elseif $player.fitness gte random(0,100)>>
<p>You're able to make it through after some effort.</p>
<<set $player.skillpass += 1>>
<<set $events.clearedbandbpath to true>>
<<addmins 20>>
<<link "You manage to make it through the path!" "Secret B&B Grave">>
<<addmins 5>>
<</link>>
<<else>>
<p>You try for several minutes but you're just not in good enough shape to make it through this overgrown path.
You actually get many little cuts and scratches from the damned branches.</p>
<<set $player.health -= 10>>
<<addmins 15>>
<</if>>
<</linkreplace>>
<<else>>
<p><div class="skillfail">You don't have enough energy to do this right now.</div><<disable>><<link "It looks overgrown, do you want to try to push through?">><</link>>
<</disable>></p>
<</if>><br>
<<else>>
<p><<link "You can walk down to the path to the secret crypt." "Secret B&B Grave">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>></p>
<</if>>
<</if>>
<<link "Go inside the Bed and Breakfast." "B&B entry">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">><<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>><br>
<<link "Go to the motel down the road." "Motel">><<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>><br><<if $events.showerevents lt 1>>
<<set $events.showerevents to 1>>
<div class="notebookrow">
<div class="notebookside">
<div class="skillpass"><p>Showering will pass a bit of time and also give you back 20 energy. Energy is used for taking actions such as working a job and using skills.
It is fully refilled by sleeping for the night and partially refilled by taking a nap. Eating and drinking can also partially refill it.</p></div>
<p>You shower, the hot water feeling good on your skin as you think about what you need to do today. You should go seek out Lisa Patterson's parents and try to get
information from them. You should also try to find a job. You could ask Mrs Stewart about a job or maybe just wander the town and look for yourself.<<if $player.tg is true>>
You are briefly distracted by how different it feels to wash your new female body but you manage to resist the urge to touch yourself. Well, mostly.<</if>></p>
You get out of the shower, wrap a towel around yourself and step out into <<link "the hall." "Sean in Hallway">><<addmins 20>><</link>>
</div>
<div class="notebookmain">
[img["images/events/shower 1.png"]]
</div>
</div>
<<else>>
<div class="notebookrow">
<div class="notebookside">
<p>You shower, taking time to clean yourself thoroughly but also enjoying the relaxing feel of the hot water on your body.</p>
<<link "You go back to your room." "B&B Bedroom">><<set $player.uibarpic to $player.currentlook>><<addmins 20>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy += 20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $events.showerday to $totalGameDays>>
<</link>>
</div>
<div class="notebookmain">
[img["images/events/shower 1.png"]]
</div>
</div>
<</if>><p>You look the place over as you turn into the driveway. It's quite a large house but it feels intimidating to you. It almost seems to loom over you and you feel like the
upper windows are eyes watching your every move.</p>
<p><<say $player.fullname $player.saypic>>Don't get creeped out. It's just a house. Sure, it looks like it wants our soul but that's just our imagination.<</say>></p>
<p>A neat sign in front of the house says "Stewart Bed and Breakfast". The wind blows through the nearby forest, blowing leaves and dirts in circular patterns for a moment
before calmning again.</p>
<p><div class="skillfail">Links like the ones below are often skill checks or decisions in conversations. Depending on the situation your decisions and whether
you pass or fail a skill check can impact the story and improve your skills! Skill checks also use some energy. </div></p>
<p><<linkreplace "You can look around if you want.">>
<<set $player.energy to $player.energy - 10>>
<<if $player.energy lt 0>><<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<<set $player.skillpass to $player.skillpass + 1>>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<p>You spend some time looking around and notice a small trail leading off beyond the fence. You don't have time to check it now but it could be interesting to look into later.
You also notice that the forest is very quiet for some reason, as if it is holding its breath. A chill runs down your spine.</p>
<<addmins 15>>
<<elseif $player.investigation gte random(0,100)>>
<<set $player.skillpass to $player.skillpass + 1>>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<p>You spend some time looking around and notice a small trail leading off beyond the fence. You don't have time to check it now but it could be interesting to look into later.
You also notice that the forest is very quiet for some reason, as if it is holding its breath. A chill runs down your spine.</p>
<<addmins 15>>
<<else>>
<p>You spend some time looking around but don't see anything interesting.</p>
<<addmins 15>>
<</if>>
<</linkreplace>></p>
<<link "You hear a car approaching." "Meeting the sheriff">><</link>><p>This is the entry hall to the Stewart Bed and Breakfast. Before you are the stairs up to the upper floors where your bedroom is. To your left is the dining room.
The front doors lead out into the yard and driveway.
<<if ndef $events.bandbeat>>
<<set $events.bandbeat to 0>>
<</if>>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 20>>
Janice waves at you from the living room as you walk by. She looks a bit too busy to talk right now.
/*<<if $events.bandbeat lt $totalGameDays>>
<p><<linkreplace "You could make yourself a meal.">>
<<set $events.bandbeat to $totalGameDays>>
<<addmins 30>>
<<set $player.energy +=25>> /*Your homecooked meal is a bit more filling and healthy than the one from the diner. */
/* <<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p>You go to the kitchen and make yourself a small meal. You sit down at the table and eat, quite pleased with your own meagre cooking skill.</p>
<<if $events.sean lt 2>>
<<include "Sean B&B meal">>
<</if>>
<</linkreplace>></p>
<<else>>
<p>You've already eaten in the B&B today.</p>
<</if>> */
<<else>>
The house is quiet. Janice is probably in bed and you don't know where Sean is.
<</if>></p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">><<addmins 15>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>><br><p><<link "Notebook updated!">><<toggleclass "#update" "hidden">><</link>></p>
<div id="update" class="hidden"><div class="skillpass"><p>The Sheriff and Deputy have been added to your notebook!</p></div></div>
<div id ="entry1">
<p>[img["images/events/First Meeting with Sean and Janice.png"]]</p>
<p>Your entry to the bed and breakfast is accompanied by the tinkling of a bell over the door. An older woman walks in from a side door and gives you a look that is half
way between a smile and a grimace.</p>
<p>She wears an ugly shapless dress and you can easily imagine a cigarette dnagling from her mouth even though she doesn't have one at the moment.
You frown slightly at the image and she seems to notice your expression. She puts her hands on her hips and looks you up and down.</p>
</div>
<p><<linkreplace "A young man walks down the starirs and nods at you.">>
<<replace "#entry1">>
<div id="entry2">
<<if $player.gender is "male">>
<p><<janice>>Huh, you're not exactly who I expected. But this is Solomon Falls so I guess I shouldn't be surprised. My name is Janice Stewart, I own the place. <</janice>></p>
<<else>>
<p><<janice>>Hello. My name is Janice Stewart, I own the place. Welcome to Solomon Falls. <</janice>></p>
<</if>>
<p> His smile is much warmer than Janice's.<<if $player.gender is "female">>He briefly looks you up and down before speaking
to you. Something about the look causes your cheeks to warm.<<set $relationships.sean to 1>><</if>></p>
<p><<sean>>Hi there. Nice to meet you. My name is Sean Stewart.<</sean>></p>
</div>
<<linkreplace "Time to introduce yourself to them.">>
<<replace "#entry2">>
<p><<say $player.fullname $player.saypic>>Hi, my names is $player.fullname.<</say>></p>
<p><<janice>>That's my grandson. Alright, come on, I'll show you where you're staying.<</janice>></p>
<p>She doesn't wait for you to acknowledge what she said. She simply turns and starts making her way up the stairs. You hoist your suitcase and follow her as quickly as you can.
You go up two flights of stairs into what appears to be a converted attic. She points to your left.</p>
<p><<janice>>That's Sean's room, he's your new neighbor.<</janice>></p>
<p>Janice walks over to the door right in front of you and opens it. Inside you see the <<link "bathroom." "bathroom first time">>
<<set $metPeople.janice to "Janice Stewart">>
<<set $metPeople.sean to "Sean Stewart">>
<<addmins 15>><</link>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p><div class="notebook">Stewart Bed and Breakfast</div>
<p>The Stewart Bed and Breakfast is where you've been staying since you arrived in Solomon Falls. You can't help feeling like maybe there is
more to this place than meets the eye.</p>
<ul>
<<if $playerKnowledge.includes("bandb1")>><li>$secrets.bandb1<br></li><</if>> /*Secret Passage */
</ul>
<p></p>
<<back>><p><<say $player.fullname $player.saypic>>It was nice to meet you Ellie but I have things to do.<</say>></p>
<p><<ellie>>Of course. I should be going. But feel free to stop by and say hi anytime.<</ellie>></p>
<p>She waves with a smile then leaves with one last look over her shoulder. You turn to look at the town and decide what to do next.</p>
<p>[img["images/events/Ellie waves bye.png"]]</p>
With one last wave you return to the <<link "main square.""Main square">><<addmins 15>><</link>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Carlo Rua<br>
<b>Age:</b> 40s? 50s? Who the hell knows!<br>
<b>Bio:</b><p>Carlo is the homeless man who lives in the Dark Alley. He claims to be the bearer of many secrets. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Carlo_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("carlo1")>><li>$secrets.carlo1<br></li><</if>>
<<if $playerKnowledge.includes("carlo2")>><li>$secrets.carlo2<br></li><</if>>
</ul>
<p></p>
<<back>><<if $events.carlo eq 0>>
<p>You're just about to leave this alley when you hear some shuffling and see movement. You tense but then see it is only a man. He doesn't look agressive but still you're cautious.
<<if $player.tg is true>> <i> In this female body I better be extra careful!</i><</if>> The man sees you looking at him and holds up a hand in a calming gesture. </p>
<p>[img["images/events/meetingcarlo1.png"]]</p>
<p><<carlo>>No reason to be afraid girl. Name's Carlo. I might actually have something you want...<</carlo>></p>
<p>You feel the blood leaving your face and your eyes widen as you find yourself wondering if you'll be the next missing girl. He laughs at the look on your face.</p>
<p><<carlo>>Damn girl, you should see the look on your face. Don't worry. I'm proposing a quad...no...a queer...no...a quid...uhhh...quid pro quo, that's it.<</carlo>></p>
<<if $player.energy gte 10>>
<p><<linkreplace "You try to figure out if he is dangerous.">>
<<if $player.investigation gte 48>>
<p> Your gut tells you it is probably smart to be cautious around him but he doesn't look like he is going to lunge at you and attack you.</p>
<<set $player.skillpass +=1>>
<<elseif $player.investigation gte random(0,60)>> /* He is easy to read right now */
<p> Your gut tells you it is probably smart to be cautious around him but he doesn't look like he is going to lunge at you and attack you.</p>
<<set $player.skillpass +=1>>
<<else>>
<p>Sadly, you're just not sure if he is dangerous or not.</p>
<</if>>
<</linkreplace>></p>
<<else>>
<p>You want to <<disable>><<link "figure out if he is dangerous">><</link>><</disable>> but you're too tired.</p>
<</if>>
<div id="carlo1">
<p><<linkreplace "Do you hear him out?">>
<<replace "#carlo1">>
<<set $events.carlo to 2>>
<<set $relationships.carlo +=5>>
<<set $events.carlosecretdays to $totalGameDays>>
<p>You're not sure how smart it is to stay here and listen to the man but you decide to risk it. Still, you're tense and he seems to be able to see it in your posture.</p>
<p><<carlo>>So, here's the deal. Guy's like me? We tend to get ignored unless we go out of our way to get attention. You know? And I've learned over the years how to use that
to my advantage. I'm sure you're thinking "so what?" Well, I learn stuff. Secrets. Things people don't want other people to know. And I have the feeling you're the kind of
girl who needs to know these secrets.<</carlo>></p>
<p>If he really does know a lot of secrets, this man could be useful. Still, how can you trust him? And what does he want for them?</p>
<p><<say $player.fullname $player.saypic>>How do I know what you tell me is real? And what's the price?<</say>></p>
<p>You thought he might be offended by the question but he actually looks pleased. He takes a couple of steps closer and reaches into his pocket. He's holding a photo
and he looks down at it, then holds it out to you.</p>
<p><<carlo>>The price starts at $50 or...you do something for me. The price goes up for each secret. This first one is free so you know I'm on the up and up.
Though if you want to give me something, I'd take your name?<</carlo>></p>
<p>You step forward and take the picture then quickly take a few steps back. You'd half expected him to try to grab you but he just stands there looking mildly hurt by
your lack of trust. You eye him for a moment to make sure he's not coming closer then look down at the picture he showed you. Your jaw drops in shock.</p>
<p><img class="norounding" src="images/events/LisaDrugs_Photo.png"></p>
<p><<say $player.fullname $player.saypic>>Is that Lisa taking drugs? Where was this picture taken?<</say>></p>
<p><<carlo>>That's a very dangerous secret. And I only give you one a day anyway, remember? But yes, Lisa took drugs. The hard stuff as you can see. And even some
stuff noone's ever heard of. So? Is that worth a name?<</carlo>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">> And that's all you're getting today.<</say>></p>
<<set $playerKnowledge.pushUnique("lisa1")>>
<<set $secrets.lisa1 to "Carlo told you that Lisa took drugs and gave you a picture to prove it.">>
<p>Carlo nods and looks quite pleased. He turns to begin walking deeper into the alley then pauses and looks over his shoulder at you.</p>
<p><<carlo>>Alright, come back tomorrow. I only have one secret a day to give you. I'd hate for you to get them all at once and not need old Carlo anymore!<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Get the hell out of there!">>
<<replace "#carlo1">>
<<set $events.carlo to 1>>
<<set $relationships.carlo -=5>>
<<set $player.karma += 1>> /* Playing it safe is rewarded! */
<p>You have no desire to end up a dead body so you turn and run without saying a word to the man.</p>
<p><<carlo>>I'll still be here if you change your mind!<</carlo>></p>
<<if $totalGameDays eq 1>>
<p><<say "???">>Run! You never know what might happen!<</say>></p>
<<else>> /*name the crow in the first dream */
<p><<crow>>Run! You never know what might happen!<</crow>></p>
<</if>>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<elseif $events.carlo is 1>> /*Ran the first time. */
<p>The man is still there and he looks over at you when he sees you reenter the alley.</p>
<p>[img["images/events/meetingcarlo1.png"]]</p>
<p><<carlo>>Change your mind? You wanting to do some of that qui...whatever it is?<</carlo>></p>
<div id="carlo1">
<p><<linkreplace "Do you hear him out?">>
<<replace "#carlo1">>
<<set $events.carlo to 2>>
<<set $relationships.carlo +=5>>
<<set $events.carlosecretdays to $totalGameDays>>
<p>You're not sure how smart it is to stay here and listen to the man but you decide to risk it. Still, you're tense and he seems to be able to see it in your posture.</p>
<p><<carlo>>So, here's the deal. Guy's like me? We tend to get ignored unless we go out of our way to get attention. You know? And I've learned over the years how to use that
to my advantage. I'm sure you're thinking "so what?" Well, I learn stuff. Secrets. Things people don't want other people to know. And I have the feeling you're the kind of
girl who needs to know these secrets.<</carlo>></p>
<p>If he really does know a lot of secrets, this man could be useful. Still, how can you trust him? And what does he want for them?</p>
<p><<say $player.fullname $player.saypic>>How do I know what you tell me is real? And what's the price?<</say>></p>
<p>You thought he might be offended by the question but he actually looks pleased. He takes a couple of steps closer and reaches into his pocket. He's holding a photo
and he looks down at it, then holds it out to you.</p>
<p><<carlo>>The price starts at $50 or...you do something for me. The price goes up for each secret. This first one is free so you know I'm on the up and up.
Though if you want to give me something, I'd take your name?<</carlo>></p>
<p>You step forward and take the picture then quickly take a few steps back. You'd half expected him to try to grab you but he just stands there looking mildly hurt by
your lack of trust. You eye him for a moment to make sure he's not coming closer then look down at the picture he showed you. Your jaw drops in shock.</p>
<p><img class="norounding" src="images/events/LisaDrugs_Photo.png"></p>
<p><<say $player.fullname $player.saypic>>Is that Lisa taking drugs? Where was this picture taken?<</say>></p>
<p><<carlo>>That's a very dangerous secret. And I only give you one a day anyway, remember? But yes, Lisa took drugs. The hard stuff as you can see. And even some
stuff noone's ever heard of. So? Is that worth a name?<</carlo>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">> And that's all you're getting today.<</say>></p>
<<set $playerKnowledge.pushUnique("lisa1")>>
<<set $secrets.lisa1 to "Carlo told you that Lisa took drugs and gave you a picture to prove it.">>
<p>Carlo nods and looks quite pleased. He turns to begin walking deeper into the alley then pauses and looks over his shoulder at you.</p>
<p><<carlo>>Alright, come back tomorrow. I only have one secret a day to give you. I'd hate for you to get them all at once and not need old Carlo anymore!<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Get the hell out of there!">>
<<replace "#carlo1">>
<<set $events.carlo to 1>>
<<set $relationships.carlo -=5>>
<<set $player.karma += 1>> /* Playing it safe is rewarded! */
<p>You have no desire to end up a dead body so you turn and run without saying a word to the man.</p>
<p><<carlo>>I'll still be here if you change your mind!<</carlo>></p>
<<if $totalGameDays eq 1>>
<p><<say "???">>Run! You never know what might happen!<</say>></p>
<<else>> /*name the crow in the first dream */
<p><<crow>>Run! You never know what might happen!<</crow>></p>
<</if>>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<else>>
/*series of if statements based on metPeople. Final else is the bit below. */
</p><<carlo>>I don't have any secrets for you today.<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>>
<</if>>/*<b>New content:</b><br>
New dream! You get to find out what the mysterious voice is and if you're playing TG ask the being in your dreams about it!<br>
You can now eat a meal in the B&B. To do so go to the B&B entry. This can be done once a day and restores some energy.<br>
The first time you eat in the B&B you get another event with Sean. It changes based upon how you reacted to him in the hallway<br>
and somewhat based on if you're a born female or TG<br> */
<p><div class="skillpass">Version 0.1.1.a</div>
<b>Bug fixes:</b><br>
Visual bug when talking to the mayor about being his personal assistant has been fixed. Thanks Gwen and the others on the Twine Games discord!<br>
The first time you visited the diner, eating a meal left you with no way to exit or talk about the waitress job. That's fixed now. Oops!<br>
<b>Tweaks:</b><br>
Removed the energy cost for going from your bedroom to the entry area or the outside of the b&b and vice versa. Moving around the B&B no longer costs energy at all.<br>
Removed the energy cost for going in and out of the motel room.<br>
Lowered the energy cost for moving from place to place from 5 to 3. <br>
Work "under the hood" to streamline some code. Thank you Gwen for pointing it out to me!<br>
</p>
<p><<link "Past changelogs">><<toggleclass "#pastlogs" "hidden">>
<div id="pastlogs" class="hidden">
<p><div class="skillpass">Version 0.1.1</div>
<b>Bug fixes:</b><br>
Numerous small bugs. Notably, I forgot to set up a notebook page for Lou if you work as a waitress. That has been fixed.<br>
If you saw the doctor and let her hypnotise you it didn't have the full intended affect. This is fixed and should also update on old saves when you see her for the second time. <br>
<b>Tweaks:</b><br>
Minor tweaks to the start page including adding the awesome logo by TRBRY<br>
Some images are no longer rounded, such as the polaroids of the characters in the notebook.<br>
Changed the pages to have much less or no scrolling. The trade off is links to continue the story.<br>
<b>New content!</b><br>
Maid Job added: Meet Mister Van Horn in the diner and then go to his manor if you want it. Note: Transgender characters will need to be more <br>
feminine to accept the job but they can still talk about it with him.<br>
Church scenes added! Including a new way to get back energy!<br>
Library scenes added! Discover new secrets! More content to come to the library soon!<br>
</p>
<p><div class="skillpass">Version 0.1.c</div>
<b>Bug fixes:</b><br>
Fixed job logic so it doesn't tell you you missed work when you didn't. Thank you MadMaddy for reporting this! <br>
Fixed a few typos in character creation. <br>
Fixed the new autosleep function to kick off BEFORE 7am so you didn't get caught in an end of content loop!<br>
<p><div class="skillpass">Version 0.1.b</div>
<b>Bug fixes:</b><br>
A few minor typos fixed.<br>
<b>Tweaks:</b><br>
Limited showering to once a day after feedback.<br>
Added an autosleep function to prevent skipping through days without sleeping.<br>
</p>
<p><div class="skillpass">Version 0.01a</div>
<b>Bug fixes:</b><br>
No path back to main square from residential district.<br>
Missing HTML element in one version of the Ray encounter.<br>
Karl encounter repeated endlessly in the diner.<br>
Fixed a bug when meeting Grace if you were out of energy.<br>
<b>Tweaks:</b><br>
Moved looks to "Other stats" on the side bar.<br>
Made Anya's intro flow better.<br>
Thank you CyCy!<br></p>
<hr>
<p><div class="skillpass">Version 0.01</div></p>
<p>Initial release.</p>
<p>Around 35,000 words total.</p>
<b>Gameplay:</b><br>
<p>Starting scenes with 10+ characters.<br>
Many locations created but only a few have content.<br>
The following locations have a decent amount of content: The Main Square, Lou's Diner, City Hall, The Sheriff's Station, Haven Park, the Residential District, the Doctor's Office,
a <span class="skillfail">redacted</span>, and also a bit at <span class="skillfail">redacted.</span><br>
Discover secrets about several characters and locations!<br>
Three jobs available to get hired for: deputy, personal assistant and waitress<br>
Begin the very early stages of your investigation into the disappearance of Lisa Patterson!<br>
Full transgender transformation if you choose that start. Can your character become a man again?<br></p>
<b>System stuff:</b><br>
<p>Stat, skill and leveling system implemented.<br>
Characters created.<br>
First pass at energy and health balancing. <br>
Corruption, Willpower and Dominance/Submission systems implemented.<br>
Clothing system implemented.<br>
Notebook to track tasks, people and placed implemented!<br></p>
</div>
<</link>></p>
<<back>><p>This church looks ancient. If you didn't know better you'd say it might even predate the town. Still, it looks like it is in fairly good shape.</p>
<p><<link "You could go inside if you'd like," "church inside">>
<</link>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>><<set $metPeople.joshua to "Joshua Tisdale">>
<<set $metPeople.mayor to "Mayor Ned Tisdale">>
<div id="cityhall1st">
<p>The first thing that catches your eye is the nearby receptionist. She appears to be in her 50s and judging by the look on her face she is counting time until she can retire.
<<if $player.job is "none">> The second thing you notice is the help wanted sign.<</if>> She looks up at you, pausing in some typing and holds up a finger as a phone rings. She
answers it with a crisp and professional voice.</p>
<p><<say "Receptionist" $npcSay.genericfemale>>Hello, thank you for calling City Hall. How may I direct your call? Oh? Miss Carpenter...<</say>></p>
<p>You stop listening at that point and glance around the large and impressive building. Your attention is caught by two men who seem to be having a heated, if quiet,
disagreement. </p>
</div>
<<linkreplace "You wonder what they are arguing about">>
<<replace "#cityhall1st">>
<p>[img["images/events/cityhallfirst1.png"]]</p>
<p><<if $player.energy gte 20>>
<p><<linkreplace "Should you try to listen in?">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.thievery gte 48>>
<p>You <i>casually</i> make your way a bit closer to them so you can listen in. The younger man briefly glances your way before returning his attention to the man
in front of him. You can't hear it all from where you are but getting closer is too risky.</p>
<<set $player.skillpass += 1>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p><<say "???" $npcSay.joshua>>...listen...Van Horn...new...have to...<</say>></p>
<p><<say "????" $npcSay.mayor>>...hear...what about...not here...<</say>></p>
<p><<say "???" $npcSay.joshua>>...can't...back...Lisa?...careful.<</say>></p>
<p>The conversation gets quieter after that and you can't hear anymore.</p>
<<set $playerKnowledge.pushUnique("joshua1")>>
<<set $playerKnowledge.pushUnique("mayor1")>>
<<set $secrets.mayor1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $secrets.joshua1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<<set $player.skillpass += 1>>
<p><<say "???" $npcSay.joshua>>...listen...Van Horn...new...have to...<</say>></p>
<p><<say "????" $npcSay.mayor>>...hear...what about...not here...<</say>></p>
<p><<say "???" $npcSay.joshua>>...can't...back...Lisa?...careful.<</say>></p>
<p>The conversation gets quieter after that and you can't hear anymore.</p>
<<set $playerKnowledge.pushUnique("joshua1")>>
<<set $playerKnowledge.pushUnique("mayor1")>>
<<set $secrets.mayor1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $secrets.joshua1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<else>>
<p>Unfortunately, you can't quite hear what they're saying and soon give up.</p>
<</if>>
<<elseif $player.thievery gte random (0,100)>>
<<set $player.skillpass += 1>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<p>You <i>casually</i> make your way a bit closer to them so you can listen in. The younger man briefly glances your way before returning his attention to the man
in front of him. You can't hear it all from where you are but getting closer is too risky.</p>
<<if $player.investigation gte 48>>
<p><<say "???" $npcSay.joshua>>...listen...Van Horn...new...have to...<</say>></p>
<p><<say "????" $npcSay.mayor>>...hear...what about...not here...<</say>></p>
<p><<say "???" $npcSay.joshua>>...can't...back...Lisa?...careful.<</say>></p>
<p>The conversation gets quieter after that and you can't hear anymore.</p>
<<set $playerKnowledge.pushUnique("joshua1")>>
<<set $playerKnowledge.pushUnique("mayor1")>>
<<set $secrets.mayor1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $secrets.joshua1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<p><<say "???" $npcSay.joshua>>...listen...Van Horn...new...have to...<</say>></p>
<p><<say "????" $npcSay.mayor>>...hear...what about...not here...<</say>></p>
<p><<say "???" $npcSay.joshua>>...can't...back...Lisa?...careful.<</say>></p>
<p>The conversation gets quieter after that and you can't hear anymore.</p>
<<set $playerKnowledge.pushUnique("joshua1")>>
<<set $playerKnowledge.pushUnique("mayor1")>>
<<set $secrets.mayor1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $secrets.joshua1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $player.skillpass += 1>>
<<else>>
<p>Unfortunately, you can't quite hear what they're saying and soon give up.</p>
<</if>>
<<else>>
<p>You take a step closer but your shoe squeaks on the floor and the younger man gives you a sharp look. You return to the receptionist's desk, feeling a bit
sheepish that you got caught.</p>
<<set $relationships.mayor -=5>>
<</if>>
<</linkreplace>></p>
<<else>><p><div class="skillfail">You don't have enough energy to do this right now.</div><<disable>><<link "Should you try to listen in?">><</link>>
<</disable>></p><</if>>
</p>
<<linkreplace "After their discussion ends, the younger man approaches the receptionist.">>
<<replace "#cityhall1st">>
<p>She smiles warmly at him and hands him some envelopes.</p>
<<say "Receptionist" $npcSay.genericfemale>>These came for you Mister Mayor.<</say>>
<p>He smiles his thanks and gives her a wide smile then turns and heads upstairs giving the older man a brief stern look as he passes. You doubt the receptionist saw
it but you did.</p>
<<linkreplace "The older man watches him go then turns and sees you.">>
<<replace "#cityhall1st">>
<p>He puts on a smile and reaches out to shake hands, placing his hand on your shoulder. You're a bit
surprised by how firm his grip is.</p>
<p>[img["images/events/cityhallfirst2.png"]]</p>
<<linkreplace "Introductions are made">>
<<replace "#cityhall1st">>
<p><<joshua>>Hello there young lady. My name is Joshua Tisdale. The young man who just left is my son, Mayor Ned Tisdale. What brings you to City Hall today?<</joshua>></p>
<p><<say $player.fullname $player.saypic>>I was just looking around. I'm new to town. My name is <<print $player.name + ".">><</say>></p>
<p>He smiles and releases your hand, looking you over. He briefly squeezes your shoulder then drops that hand as well.</p>
<p><<joshua>>I see. I see. Well, it's always nice to have another pretty young woman here in Solomon Falls. Now, if you'll excuse me,
I have some things I need to do.<</joshua>></p>
<p>You watch him go and then turn to look back at the receptionist's desk. She smiles warmly at you.</p>
<<if $player.job is "none">>
<p><<linkreplace "You could ask about the help wanted sign.">>
<<replace "#cityhall1st">>
<p>You approach and return her smile. You motion towards the help wanted sign when you near.</p>
<p><<say $player.fullname $player.saypic>>Hi, I see you're hiring here? Who do I talk to about the job?<</say>></p>
<p>She holds up a finger and lifts the phone. She types a couple of numbers and waits, giving you an absent smile when she does. She doesn't have to wait long and
her smile seems much more genuine when she speaks to whoever is on the other end.</p>
<p><<say "Receptionist" $npcSay.genericfemale>>Mister Mayor, there's a young woman here to talk to you about the job? I see. I'll send her right up.<</say>></p>
<p>She stands and leans over her desk.</p>
<<linkreplace "She points to a nearby elevator.">>
<<replace "#cityhall1st">>
<p><<say "Receptionist" $npcSay.genericfemale>>Take the elevator. When you get to the top floor, go towards the back of the building. You can't miss his office. He's
expecting you. Good luck.<</say>></p>
<p>She sits back down and returns to what she was doing before. You turn to look in the direction she indicated.</p>
<p><<link "Take the elevator?" "Mayors Office">><<addmins 15>><</link>></p>
<p><<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><<addmins 15>><</link>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><<addmins 15>><</link>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><p>City Hall is beautiful. Between the chandilier and the marble everywhere it looks like it should be in a much larger town than Solomon Falls. You look up, imagining the
gears of the clock tower grinding away somewhere above you.</p>
<<if not $foundPlace.cityhall>>
<<set $foundPlace.cityhall to "City Hall">>
<<include "City Hall First Visit">>
<<elseif $player.job is "secretary">>
<div id= "PAjobday">
<p>You wave at the receptionist as you walk in. She nods to you and returns to her computer.
<<if $player.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<elseif $events.workday is true>>
<<linkreplace "Time to start your workday.">>
<<replace "#PAjobday">>
/*work events go here. */
<</replace>>
<</linkreplace>>
<<else>>
/*nothing or firing */
<</if>></p>
<<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 5>>
<</link>>
</div>
<<else>>
<<if $player.job is "none" and not $events.pafired>> /*second condition prevents getting the same job again after firing */
<p>You see a help wanted sign on the receptionists desk.</p>
<p><<linkreplace "You could ask about the help wanted sign.">>
<p>You approach and return her smile. You motion towards the help wanted sign when you near.</p>
<p><<say $player.fullname $player.saypic>>Hi, I see you're hiring here? Who do I talk to about the job?<</say>></p>
<p>She holds up a finger and lifts the phone. She types a couple of numbers and waits, giving you an absent smile when she does. She doesn't have to wait long and
her smile seems much more genuine when she speaks to whoever is on the other end.</p>
<p><<say "Receptionist" $npcSay.genericfemale>>Mister Mayor, there's a young woman here to talk to you about the job? I see. I'll send her right up.<</say>></p>
<p>She stands and leans over her desk. She points to a nearby elevator.</p>
</p><<say "Receptionist" $npcSay.genericfemale>>Take the elevator. When you get to the top floor, go towards the back of the building. You can't miss his office. He's
expecting you. Good luck.<</say>></p>
<p>She sits back down and returns to what she was doing before. You turn to look in the direction she indicated.</p>
<p><<link "Take the elevator?" "Mayors Office">><<addmins 15>><</link>></p>
<</linkreplace>></p>
<</if>>
<p><<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>></p>
<</if>><div class="notebook">City Hall</div>
<p>Solomon Falls City Hall is really much nicer than you might expect. Between all the marble and fancy chandeliers it's clear someone spent money here. It's topped by a beautiful
clock tower and has several floors inside. </p>
<ul>
<<if $playerKnowledge.includes("cityhall1")>><li>$secrets.cityhall1<br></li><</if>> /*Secret Passage */
</ul>
<p></p>
<<back>><p>This clothing store sells clothes that might fit you. <<if $player.tg is true>>They're all feminine though. Even the pants looks...womanly.<</if>></p>
<<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><<addmins 5>><</link>><p>Stepping into this dark alley is like stepping out of Solomon Falls and into another place entirely. Why is there fog here? Why is it so dark even when it's sunny?</p>
<<if not $foundPlace.darkalley>>
<<set $foundPlace.darkalley to "Dark Alley">>
<<set $metPeople.carlo to "Carlo Rua">>
<<include "Carlo Secrets">>
<<elseif $events.carlo eq 1>>/*Player hasn't agreed to get a secret yet. */
<<include "Carlo Secrets">>
<<elseif $events.carlosecretdays gte $totalGameDays>>
<p>Carlo smiles when he sees you.</p>
<p><<carlo>>I told you, come back tomorrow. No more secrets today.<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>>
<<else>>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>>
<</if>><div class="notebook">Dark Alley</div>
<p>This alley right off of the main square of Solomon Falls seems to always be dark, dreary and foggy. Other than that the only interesting thing you know about it is that it
is occupied by Carlo, the homeless man who seems to know way too many secrets to easily explain.</p>
<ul>
<<if $playerKnowledge.includes("darkalley1")>><li>$secrets.darkalley1<br></li><</if>>
</ul>
<p></p>
<<back>><<if $player.job is "none">>
<div id= "deputyjobanswer">
<p><<say $player.fullname $player.saypic>>I understand you're looking to hire a deputy?<</say>></p>
<p>The Sheriff actually looks surprised by what you just said and he leans forward, studying you. You get the feeling he isn't sure what to make of you and he taps his fingers
on the table in front of him.</p>
<p><<sheriff>>Yes, I am hiring a deputy. The pay is $100 a day. You'd be working from Monday to Friday, 8am to 5pm. That may change sometimes however and you may have ovetime. Hell,
there might be days when you sleep in the office. This isn't an easy job. You'd also have to pass a background check. Are you interested in the job?<</sheriff>></p>
<<linkreplace "You consider the question, seriously for a few moments.">>
<<replace "#deputyjobanswer">>
<p>If you work for the Sheriff you'd have access to resources you might not otherwise have. You might also be able to use your
position as a deputy to look for Lisa. On the other hand, you will be watched closely by the sheriff and if you have to <i>bend</i> the law and he finds out, it could be very bad for
you. You're also a bit surprised he offered the job to you so easily.</p>
<p><<link "Yes">><<replace "#deputyjobanswer">>
<p>He nods and takes out a noetepad and pen. He clicks the pen and looks at you as he slides it over.</p>
<p><<sheriff>>Alright, fill out your finformation there. Full name, last address, social security number. Give me your ID and I'll go scan them. Also, what are your sizes
so I can see if we have a uniform in stock or have to get one for you.<</sheriff>></p>
<p>You're surprised how easily he hired you, especially after he seemed so...negative about you.</p>
<<linkreplace "Give him your measurements.">>
<<replace "#deputyjobanswer">>
<<set $player.job to "deputy">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay to 100>>
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<<if $player.tg is true>>
<p>You realize you're not sure of your sizes and he must see the look of confusion on your face because he sighs. He goes to the door
and opens it.</p>
<p><<sheriff>>Melanie, get in here. We've got a new deputy and I need you to measure her for her uniform!<</sheriff>></p>
<p>He turns an expectant look on you and holds out his hand. After a moment you realize what he wants and you take your ID out of your wallet and hand
it over. He nods to you and slips out of the room as the blond deputy from earlier comes in with a tape measure.</p>
<p><<deputy>>Alright, this will only take me a few minutes. I'm not as good as Jill Carlton over at the clothing shop but it's just a uniform right?<</deputy>></p>
<p>You follow her instructions and sure enough it's over fairly quickly. She notes down each of the measurements and smiles, walking out as the Sheriff walks back in. He
hands you your ID, waiting as you quickly fill out your information and hand the notepad to him.</p>
<p><<sheriff>>Well, Deputy <<print $player.lastname>> I'll see you on your next shift.<</sheriff>></p>
<p>He stands and extends his hand. You take it and he shakes, giving you a nod that seems to be filled with a tiny bit more respect than it was last time. He then
escorts you through the station and to the front door.</p>
<<else>>
<p>He gives you an expectant look and holds out his hand. After a moment you realize what he wants and you take your ID out of your wallet and hand
it over. He nods to you and slips out of the room while you fill out your information.</p>
<p>The sheriff comes back and you hand him the notebook which he trades for your ID.</p>
<p><<sheriff>>Well, Deputy <<print $player.lastname>> I'll see you on your next shift.<</sheriff>></p>
<p>He stands and extends his hand. You take it and he shakes, giving you a nod that seems to be filled with a tiny bit more respect than it was last time. He then
escorts you through the station and to the front door.</p>
<</if>>
<<set $clothes.deputy to
{
name: "Your deputy uniform",
uipic: "images/people/pcDeputy.png",
saypic: "images/say/pcDeputySay.png",
makeuppic: "images/people/PcDeputyMakeup.png",
makeupsaypic: "images/say/pcDeputyMakeup.png",
type: "deputy",
}
>>
<<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 20>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>><</link>></p>
<p><<link "No">><<replace "#deputyjobanswer">>
<p><<sheriff>> I get it. Being a law officer isn't an easy job. Well then, shall we?<</sheriff>></p>
<p>He nods and stands up, unlocking the door. He escorts you through the station and you step back out onto the streets of Solomon Falls.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>><</link>></p>
<</replace>>
<</linkreplace>>
</div>
<<else>>
/*Deputy job stuff will happen here */
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Deputy Lucas Bryant<br>
<b>Age:</b> Late 20s or early 30s<br>
<b>Bio:</b><p>This Deputy, like Melanie, seems much nicer than his boss. You appreaciated his friendliness when you first met him though you could have done
without him calling you Ma'am!</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Lucas_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("lucas1")>><li>$secrets.lucas1<br></li><</if>>
<<if $playerKnowledge.includes("lucas2")>><li>$secrets.lucas2<br></li><</if>>
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Deputy Melanie Brewer<br>
<b>Age:</b> Mid to late 20s<br>
<p><b>Bio:</b> She is one of the deputies for the town's Sheriff Department. She seems friendlier than the Sheriff and you get the feeling she isn't sure why he is so unfriendly to you.
Perhaps this is worth looking into?</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Melanie_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("deputy1")>><li>$secrets.deputy1<br></li><</if>>
</ul>
<p></p>
<<back>><<set $foundPlace.diner to "Lou's Diner">>
<<set $metPeople.shelly to "Shelly Jennings">>
<<set $metPeople.karl to "Karl Van Horn">>
<<set $metPeople.riley to "Riley Carpenter">>
<div id= "dinerentry1">
<p>You walk into the diner and look around curiously. A help wanted sign catches your eye when you look around and you see
a smiling woman in a waitress uniform wave as she approaches.</p>
<p><<shelly>>Hello there, I'm Shelly. What can I get for you?<</shelly>></p>
<p>[img["images/events/dinerfirstvisit1.png"]]</p>
<p><<say $player.fullname $player.saypic>>Hi, I'm $player.name and I'm new to town. I thought I'd check out the diner and see what you have to offer.<</say>></p>
</div>
<<linkreplace "She motions around the diner and turns a beaming smile back on you.">>
<<replace "#dinerentry1">>
<div id = "dinerentry2">
<p><<shelly>>It's not a fancy restaraunt but we take pride in cooking all of our food fresh and getting as many ingredients locally as we can. Even our milkshakes
are made locally!<</shelly>></p>
<p>You're just about to reply when you hear the bell over the diner's door ring and you glance over your shoulder. You're shocked by what you see. A man in a wheelchair
has just entered. That in itself is not shocking, what is shocking is that he is wearing what ooks like an old metallic gasmask. With him is a young, pale woman with purple
hair. Her leather outfit seems to give her an almost militaristic air. You blink and do your best to stop staring so openly as they approach. </p>
<p>[img["images/events/dinerfirstvisit2.png"]]</p>
</div>
<<linkreplace "Who are these new people?">>
<<replace "#dinerentry2">>
<div id="dinerentry3">
<p><<shelly>><<print $player.name + ",">> please meet Mister Van Horn and his assistant, Riley. Mister Van Horn, will you be staying today or simply picking up your
usual?<</shelly>></p>
<p><<karl>><b>... ... ...</b><</karl>></p>
<p>Riley listens to the sounds that Karl makes. You can't understand any of them but her face shows not the slightest confusion. She simply looks impassive and she nods, looking
at you.</p>
<p><<riley>>Mister Van Horn says he is pleased to meet you $player.name and that he hopes he will get to speak with you at length sometime. It is not often someone new comes to our little
town.<</riley>></p>
</div>
<<linkreplace "Before you can answer she turns her gaze to Shelly.">>
<<replace "#dinerentry3">>
<div id="dinerentry4">
<p><<riley>>Mister Van Horn would like his usual, make it to go please, we have buinsess to tend to.<</riley>></p>
<p>Shelly nods and hurries off. You watch her go and return your gaze to the two people standing before you. You could try to get a better sense of who they are
while you wait if you want.</p>
<<if $player.energy gte 10>>
<<linkreplace "Study Them.">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p>You look closely at the two before you. Karl is very hard to read due to the mask and being in the wheelchair but you get the sense he is very confident in his place
and who he is. You also get the sense he is studying you at least as intensely as you are studying him. Riley gives very little away but by her stiff posture and watchful
attitude you get the feeling she is much more than just some kind of personal assistant.</p>
<<set $playerKnowledge.pushUnique("rileysecret1")>>
<<set $secrets.rileysecret1 to "You think Riley might also be a bodyguard for Mister Van Horn.">>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<p>You look closely at the two before you. Karl is very hard to read due to the mask and being in the wheelchair but you get the sense he is very confident in his place
and who he is. You also get the sense he is studying you at least as intensely as you are studying him. Riley gives very little away but by her stiff posture and watchful
attitude you get the feeling she is much more than just some kind of personal assistant.</p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("rileysecret1")>>
<<set $secrets.rileysecret1 to "You think Riley might also be a bodyguard for Mister Van Horn.">>
<<else>>
<p>He cocks his head and you get the feeling he knows you were trying to figure out more about them. She simply arches an eyebrow but doesn't react beyond that.</p>
<</if>>
<</linkreplace>>
<<else>><p><span class="skillfail">You don't have enough energy to do this right now.</span><<disable>><<link "Study them">><</link>>
<</disable>></p><</if>>
<p>She comes back with a brown paper bag. You pick up the scent of fish and...strawberry jam? You wonder what kind of meal his usual is. Riley takes it with a single nod and
looks down at her employer.</p>
</div>
<<linkreplace "The weirdness is coming to an end?">>
<<replace "#dinerentry4">>
<div id ="dinerentry5">
<p><<karl>><b>... ... ...</b><</karl>></p>
<p><<riley>>Karl wishes me to bid you all a good day. Miss <<print $player.lastname + ",">> he wishes to say he looks forward to speaking with you another time.
<<if $player.job is "none">>He also says he is aware of your need for employment. Should you wish, you could come to his manor to seek employment with us.
<<set $events.manorinvite to true>>
<</if>><</riley>></p>
<p>You watch them go then blink as it suddenly occurs to you. How did they know your last name? You hadn't given it and neither had Shelly. Shelly most have noticed the look
on your face because she gives you a comforting smile.</p>
<p><<shelly>>Nothing happens in Solomon Falls that Mister Van Horn doesn't know about. You get used to it. He probably knew the moment you arrived in town.
If you'd like to have a seat I can bring you out our famous cheeseburger, fries and milkshake if you'd like? <<if $player.job is "none">>And I can't believe they
offered you a job at the manor! That never happens!<</if>><</shelly>></p>
</div>
<<linkreplace "She smiles as she waits on you to decide what you'd like to do.">>
<<replace "#dinerentry5">>
<p>What would you like to do?</p>
<div id = "dinerentry6">
<div id="1stmeal" class="hidden">
<<addmins 30>>
<<set $player.money -=10>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>I think I will try a meal, how much is it?<</say>></p>
<p><<shelly>>It's only $10, what do you say?<</shelly>></p>
<<if $player.money gte 10>>
<<addmins 30>>
<<set $player.money -=10>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>Sure, I'd love a meal, thank you Shelly!<</say>></p>
<p>You find an empty booth and slide into it. You smile at Shelly when she returns and sets the tray in front of you. Your stomach growls because it smells delicious!
You tear into the cheesburger only then realizing how hungry you are. You don't neglect the fries or especially the amazing milkshake either! Afterwards you feel a bit
more energetic and ready to face your day!</p>
<<else>>
<p><<say $player.fullname $player.saypic>>This is embarassing, but I don't even have $10 to my name!<</say>></p>
<p><<shelly>>I'll tell you what, since you're new to town, this one is on the house.<</shelly>><p>
<<addmins 30>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>Sure, I'd love a meal, thank you Shelly!<</say>></p>
<p>You find an empty booth and slide into it. You smile at Shelly when she returns and sets the tray in front of you. Your stomach growls because it smells delicious!
You tear into the cheesburger only then realizing how hungry you are. You don't neglect the fries or especially the amazing milkshake either! Afterwards you feel a bit
more energetic and ready to face your day!</p>
<</if>>
</div>
<<if $player.job is "none">>
<p><<linkreplace "You could ask about the job.">>
<<replace "#dinerentry6">>
<<ctp "jobAsk">>
<p><<say $player.fullname $player.saypic>>I see that you're hiring here? I'm new in town and could use a job.<</say>></p>
<p>Shelly nods to you and smiles warmly.</p>
<p><<shelly>>Yes, we're hiring a waitress, our last one, a local girl, got herself a new job.<</shelly>></p>
<<link "You wonder who that was.">>
<<ctpAdvance "jobAsk">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>So, do I just turn in an application.<</say>></p>
<p><<shelly>>No, come on, I'll take you to meet Lou, he prefers to do his hiring decisions by talking to the person to be hired.<</shelly>>
</p>
<p>She motions for you to follow and leads you through some double doors at the back of the diner. She escorts you through the kitchens and past a couple of doors
until she reaches a door at the end and knocks.</p>
<<link "Time to meet the owner of the diner.">>
<<ctpAdvance "jobAsk">>
<</link>>
<<ctpNext clear>>
<p><<shelly>>Mister Perry? I nice young woman is here to see about the open waitress job.<</shelly>></p>
<p><<say "Lou">>Send her in.<</say>></p>
<p>Shelly opens the door and waves you <<link "inside" "Waitress Job">><</link>> before turning and making her way back into
the main part of the diner.</p>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You could ask her about the <<disable>><<link "waitress job">><</link>><</disable>> but you already have a job.</p>
<</if>>
<p><<linkreplace "Order a meal.">>
<<toggleclass "#1stmeal" "hidden">>
<</linkreplace>></p>
<p>Tell her you were only visiting and
<<link "go back to the main square." "Main square">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>></p>
</div>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Doctor Rhiannon Griffith<br>
<b>Age:</b> Early 30s.<br>
<b>Bio:</b><p>Doctor Griffith is a miracle worker. She is very friendly as well and you quite like her. Her medicine seems to work miracles.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Rhiannon_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("rhiannon1")>><li>$secrets.rhiannon1<br></li><</if>>
<<if $playerKnowledge.includes("rhiannon2")>><li>$secrets.rhiannon2<br></li><</if>>
</ul>
<p></p>
<<back>><div class="notebook">Rhiannon's Office</div>
<p>Rhiannon's office is very clean and modern. You're a bit surprised really considering how small Solomon Falls is.</p>
<ul>
<<if $playerKnowledge.includes("doctoroffice1")>><li>$secrets.doctoroffice1<br></li><</if>>
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Ellie Maxwell<br>
<b>Age:</b> Mid to late 20s<br>
<p><b>Bio:</b>She works for the local newspaper, the Solomon Falls Herald. She seems friendly though perhaps a bit gossipy.
She also seems like she knows a lot of what is going on around Solomon Falls.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Ellie_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("ellie1")>><li>$secrets.ellie1<br></li><</if>>
</ul>
<p></p>
<<back>><p>This is the current end of content for release <<print setup.version + ".">> Go back to the bedroom and make a save if you'd like. The game
does save in the bedroom automatically so you don't have to.</p>
<p>The next few releases will fill more locations with content as well as squish any bugs you all find. I would also like to add a new day and the first days
on various jobs as well as add in one more job. If you want to follow the game, feel free to check out <a href="https://www.patreon.com/bePatron?u=2448985">my Patreon.</a>
The game will be released for free but Patrons get access to polls, more content previews, coupons for my TG comics and will get releases of the game faster once
it's a bit further along. </p>
<p>Please feel free to leave me feedback!</p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Father Jacob Vesper<br>
<b>Age:</b> Mid 40s to early 50s<br>
<b>Bio:</b><p>Father Vesper seems to be a very warm and genuine man. He also has a bottomless well of patience for your questions.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/FatherJacob_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("father1")>><li>$secrets.father1<br></li><</if>>
<<if $playerKnowledge.includes("father2")>><li>$secrets.father2<br></li><</if>>
</ul>
<p></p>
<<back>><p>You think about all of the events that have happened so far, including the events with Sean in the shower. Mostly though you think about the dream.
Your eyes go to the bloody cloth laying on your bedside table as you absentmindedly put on some clothing.</p>
<p><<say $player.fullname $player.saypic>>Ok, let's just focus on what I need to do. I need to find this Lisa Patterson girl. I'll start with her parents.
I'll need to find a job to pay my rent as well.<</say>></p>
<<link "Resolved, you debate your next move.">>
<<addmins 10>>
<<run Engine.play("B&B Bedroom")>>
<</link>><<set $foundPlace.pattersonhome to "The Patterson Home">>
<<set $metPeople.ray to "Ray Patterson">>
<<set $metPeople.grace to "Grace Patterson">>
<div id = "1stpattersonhome">
<p>Grace leads you into the living room and half collapses, half sits on the sofa. She hangs her head. Mister Patterson, Ray,
comes walking in a few minutes later and sits on the couch. His demeanor radiates hostility at first but he looks you over and almost visibly relaxes, at least a little. </p>
<p>[img["images/events/First Meeting with Pattersons.png"]]</p>
<p><<ray>>So, you wanted to talk to us about our daughter...miss?<</ray>></p>
</div>
<<linkreplace "You introduce yourself">>
<<replace "#1stpattersonhome">>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ",">> thank you for letting me talk to you.<</say>></p>
<p>Ray looks over at his wife and his arm twitches as if he wants to reach out to her but for some reason he hesitates and turns his intense gaze back to you. </p>
<p><<ray>>You're not a cop and I don't think I've ever seen you around town, so why are you here?<</ray>></p>
<<linkreplace "You wonder how much to tell them">>
<<replace "#1stpattersonhome">>
<<if $player.energy gte 10>>
<p><<linkreplace "Study Them.">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p>You study them and from their body language it's fairly clear that Ray runs this house. Grace almost seems to shrink from him but you don't get the sense he abuses her.
More, it's like the energy he puts off intimidates her.</p>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<p>You study them and from their body language it's fairly clear that Ray runs this house. Grace almost seems to shrink from him but you don't get the sense he abuses her.
More, it's like the energy he puts off intimidates her.</p>
<<set $player.skillpass += 1>>
<<else>>
<p>She is clearly grieving and he seems intense but that's about all you can sense about them.</p>
<</if>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You don't have enough energy to do this right now. </span><<disable>><<link "Study them">><</link>>
<</disable>></p><</if>>
<div id="whyhere">
<p><<linkreplace "Show them the letter and the photo.">>
<<replace "#whyhere">>
<<replace "#1stpattersonhome">>
<p>You take out the envelope containing the letter and the folder and slide it across the coffee table. He takes it and looks it over, frowning when he sees the picture and
flips it over, reading the writing on the back.
</p>
<p><<ray>>This was a picture taken of my daughter in the dress she planned to eventually wear to the homecoming dance. It was sent to you?<</ray>>
</p>
<p>You nod as he returns his gaze to the picture. For the first time you see a crack in his intensity. He seems shaken as he sets the picture down. Grace looks over at
the picture and letter then turns her gaze to you.
</p>
<<linkreplace "She speaks up">>
<<replace "#1stpattersonhome">>
<<set $relationships.ray += 10>>
<<set $events.lisaparentstruth += 1>>
<p><<grace>>Who sent that to you? I know I didn't. Ray?<</grace>>
</p>
<p>He shakes his head and pats her knee then turns his gaze back to you. It feels like you have his full attention and you're not sure how to react to this
change in events.
</p>
<p><<say $player.fullname $player.saypic>>I don't know. It just arrived at my apartment and I...well...I felt like I had to come.
I can't explain it.<</say>>
</p>
<<linkreplace "They absorb this news.">>
<<replace "#1stpattersonhome">>
<p>Grace lowers her head again and Ray stares at you for several long, uncomfortable moments. You are definitely <i>not</i> going to tell them about your
interest in the supernatural or the rumors about this town. After a few moments he wordlessly slides the picture and letter over to you and you take them back.
You have the feeling you've gotten his interest in some way. The silence has gone on long enough to be uncomfortable when he finally speaks up.
</p>
<<set $relationships.ray += 1>>
<<set $events.rayattention to 1>>
<p><<ray>>What do you want from us?<</ray>>
</p>
<<linkreplace "Time to tell them why you're here.">>
<<replace "#1stpattersonhome">>
<<if $secrets.lisa2 and $secrets.lisa3>>
<p><<say $player.fullname $player.saypic>>I know she was dating the Mayor's son and her best friend was Amber Ferguson, can you tell me anything else?<</say>>
</p>
<p>Grace sucks in a breath and looks up at you. For the first time you see an emotion other than despair on her face. She looks angry and is glaring at you!
</p>
<p><<grace>><b>IS!</b> Lisa <b>is</b> dating Mark Tisdale. She <b>is</b> best friends with Amber! <b>Not was!</b><</grace>>
</p>
<p>She lets out a breath and lowers her face back into her hands. A few moments later the sound of her sobbing fills the room. Ray gives you a look then motions to the
door. You stand and he moves with you, whispering.
</p>
<p><<ray>>She worked for the diner for awhile. The waitress there might know something. She quit and got a new job but she didn't tell us what it was.<</ray>>
</p>
<p>A particularly loud sob comes from Grace and he turns to comfort her. When he does, you see a key sitting on a side table that you think is a house key.
</p>
<<set $secrets.lisa4 to "She worked at the diner for awhile but quit for a new mysterious job.">>
<<set $playerKnowledge.pushUnique("lisa4")>>
<<else>>
<p><<ray>>Well, she was best friends with Amber Ferguson and was dating Mark Tisdale, the mayor's son. Amber can often be found in Haven Park. Also...<</ray>>
</p>
<<set $secrets.lisa2 to "She was dating Mark Tisdale, the mayor's son.">>
<<set $secrets.lisa3 to "Her best friend is Amber Ferguson.">>
<<set $playerKnowledge.pushUnique("lisa2")>>
<<set $playerKnowledge.pushUnique("lisa3")>>
<p>Grace raises her head and glares at the two of you. Her gaze moves back and forth between both of you.
</p>
<p><<grace>><b>IS!</b> Lisa <b>is</b> dating Mark Tisdale. She <b>is</b> best friends with Amber! <b>Not was!</b><</grace>>
</p>
<p>She lets out a breath and lowers her face back into her hands. A few moments later the sound of her sobbing fills the room. Ray gives you a look then motions to the door.
You stand and he moves with you, whispering.
</p>
<p><<ray>>She worked for the diner for awhile. The waitress there might know something. She quit and got a new job but she didn't tell us what it was.<</ray>>
</p>
<p>A particularly loud sob comes from Grace and he turns to comfort her. When he does, you see a key sitting on a side table that you think is a house key.
</p>
<<set $secrets.lisa4 to "She worked at the diner for awhile but quit for a new mysterious job.">>
<<set $playerKnowledge.pushUnique("lisa4")>>
<</if>>
<<linkreplace "Do you take this oppurtunity?">>
<<replace "#1stpattersonhome">>
<div id="steallater">
<<if $player.energy gte 10>>
<p><<link "You try to pocket the key.">>
<<replace "#steallater">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.thievery gte 48>>
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1>>
<p>You quickly pocket the key and breath out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.
</p>
<<elseif $player.thievery gte random(20,100)>>
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1 >>
<p>You quickly pocket the key and breath out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.
</p>
<<else>>
<p>You reach for the key but freeze when you hear a throat clearing behind you. You slowly turn to find Ray staring at you
and he grabs your arm, moving you towards the door.
</p>
<<set $events.rayattention += 2>>
<</if>>
<p>You thank the two of them and step <<link "outside." "Resedential District">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><<addmins 30>><</link>>
</p>
<</replace>>
<</link>>
</p>
<<else>><<timed 0s>><<replace "#steallater">> <p><span class="skillfail">
You don't have enough energy to do this right now.</span> <<disable>><<link "You pocket the key.">><</link>><</disable>> </p> A few mintes later Ray
finishes talking to Grace and damn near pushes you <<link "outside." "Resedential District">>
<<set $player.energy -= 5>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><<addmins 20>>
<</link>>
<</replace>>
<</timed>>
<</if>>
<p>
<<link "It's too risky!">>
<<replace "#steallater">>
<<set $player.karma += 1>>
<p>You decide not to risk it. You thank the two of them for their time and step <<link "outside." "Resedential District">>
<<addmins 30>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>>
</p>
<</replace>>
<</link>>
</p>
</div>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</replace>>
<</linkreplace>>
</p>
<p>
<<linkreplace "You make up a story.">>
<<replace "#whyhere">>
<<replace "#1stpattersonhome">>
<<set $events.rayattention to 0>>
<p><<say $player.fullname $player.saypic>>I...came to town on my own and happened to hear about your daughter. I thought maybe I could help.<</say>>
</p>
<p>Ray frowns and stands, motioning for you to do the same. You stand hesitantly and he leads you to the door.
</p>
<p><<ray>>I'm sorry, we don't have time to indulge the curiousity of some girl who is new to town.<</ray>>
</p>
<<linkreplace "At that moment an oppurtunity presents itself">>
<<replace "#1stpattersonhome">>
<p>Grace starts sobbing and Ray turns to speak quietly to her. Your eyes fall on what looks like a house key on a nearby table. If you had it, you might be able to sneak
back in at a later time and look for clues. It would be risky to try to steal it though!
</p>
<div id="steal">
<<if $player.energy gte 10>>
<p><<link "You try to pocket the key.">>
<<replace "#steal">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.thievery gte 48>>
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1>>
<p>You quickly pocket the key and breath out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.
</p>
<<elseif $player.thievery gte random(20,100)>>
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1>>
<p>You quickly pocket the key and breath out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.
</p>
<<else>>
<p>You reach for the key but freeze when you hear a throat clearing behind you. You slowly turn to find Ray staring at you and he
grabs your arm, moving you towards the door.
</p>
<<set $events.rayattention to 2>>
<</if>>
<p>You are almost pushed <<link "outside." "Resedential District">><<addmins 20>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>>
</p>
<</replace>>
<</link>>
</p>
<<else>>
<<timed 0s>>
<<replace "#steal">>
<p><span class="skillfail">
You don't have enough energy to do this right now.
</span><<disable>><<link "You pocket the key.">><</link>><</disable>></p> A few mintes later Ray finishes
talking to Grace and damn near pushes you
<<link "outside." "Resedential District">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><<addmins 20>><</link>>
<</replace>>
<</timed>>
<</if>>
<p><<link "It's too risky!">>
<<replace "#steal">>
<<set $player.karma += 1>>
<p>You decide not to risk it. A few mintes later Ray finishes talking to Grace and damn near pushes you
<<link "outside." "Resedential District">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><<addmins 20>><</link>>
<</replace>>
<</link>></p>
</div>
<</replace>>
<</linkreplace>>
<</replace>>
<</replace>>
<</linkreplace>>
</p>
</div>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div id = "1stpattersonvisit">
<p>You walk up to the home and look it over as you approach. It seems imposing somehow, like it has many secrets locked within. It's just a feeling but you can't
quite shake it. </p>
<<if not $events.amberPattersonHints>>
<<set _persBonus to 0>>
<<else>>
<<set _persBonus to 10>>
<p>Armed with the knowledge of what Amber told you, you think you have a good chance of getting in to talk to the Pattersons.</p><</if>>
<p>[img["images/events/ApproachingPattersonHome.png"]]</p>
</div>
<<linkreplace "You knock on the door">>
<<replace "#1stpattersonvisit">>
<p>It is opened by a tired and distressed looking woman. She looks you over with dull eyes.</p>
<p><<say '???' $npcSay.grace>>Can I help you?<</say>></p>
<p><<say $player.fullname $player.saypic>>My name is $player.fullname and I wanted to talk to you about your daughter. Can I please come in?<</say>></p>
<p>A look briefly flashes in her eyes and she stares at you.</p>
<<linkreplace "You're unsure if she is going to invite you in or not.">>
<<replace "#1stpattersonvisit">>
<div id="gracetalk"></div>
<<if $player.energy gte 10>>
<p><<linkreplace "You study her, trying to figure out her hesitation.">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<append "#gracetalk">>
<<if $player.investigation gte 48>>
<p>You realize she is wary and believes you want to exploit her in some way. You think you can persuade her to let you in a bit easier now that you know this.</p>
<<set _persBonus += 10>>
<<set $player.skillpass += 1>>
<<addmins 5>>
<<elseif $player.investigation gte (0,100)>>
</p>You realize she is wary and believes you want to exploit her in some way. You think you can persuade her to let you in a bit easier now that you know this.</p>
<<set _persBonus += 10>>
<<set $player.skillpass += 1>>
<<addmins 5>>
<<else>>
<p>You're not sure why she doesn't trust you. She's too guarded for you to figure it out.</p>
<<if $totalGameDays eq 1>><p><<say '???'>>I told you, she's hopeless!<</say>></p><</if>>
<<addmins 5>>
<p>You jump slightly at the voice and glance around. You notice, to your surprise, that Grace doesn't react to the voice at all. Are you going crazy?</p>
<</if>>
<</append>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You don't have enough energy to do this right now.</span><<disable>><<link "You study her, trying to figure out her hesitation.">><</link>><</disable>></p>
<</if>>
<<if $player.energy gte 10>>
<p><<linkreplace "You try to persuade her to let you in.">>
<<append "#gracetalk">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<p><<say $player.fullname $player.saypic>>Please Mrs. Patterson, I only want to talk. I think maybe I can help?<</say>></p>
<<if $player.persuasion + _persBonus gte 48>>
<p>She continues to stare at you for a few long moments that feel like they're stretching into an infinity.
Finally she sighs and motions for you to step inside.</p>
<p><<grace>>Call me Grace, not Mrs. Patterson. <b>Ray! We have a visitor!</b><</grace>></p>
<<set $player.skillpass += 1>>
<<link "Go inside." "Patterson Home">>
<<addmins 5>>
<</link>>
<<elseif $player.persuasion + _persBonus gte random(0,100)>>
<p>She continues to stare at you for a few long moments that feel like they're stretching into an infinity. Finally she sighs and motions for you to step inside.</p>
<p><<grace>>Call me Grace, not Mrs. Patterson. <b>Ray! We have a visitor!</b><</grace>></p>
<<set $player.skillpass += 1>>
<<link "Go inside." "Patterson Home">>
<<addmins 5>>
<</link>>
<<else>>
<p><<grace>> Please. Just go away and leave us alone.<</grace>></p>
<p>She slams the door in your face and you sigh, wondering if you will be able to find another way to talk to them. You may just have to come back later.</p>
<p>Feeling utterly defeated you go back
<<link "to the main square." "Main square">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>></p>
<</if>>
<</append>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">
You don't have enough energy to do this right now.
</span>
<<disable>><<link "You try to persuade her to let you in.">><</link>><</disable>>
You decide to go <<link "back to the main square." "Main square">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
</p>
<</if>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div id="1stsheriff1">
<p>You walk into the Sheriff's office and look around. Somehow, it wasn't what you'd expected. It's open and sort of...boring? It could just as easily be a generic office of any kind.
You see a young man sitting on that first desk and he looks at you, giving you a casual smile.</p>
<p>[img["images/events/First day at sheriffs.png"]]</p>
<p><<lucas>>Ma'am. My name is Lucas Bryant. What can I do for you?<</lucas>></p></div>
<<linkreplace "Reply to him.">>
<<replace "#1stsheriff1">>
<div id="1stsheriff2">
<<if $player.tg is true>>
<p>You wince as he calls you Ma'am though you're not entirely sure if it is because it makes you think of an old woman or just...that you're a woman now.</p>
<p><<say $player.fullname $player.saypic>>Please, just call me <<print $player.name + ".">> Ma'am uhhhh...well, that's what you'd call my mother.<</say>></p>
<p>It's true though he doesn't know the double meaning behind your words and you have no desire to tell him. He nods and leans back in his chair, looking you over curiously.</p>
<<else>>
<p>He just made you feel old and something on your face must have let him know how uncomfortable this made you feel.</p>
<p><<say $player.fullname $player.saypic>>It's <<print $player.name + ".">> not Ma'am. That's too formal.<</say>></p>
<p>He nods and leans back in his chair, looking you over curiously.</p>
<</if>>
<p><<lucas>>Alright, $player.name it is then. I didn't mean any offense. The Sheriff just likes us to have good manners when we interact with the public.<</lucas>></p>
</div>
<<linkreplace "At that moment you hear the familiar voice of the Sheriff">>
<<replace "#1stsheriff2">>
<div id="1stsheriff3">
<p><<sheriff>>Lucas? Have we had any interest in that Deputy position we have open?<</sheriff>></p>
<p>The Sheriff steps out of a side room and pauses when he sees you. He lays some papers on Lucas's desk and motions to you as he turns and walks deeper into the station,
clearly expecting you to follow.</p>
<p><<sheriff>>Good, you came. <<if $totalGameDays gte 2>>I would have preferred you come sooner but at least you made it.<</if>><</sheriff>></p>
</div>
<<linkreplace "He opens a door and motions for you to step in first.">>
<<replace "#1stsheriff3">>
<div id="sheriffanswer">
<p>You step in and freeze as you spot a classic interogation room. You've never been in one but you've watch
enough procedural tv shows to recognize one when you see it. He closes and locks the door behind you and motions to the table. After a short pause you sit down and he moves to
stand across from you.</p>
<p>[img["images/events/sheriffqroom1.png"]]</p>
<p><<sheriff>>So, you're new to town and decided to start your visit by lying to me. Yes, I knew. So, are you going to tell me the truth this time?<</sheriff>></p>
<p><<link "Show him the letter and photo">><<replace "#sheriffanswer">>
<<set $relationships.sheriff +=10>> /*bonus +5 for telling truth on first day */
<<set $player.karma += 1>>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<div id="truth1">
<p>After some hesitation you take out the letter and the photo and slide them across the table to him. He lifts them and looks them over, his eyebrow rising.
<<if def $metPeople.amber>>You aren't sure you should tell him Amber sent it to you. <</if>><<if $playerKnowledge.includes("havenPark1")>>
You wonder if he knows the legend that Amber told you about the statue. You decide not to mention that part of it either. <</if>> He sits down across from you after looking
at the letter and slides it back across the table to you.</p>
<p>[img["images/events/sheriffqroom2.png"]]</p></div>
<<linkreplace "You wait for him to say something.">>
<<replace "#truth1">>
<p><<sheriff>>So, you receieved an envelope with nothing but $player.fullname on it? Just your name?
And you were invited here to look for Lisa. Do you know who sent this letter?<</sheriff>></p>
<p><<if $player.tg is true>>Until he mentioned your name it hadn't even occured to you that the envelope might have had your old name on it but you're not really surprised
when he says your new, female name.<</if>> You take it back, glad he hadn't decided to try to keep it from you. You tuck it away and look at him. <<if def $metPeople.amber>>
You decide not to tell him about Amber.<</if>></p>
<p><<say $player.fullname $player.saypic>>That's all it had on it Sheriff. No stamp, no return address, not even my address. So, I didn't have a way to figure
out who sent it, I'm sorry.<</say>></p>
<<linkreplace "You wait to see how he reacts.">>
<<replace "#truth1">><<toggleclass "#aftersheriffanswer" "hidden">>
<p><<if def $metPeople.amber>>It's technically the truth and he seems satisfied by it.<</if>> He taps his fingers on the table and finally just shakes his head.</p>
<p><<sheriff>>I'm not going to tell you you can't look into this. <i>But</i> if you find something useful, you tell me. And I don't think I need to tell you, don't
break the law or interfere with my department. Got it?<</sheriff>></p>
<p>You nod and he seems to relax ever so slightly. He wipes his hand over his mouth. </p>
<p><<sheriff>>I hope you find her. I really do. Now, if there's nothing else? I'll let you go about your day.<</sheriff>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>><</link>></p>
<<if $player.energy gte 10>>
<<link "Make up a story">><<replace "#sheriffanswer">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion + $relationships.sheriff gte 55>>
<<toggleclass "#aftersheriffanswer" "hidden">>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<br><p><<say $player.fullname $player.saypic>>I just found my way here and decided to stay for awhile in your quaint little town. But you're not making
me feel very welcome.<</say>></p>
<p>He stares at you for a few moments and just when you begin to get nervous he nods to you.</p>
<p><<sheriff>>I apologize for that young lady. I just wanted to check you out. It's my job to keep the town safe after all. You're free to go unless there
is something else?<</sheriff>></p>
<<set $relationships.sheriff +=5>>
<<set $player.skillpass +=1>>
<<elseif $player.persuasion + $relationships.sheriff gte random(30,100)>> /*hard to lie to the sheriff and he already caught you in one lie so bottom is 30 */
<<toggleclass "#aftersheriffanswer" "hidden">>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<br><p><<say $player.fullname $player.saypic>>I just found my way here and decided to stay for awhile in your quaint little town. But you're not making
me feel very welcome.<</say>></p>
<p>He stares at you for a few moments and just when you begin to get nervous he nods to you.</p>
<p><<sheriff>>I apologize for that young lady. I just wanted to check you out. It's my job to keep the town safe after all. You're free to go unless there
is something else?<</sheriff>></p>
<<set $relationships.sheriff +=5>>
<<set $player.skillpass +=1>>
<<else>>
<<set $relationships.sheriff -=10>>
<p>You wonder for a moment if he believes you then he suddenly stands and slams his hands on the table, getting right into your face.</p>
<p>[img["images/events/sheriffqroom3.png"]]</p>
<p><<sheriff>><b>You're really going to lie to me <<print $player.fullname + "?">> In my own station? Get out! I'll be watching you and if you so
much as jaywalk I'll have you in here again and this time you'll also see the inside of a cell. <b>Out!</b><</sheriff>></p>
<p>He unlocks the door and calls out into the hallwway.</p>
<p><<sheriff>><b>Deputy! Come get this woman and get her out of my station!</b><</sheriff>></p>
<p>The male deputy who greeted you earlier hurries in and quickly escorts you from the station. You glance over your shoulder and see the Sheriff in the hallway,
watching you until you're out of his sight.</p>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $failTasks.pushUnique("Meet the Sheriff in his office.")>>
<<link "Go back to the main square." "Main square">>
<<addmins 20>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</if>>
<</replace>><</link>>
<<else>>
<div class="skillfail"><p>You don't have enough energy to do this right now.</div><<disable>><<link "Make up a story.">><</link>><</disable>></p>
<</if>>
</div>
<div id="aftersheriffanswer" class="hidden">
<p><<if $player.job is "none">>
<p><<link "You could ask him about the job">>
<<replace "#sheriffanswer">><<toggleclass "#aftersheriffanswer" "hidden">>
<<addmins 20>>
<<include "Deputy Job">>
<</replace>>
<</link>></p>
<<else>>
<p><<disable>><<link "You could ask him about the job">> but you already have a job.<</link>><</disable>></p>
<</if>></p>
<<link "I think I'll just be on my way">><<replace "#sheriffanswer">><<toggleclass "#aftersheriffanswer" "hidden">>
<p>He nods and stands up, unlocking the door. He escorts you through the station and you step back out onto the streets of Solomon Falls.</p>
<<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 20>>
<</link>>
<</replace>><</link>>
</div>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div id="1stsheriff1">
<p>You walk into the Sheriff's office and look around. Somehow, it wasn't what you'd expected. It's open and sort of...boring? It could just as easily be a generic office of any kind.
You see a young man sitting on that first desk and he looks at you, giving you a casual smile.</p>
<p>[img["images/events/First day at sheriffs.png"]]</p>
<p><<lucas>>Ma'am. My name is Lucas Bryant. What can I do for you?<</lucas>></p>
</div>
<<linkreplace "Reply to him.">>
<<replace "#1stsheriff1">>
<div id="1stsheriff2">
<<if $player.tg is true>>
<p>You wince as he calls you Ma'am though you're not entirely sure if it is because it makes you think of an old woman or just...that you're a woman now.</p>
<p><<say $player.fullname $player.saypic>>Please, just call me <<print $player.name + ".">> Ma'am uhhhh...well, that's what you'd call my mother.<</say>></p>
<p>It's true though he doesn't know the double meaning behind your words and you have no desire to tell him. He nods and leans back in his chair, looking you over curiously.</p>
<<else>>
<p>He just made you feel old and something on your face must have let him know how uncomfortable this made you feel.</p>
<p><<say $player.fullname $player.saypic>>It's <<print $player.name + ".">> not Ma'am. That's too formal.<</say>></p>
<p>He nods and leans back in his chair, looking you over curiously.</p>
<</if>>
<p><<lucas>>Alright, $player.name it is then. I didn't mean any offense. The Sheriff just likes us to have good manners when we interact with the public.<</lucas>></p>
</div>
<<linkreplace "At that moment you hear the familiar voice of the Sheriff">>
<<replace "#1stsheriff2">>
<div id="1stsheriff3">
<p><<sheriff>>Lucas? Have we had any interest in that Deputy position we have open?<</sheriff>></p>
<p>The Sheriff steps out of a side room and pauses when he sees you. He lays some papers on Lucas's desk and motions to you as he turns and walks deeper into the station,
clearly expecting you to follow.</p>
<p><<sheriff>>Good, you came. <<if $totalGameDays gte 2>>I would have preferred you come sooner but at least you made it.<</if>><</sheriff>></p>
</div>
<<linkreplace "He opens a door and motions for you to step in first.">>
<<replace "#1stsheriff3">>
<div id="sheriffanswer">
<p>You step in and freeze as you spot a classic interogation room. You've never been in one but you've watch
enough procedural tv shows to recognize one when you see it. He closes and locks the door behind you and motions to the table. After a short pause you sit down and he moves to
stand across from you.</p>
<p>[img["images/events/sheriffqroom1.png"]]</p>
<p><<sheriff>>So, you're new to town and here to look for a missing girl. I have to admit, you've peaked my curiousity. We rarely get visitors and I really have one
question to start. How did you even know Lisa Patterson was missing?<</sheriff>></p>
<p><<link "Show him the letter and photo">><<replace "#sheriffanswer">>
<<set $relationships.sheriff +=10>> /*bonus +5 for telling truth on first day */
<<set $player.karma += 1>>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<div id = "truth1">
<p>After some hesitation you take out the letter and the photo and slide them across the table to him. He lifts them and looks them over, his eyebrow rising.
<<if def $metPeople.amber>>You aren't sure you should tell him Amber sent it to you. <</if>><<if $playerKnowledge.includes("havenPark1")>>
You wonder if he knows the legend that Amber told you about the statue. You decide not to mention that part of it either. <</if>> He sits down across from you after looking
at the letter and slides it back across the table to you.</p>
<p>[img["images/events/sheriffqroom2.png"]]</p></div>
<<linkreplace "You wait for him to say something.">>
<<replace "#truth1">>
<p><<sheriff>>So, you receieved an envelope with nothing but $player.fullname on it? Just your name?
And you were invited here to look for Lisa. Do you know who sent this letter?<</sheriff>></p>
<p><<if $player.tg is true>>Until he mentioned your name it hadn't even occured to you that the envelope might have had your old name on it but you're not really surprised
when he says your new, female name.<</if>> You take it back, glad he hadn't decided to try to keep it from you. You tuck it away and look at him. <<if def $metPeople.amber>>
You decide not to tell him about Amber.<</if>></p>
<p><<say $player.fullname $player.saypic>>That's all it had on it Sheriff. No stamp, no return address, not even my address. So, I didn't have a way to figure
out who sent it, I'm sorry.<</say>></p>
<<linkreplace "You are curuios if he believes you.">>
<<replace "#truth1">><<toggleclass "#aftersheriffanswer" "hidden">>
<p><<if def $metPeople.amber>>It's technically the truth and he seems satisfied by it.<</if>> He taps his fingers on the table and finally just shakes
his head.</p>
<p><<sheriff>>I'm not going to tell you you can't look into this. <i>But</i> if you find something useful, you tell me. And I don't think I need to tell you, don't
break the law or interfere with my department. Got it?<</sheriff>></p>
<p>You nod and he seems to relax ever so slightly. He wipes his hand over his mouth. </p>
<p><<sheriff>>I hope you find her. I really do. Now, if there's nothing else? I'll let you go about your day.<</sheriff>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>><</link>></p>
<<if $player.energy gte 10>>
<<link "Make up a story">><<replace "#sheriffanswer">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion + $relationships.sheriff gte 55>>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<<toggleclass "#aftersheriffanswer" "hidden">>
<br><p><<say $player.fullname $player.saypic>>I just found my way here and decided to stay for awhile in your quaint little town. But you're not making
me feel very welcome.<</say>></p>
<p>He stares at you for a few moments and just when you begin to get nervous he nods to you.</p>
<p><<sheriff>>I apologize for that young lady. I just wanted to check you out. It's my job to keep the town safe after all. You're free to go unless there
is something else?<</sheriff>></p>
<<set $relationships.sheriff +=5>>
<<set $player.skillpass +=1>>
<<elseif $player.persuasion + $relationships.sheriff gte random(20,100)>> /*hard to lie to the sheriff so bottom is 20 */
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<<toggleclass "#aftersheriffanswer" "hidden">>
<br><p><<say $player.fullname $player.saypic>>I just found my way here and decided to stay for awhile in your quaint little town. But you're not making
me feel very welcome.<</say>></p>
<p>He stares at you for a few moments and just when you begin to get nervous he nods to you.</p>
<p><<sheriff>>I apologize for that young lady. I just wanted to check you out. It's my job to keep the town safe after all. You're free to go unless there
is something else?<</sheriff>></p>
<<set $relationships.sheriff +=5>>
<<set $player.skillpass +=1>>
<<else>>
<<set $relationships.sheriff -=10>>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<p>You wonder for a moment if he believes you then he suddenly stands and slams his hands on the table, getting right into your face.</p>
<p>[img["images/events/sheriffqroom3.png"]]</p>
<p><<sheriff>><b>You're really going to lie to me <<print $player.fullname + "?">> In my own station? Get out! I'll be watching you and if you so
much as jaywalk I'll have you in here again and this time you'll also see the inside of a cell. <b>Out!</b><</sheriff>></p>
<p>He unlocks the door and calls out into the hallwway.</p>
<p><<sheriff>><b>Deputy! Come get this woman and get her out of my station!</b><</sheriff>></p>
<p>The male deputy who greeted you earlier hurries in and quickly escorts you from the station. You glance over your shoulder and see the Sheriff in the hallway,
watching you until you're out of his sight.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 20>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</if>>
<</replace>><</link>>
<<else>>
<div class="skillfail"><p>You don't have enough energy to do this right now.</div><<disable>><<link "Make up a story.">><</link>><</disable>></p>
<</if>>
</div>
<div id="aftersheriffanswer" class="hidden">
<p><<if $player.job is "none">>
<p><<link "You could ask him about the job">>
<<replace "#sheriffanswer">><<toggleclass "#aftersheriffanswer" "hidden">>
<<addmins 20>>
<<include "Deputy Job">>
<</replace>>
<</link>></p>
<<else>>
<p><<disable>><<link "You could ask him about the job">> but you already have a job.<</link>><</disable>></p>
<</if>></p>
<<link "I think I'll just be on my way">><<replace "#sheriffanswer">><<toggleclass "#aftersheriffanswer" "hidden">>
<p>He nods and stands up, unlocking the door. He escorts you through the station and you step back out onto the streets of Solomon Falls.</p>
<<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 20>>
<</link>>
<</replace>><</link>>
</div>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div id="1stlibrary">
<p>This library is large and beautiful. It has two stories filled with books and you crane your head up to look at the rows above you.. It has more books than you thought it
would and it has that wonderful smell of old books mixed with leather. It seems to be the most warm and inviting place you've yet found in this town.</p>
<p>You are a bit in awe at the scale of this library. A solid looking wooden door catches your eye as you look around. You hear a chair
creaking and step further into the library. An older African American man looks up from the table he is sitting at and smiles warmly at you.</p>
<p>[img["images/events/meetingRoy1.png"]]</p>
</div>
<<linkreplace "The man speaks to you.">>
<<replace "#1stlibrary">>
<p><<say "???" $npcSay.roy>>Hello young lady. Welcome to the library. I must say, it's quite nice to see someone of your generation come in here of their own accord. I'm Roy Lacey,
librarian and unofficial historian of this wonderful town. I don't believe I've had the pleasure of meeting you before.<</say>></p>
<p><<say $player.fullname $player.saypic>>My name's <<print $player.name + ",">> and it's nice to meet you too. This is a wonderful library. I didn't mean to disturb you.<</say>></p>
<<linkreplace "He smiles and puts a bookmark in the book he had been reading, closing it with care and sliding it gently aside.">>
<<replace "#1stlibrary">>
<p><<roy>>It's always wonderful to have visitors in the library. Is there anything specific I can help you with?<</roy>></p>
<div id = "royquestions"></div>
<<if not $playerKnowledge.contains("lisa6")>>
<p><<linkreplace "You wonder if he knows anything about Lisa Patterson.">>
<<replace "#royquestions">>
<p><<say $player.fullname $player.say>>Roy, I know this might be an odd question, but do you know a girl named Lisa Patterson?<</say>></p>
<p>Roy's expression changes though it is only for a brief second and you wonder if there is something about her he doesn't want to say?</p>
<p><<roy>>I don't know. I'm a librarian and historian...not a...gossip.<</roy>></p>
<<if $player.energy gte 10>>
<p><<linkreplace "Try to get him to trust you.">>
<<set $player.energy -=10>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>I'm not looking for gossip Roy. I have a good reason to ask.<</say>></p>
<<if $player.persuasion gte 60>>/* He is very reluctant to share this. */
<p>Roy breaks eye contact and looks over at the pile of books in front of him. You get the sense he is trying to work up the courage to tell you somehting.</p>
<p><<roy>>I caught her and Amber trying to break into a secure section of the library. When I asked them why, they said they were trying to help Alex Knight.<</roy>></p>
<<set $playerKnowledge.pushUnique("lisa6")>>
<<set $secrets.lisa6 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("amber3")>>
<<set $secrets.amber3 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("alex2")>>
<<set $secrets.alex2 to "Lisa and Amber tried to break into the library to help him?">>
<<if not $metPeople.alex>>
<p><<say $player.fullname $player.saypic>>Alex Knight? Isn't he a horror author?<</say>></p>
<p><<roy>>He is. Was. He came here for research on one of his books then he simply disappeared. Ellie told me he had some kind of wasting disease. I believe it. The
last time I saw him he'd lost a lot of weight though oddly, his hair was a lot longer in only a day or two.<</roy>></p>
<<set $metPeople.alex to "Alex Knight">>
<<if not $playerKnowledge.contains("alex1")>>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told Roy that Alex suffered some kind of wasting disease.">>
<</if>>
<</if>>
<<set $player.skillpass +=1>>
<<elseif $player.persuasion gte random(20,100)>>
<<set $playerKnowledge.pushUnique("lisa6")>>
<<set $secrets.lisa6 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("amber3")>>
<<set $secrets.amber3 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("alex2")>>
<<set $secrets.alex2 to "Lisa and Amber tried to break into the library to help him?">>
<<if not $metPeople.alex>>
<p><<say $player.fullname $player.saypic>>Alex Knight? Isn't he a horror author?<</say>></p>
<p><<roy>>He is. Was. He came here for research on one of his books then he simply disappeared. Ellie told me he had some kind of wasting disease. I believe it. The
last time I saw him he'd lost a lot of weight though oddly, his hair was a lot longer in only a day or two.<</roy>></p>
<<set $metPeople.alex to "Alex Knight">>
<<if not $playerKnowledge.contains("alex1")>>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told Roy that Alex suffered some kind of wasting disease.">>
<</if>>
<</if>>
<<set $player.skillpass +=1>>
<<else>>
<p><<roy>>I'm sure you have good intentions but I told Lisa and Amber I wouldn't say anything.<</roy>></p>
<p><i>Maybe if I get him to trust me more he'll tell me.</i> You think to yourself as you nod in understanding.</p>
<</if>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You'd don't have enough energy to </span><<disable>><<link "try to get him to trust you.">><</link>><</disable>></p>
<</if>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.energy gte 10>>
<p><<linkreplace "Ask him about the door.">>
<<replace "#royquestions">>
<p>Your curiousity gets the better of you and you motion to the solid wooden door you noticed when you walked in.</p>
<<set $player.energy -=10>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>I have to admit, I'm curious about that door?<</say>></p>
<<if $player.persuasion gte 55>>/*some secrets are hard to get */
<p>Roy shifts in his seat to look at the door you've motioned to and then looks back at you.</p>
<p><<roy>>Oh, that's where I keep books that are more valuable than others. You have to have special permission to check out books from there.<</roy>></p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("library1")>>
<<set $secrets.library1 to "There is a storage area for valuable books behind a solid wooden door.">>
<p>You nod, wondering what kinds of books require such a solid wooden door and then think more about what to ask him next.</p>
<<elseif $player.persuasion gte random(10,100)>>
<p>Roy shifts in his seat to look at the door you've motioned to and then looks back at you.</p>
<p><<roy>>Oh, that's where I keep books that are more valuable than others. You have to have special permission to check out books from there.<</roy>></p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("library1")>>
<<set $secrets.library1 to "There is a storage area for valuable books behind a solid wooden door.">>
<p>You nod, wondering what kinds of books require such a solid wooden door and then think more about what to ask him next.</p>
<<else>>
<p><<roy>>Oh that? That's nothing important really. <i>I feel like he's holding something back...</i> You decide not to press the issue right now. <</roy>></p>
<</if>>
<</replace>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You'd don't have enough energy to </span><<disable>><<link "ask him about the door.">><</link>><</disable>></p>
<</if>>
<<if $metPeople.karl and not $playerKnowledge.contains("solomonFalls2")>>
<p><<linkreplace "You could ask about Mister Van Horn">>
<<replace "#royquestions">>
<p><<say $player.fullname $player.saypic>>Roy? I met a man earlier named Mister Van Horn. I got the feeling he was someone important? You mentioned you're sort of
the historian of this town so I thought I'd ask, <i>is</i> is he someone important?<</say>></p>
<p>Roy smiles and gets a bit of a conspiratorial look on his face.</p>
<p><<roy>>He is very important. This town was founded by three families. The Corvuxes, the Constantins and the Van Horns. Only the Van Horns are still alive. Shortly
after the town was founded Doctor Corvux died during a plague that swept the area. His wife had already died and his only child died in a hunting accident. The
Contantins disappeared during a dark time in our town's history. There was a bit of a...well...a witchhunt. Literally. Some people were burned as witches and
the last of the Constins just vanished. As for the Van Horns, Karl is the last one, so if you met a Mister Van Horn, that was him. <</roy>></p>
<<if $playerKnowledge.contains("constantingrave")>>
<p><<say $player.fullname $player.saypic>>I found a crypt not far from the Stewart Bed and Breakfast. It had the name Constain on it, I assume it's from
that family?<</say>></p>
<p>He looks genuinely surprised, then his expression changes to one of great pleasure. He takes out a pen and looks around then reaches in his pocket and
pulls out a piece of paper. He writes somethnig on it then shoves the pen and paper back into his pocket.<p>
<p><<roy>>Truly? That's fascinating! I'd never heard of such a crypt and it's not on any town records that I know about.<</roy>></p>
<<set $relationships.roy +=10>> /*He's very impressed to learn something new! */
<<else>>
<p>He looks a bit embarassed like perhaps he has said too much and you decide to move on.</p>
<</if>>
<<set $playerKnowledge.pushUnique("solomonFalls2")>>
<<set $secrets.solomonfalls2 to "The Van Horns and the Constatins were two of the town founding families.">>
<<if not $playerKnowledge.contains("solomonFalls1")>>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<</if>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<linkreplace "I think I need to go.">>
<<replace "#1stlibrary">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div id="crowmeet">
<p>You've arrived in the main square of Solomon Falls. It's still a bit hard to believe. This town you've heard of on so many forums dedicated to the supernatural
and the occult really exists. You look around, half expecting to see werewolves and wizards but all you see are normal looking people going about their business.
It's a bit disappointing really.</p>
<p>[img["images/events/FirstDayInCity.png"]]</p>
<p><<say '????'>><i>She's</i> who I have to work with? Seriously? Am I being punished?<</say>></p>
<p>You blink when you hear a voice and look around. You spot no one except a blond woman in a trench coat who is too far away for the voice to have been hers.
Besides, it was a male voice you heard.</p>
<p><<say '????'>>She's not to bright either. I thought she was some kind of detective who would solve all our problems?<</say>></p>
<p><<say $player.fullname $player.saypic>>Who said that? Show yourself!<</say>></p></div>
<<linkreplace "Someone else answers you!">>
<<replace "#crowmeet">>
<div id ="ellietalk">
<p><<say '?' $npcSay.ellie>>I'm sorry? I didn't say anything to you though I <i>was</i> going to introduce myself. My name is Ellie Maxwell.<</say>></p>
<<set $metPeople.ellie to "Ellie Maxwell">>
<p>The woman steps closer and you fidget a bit nervously as you realize you probably just looked like a crazy person.</p>
<p><<say $player.fullname $player.saypic>>I'm sorry. I thought I heard someone talking to me. It's been a weird day.<</say>></p>
<p>[img["images/events/FirstMeetingEllieInCity.png"]]</p>
<p>You both stand there awkwardly for a few moments but she finally breaks the silence. </p>
<p><<ellie>>This place, well, sometimes it has an effect on people. I work at the local newspaper, the Solomon Falls Herald. I wanted to talk to you because
I'd heard we had a new person in town. That's a very rare occurence. The last new person we had was a writer named Alex Knight and he...well,
he's not in town anymore.<</ellie>></p>
<p>Something about the way she spoke of the writer caught your attention. You're a bit tempted to ask her what she meant but you don't know her well yet.</p>
</div>
<p><<linkreplace "She's a reporter? Maybe she knows something about Lisa Patterson?">>
<<replace "#ellietalk">>
<p><<say $player.fullname $player.saypic>>This may sound odd but I'm here looking for someone Lisa Patterson? Do you know her?<</say>></p>
<p>Ellie studies you for a moment. You have the feeling she is trying to decide whether she can trust you. In the end she simply shrugs as she seems to come to a decision.</p>
<p><<ellie>>I didn't know her well but I wrote articles on her. You're always welcome to come look at the archives. What I can tell you is that she was dating the Mayor's son,
Mark Tisdale and her best friend was Amber Ferguson. Amber is often at Haven Park these days. Mark? Well,
he may be in the diner or out goofing off with friends somewhere.<</ellie>></p>
<<set $secrets.lisa2 to "She was dating Mark Tisdale, the mayor's son.">>
<<set $secrets.lisa3 to "Her best friend is Amber Ferguson.">>
<<set $playerKnowledge.pushUnique("lisa2")>>
<<set $playerKnowledge.pushUnique("lisa3")>>
<<addmins 10>>
<p><<say $player.fullname $player.saypic>>Thank you very much Ellie!<</say>></p>
<</replace>><</linkreplace>></p>
<p><<linkreplace "She probably knows a lot about the town. You could ask her about available jobs.">>
<<replace "#ellietalk">>
<p>She smiles at the question and points at the City Hall, the sheriff's station and the nearby diner.</p>
<p><<ellie>>The Mayor is looking for a secretary. The Sheriff wants to hire another deputy and the diner is looking for a waitress.<</ellie>></p>
<p>You smile back at her as you think about what she has told you. Working for the sheriff might give you access to resources that could be useful.
Working for the Mayor might also give you access to resources. The diner would probably be the easiest of the jobs but less helpful in your investigation.</p>
<p><<say $player.fullname $player.saypic>>Thank you! I'll have to check them out!<</say>></p>
<<addmins 10>>
<</replace>><</linkreplace>></p>
<p><<linkreplace "You decide to ask her about Alex Knight.">>
<<replace "#ellietalk">>
<<addmins 10>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<p><<say $player.fullname $player.saypic>>You mentioned something about another newcomer who isn't here anymore?<</say>></p>
<<if $player.persuasion gte 48>>
<<set $player.skillpass += 1>>
<<set $events.alexrumors to 1>>
<p><<ellie>>Yes. He was a horror author. He was interested in Solomon Falls and rented a small home on the outskirts of town.
He disappeared without a trace after suffering some kind of wasting disease.<</ellie>></p>
<p>You get the feeling there is more to the story but decide not to push it for now.</p>
<<set $metPeople.alex to "Alex Knight">>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told you Alex suffered some kind of wasting disease.">>
<<elseif $player.persuasion gte random(0,100)>>
<<set $player.skillpass += 1>>
<<set $events.alexrumors to 1>>
<p><<ellie>>Yes. He was a horror author. He was interested in Solomon Falls and rented a small home on the outskirts of town.
He disappeared without a trace after suffering some kind of wasting disease.<</ellie>></p>
<p>You get the feeling there is more to the story but decide not to push it for now.</p>
<<else>>
<p><<ellie>>Oh, he came through town as some do. He was a horror author. Quite well known I believe. Anyway, he's not around anymore.<</ellie>></p>
<p>You feel like she is hiding something but decide not to push your luck.</p>
<</if>><</replace>><</linkreplace>></p>
<p><<link "You say your goodbyes." "Bye to Ellie First Time">>
<</link>></p>
<</replace>>
<</linkreplace>>/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2015, 2, 17, 3, 24); /* e.g. Mar 17, 2015 03:24 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>
<<if $gameDate.getHours() eq 0>>
12
<<elseif $gameDate.getHours() gt 12>>
<<print $gameDate.getHours() - 12>>
<<else>>
<<print $gameDate.getHours()>>
<</if>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Grace Patterson<br>
<b>Age:</b> Late 30s<br>
<b>Bio:</b><p>Lisa's mother seems almost destroyed by the loss of her daughter. You think if you are ever going to find out more from her you'll have to be gentle and maybe
find a way to talk to her away from Ray.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Grace_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("grace1")>><li>$secrets.grace1<br></li><</if>>
</ul>
<p></p>
<<back>><p>You feel a sense of peace when you walk into the park. You see the occasional person walking down its trails or jogging but
in general, it is a very quiet and relaxing place. </p>
<<if not $foundPlace.park>>
<<include "Meeting Amber">>
<<else>>
<p>You see a bench you can sit on if you want to <<linkreplace "pass some time.">>
<<link "Sit there for 1 hour">><<addhours 1>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</link>><br>
<<link "Sit there for 2 hours">><<addhours 2>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</link>><br>
<<link "Sit there for 3 hours">><<addhours 3>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</link>><br>
<<link "Sit there for 4 hours">><<addhours 4>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</link>><br>
<</linkreplace>></p>
<<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 10>>
<</link>>
<</if>><p><div class="notebook">Have Park</div></p>
<p>Haven Park is a beautiful and relaxing location just south of the main square of Solomon Falls. It's where you met Amber and Mark. </p>
<ul>
<<if $playerKnowledge.includes("havenPark1")>><li>$secrets.havenpark1<br></li><</if>> /*Bury a letter by statue if you need help */
</ul>
<p></p>
<<back>><p><ol>
<li>Corruption is caused by enjoying sexual events and by other methods you will discover yourself.</li>
<li>If your dominance is too low you may find your character is unable to resist dominant character. If your dominance is high, you might be able to get your way from
submissive characters.</li>
<li>Your willpower is consumed by encountering powerful mind control effects. How do you increase it? And what happens when it runs out?</li>
<li>Your energy is used up by moving around and using skills. When it runs out you can still move but you cannot use skills anymore. There are various ways
to get your energy back however and sleeping fully refills it. </li>
<li>Every 5 times you pass a skill check you get a chance to increase a skill when you sleep at night. Likewise, every 5 times you increase a skill, you get to
increase a stat when you sleep.</li>
<li>Sometimes interesting stuff can happen by failing skill checks as well as passing them!</li>
<li>Some locations may have different events depending on the time of day and whether or not you've discovered secrets relating to them!</li>
</ol></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Janice Stewart <br>
<b>Age:</b> Mid-Late 70s you'd guess <br>
<b>Bio:</b> <p>She owns the Stewart Bed and Breakfast you are staying in. She seems a bit strict but fair. She's not overly friendly
but perhaps she'll eventually warm to your charms? </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Janice_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("janice1")>><li>$secrets.janice1<br></li><</if>>
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Joshua Tisdale <br>
<b>Age:</b> Mid-Late 70s you'd guess <br>
<b>Bio:</b> <p>He is the older man you met at City Hall. He introduced himself to you as the Mayor's father. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Joshua_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("joshua1")>><li>$secrets.joshua1<br></li><</if>> /*Joshua and the Mayor discussed Lisa */
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Karl Van Horn<br>
<b>Age:</b> ??<br>
<b>Bio:</b><p>Karl is one of the most unusual people you've ever seen, let alone met. He wears a breath mask and talks in a way that only his assistant, Riley,
can understand. He has a usual meal at the diner that smells like fish and strawberry jam. He is also one of the founders of Solomon Falls.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Karl_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("karl1")>><li>$secrets.karl1<br></li><</if>>
<<if $playerKnowledge.includes("karl2")>><li>$secrets.karl2<br></li><</if>>
</ul>
<p></p>
<<back>><<if not $foundPlace.library>>
<<set $foundPlace.library to "The Library">>
<<set $metPeople.roy to "Roy Lacey">>
<<include "First Time in Library">>
<<else>>
<p>This library is large and beautiful. It has two stories filled with books and you crane your head up to look at the rows above you.. It has more books than you thought it
would and it has that wonderful smell of old books mixed with leather. It seems to be the most warm and inviting place you've yet found in this town.</p>
<<set _perbonus to $relationships.roy>> /* The more he likes you the more he is willin to share with you! */
<p><<roy>>Welcome back $player.name can I help you with something today?<</roy>></p>
<<include "library topics">>
<<linkreplace "I think I need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</linkreplace>>
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Lisa Patterson<br>
<b>Age:</b> 18<br>
<b>Bio:</b> <p>Lisa Patterson was a very popular girl in her school until she went missing three weeks ago. She is the whole reason you are here.
Her parents are Ray and Grace Patterson.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Lisa_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("lisa1")>><li>$secrets.lisa1<br>
<img class="norounding" src="images/events/LisaDrugs_Photo.png"><br></li><</if>> /*did drugs */
<<if $playerKnowledge.includes("lisa2")>><li>$secrets.lisa2<br></li><</if>> /* dating Mark */
<<if $playerKnowledge.includes("lisa3")>><li>$secrets.lisa3<br></li><</if>> /* best friend is Amber */
<<if $playerKnowledge.includes("lisa4")>><li>$secrets.lisa4<br></li><</if>> /*quit diner job for mysterious new job */
<<if $playerKnowledge.includes("lisa5")>><li>$secrets.lisa5<br></li><</if>> /*Was scared of something before she disappeared */
<<if $playerKnowledge.includes("lisa6")>><li>$secrets.lisa6<br></li><</if>> /* Tried to break into the library */
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Lou Perry<br>
<b>Age:</b>40s<br>
<b>Bio:</b><p>Lou is an extremely overweight many. He seems nice but he also clearly has desires for you.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Lou_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("lou1")>><li>$secrets.lou1<br></li><</if>>
<<if $playerKnowledge.includes("lou2")>><li>$secrets.lou2<br></li><</if>>
</ul>
<p></p>
<<back>><<if not $foundPlace.diner>>
<<include "Diner First Visit">>
<<elseif $player.job is "waitress">>
<<if not $metPeople.lou>>
<<set $metPeople.lou to "Lou Perry">>
<</if>>
<div id="waitressjobday">
<p>You wave at Shelly as you walk in. She smiles back and returns to serving a nearby customer.
<<if $player.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif$events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<elseif not $events.workday>>
<<elseif $events.workday is true>>
<<linkreplace "Time to start your workday.">>
<<replace "#waitressjobday">>
/*work events go here. */
<<include "Waitress Job">>
<</replace>>
<</linkreplace>>
<<else>>
/*firing event or nothing */
<</if>></p>
<<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 5>>
<</link>>
</div>
<<else>>
<p>Lou's Diner looks the same as you remember it. Shelly gives you a friendly wave and you debate getting a quick meal while you are here.</p>
<<if $player.job is "none" and not $events.waitressfired>> /*second condition prevents getting the same job again after firing */
<p>
<<linkreplace "You could ask about that waitress job.">>
<p><<say $player.fullname $player.saypic>>I see that you're hiring here? I'm new in town and could use a job.<</say>></p>
<p>Shelly nods to you and smiles warmly.</p>
<p><<shelly>>Yes, we're hiring a waitress, our last one, a local girl, got herself a new job.<</shelly>></p>
<p><<say $player.fullname $player.saypic>>So, do I just turn in an application.<</say>>
<p><<shelly>>No, come on, I'll take you to meet Lou, he prefers to do his hiring decisions by talking to the person to be hired.<</shelly>>
</p>
<p>She motions for you to follow and leads you through some double doors at the back of the diner. She escorts you through the kitchens and past a couple of doors
until she reaches a door at the end and knocks.</p>
<p><<shelly>>Mister Perry? I nice young woman is here to see about the open waitress job.<</shelly>></p>
<p><<say "Lou">>Send her in.<</say>></p>
<p>Shelly opens the door and waves you <<link "inside" "Waitress Job">>
<</link>> before turning and making her way back into
the main part of the diner.</p>
<</linkreplace>>
</p>
<<elseif $player.job is "waitress">>
<p>
<<if $player.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<else>>
/*work events go here. */
<</if>></p>
<</if>>
<<if $player.money gte 10>>
<p><<linkreplace "Spend 10 dollars and get a bite to eat.">>
<<addmins 30>>
<<set $player.money -=10>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p>You sit down to eat one of Lou's delicious cheesburgers. You don't neglect the fries or especially the delicious milkshake! Afterwards you feel a bit
more energetic and ready to face your day!</p>
<</linkreplace>></p>
<<else>>
<p>You can't afford to eat here today.</p>
<</if>>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</if>><div class="notebook">Lou's Diner</div>
<p>Lou's diner, like so much of Solomon Falls, feels a bit out of time. It very definitely has a 1950s vibe to it. To your surprise some of its clients are among the most
powerful people of the town.</p>
<ul>
<<if $playerKnowledge.includes("diner1")>><li>$secrets.diner1<br></li><</if>>
</ul>
<p></p>
<<back>><<if $player.job is "none">>
<<ctp "nojobM">>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>The job we have to offer is working for us as a maid. You'd be well compensated and there are perks that come with the job but also
responsibilities. I am sure you have many questions.<</riley>></p>
<<link "You definitely have questions.">>
<<ctpAdvance "nojobM">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I think the most obvious question is how much does the job pay? And what are the responsibilities?<</say>></p>
<p><<karl>><b>... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>The job pays $100 per day. You'd work from 8am to 5pm on weekdays. Your primary duties will be cleaning this home and serving refreshments to us and to our
guests. You will also be expected to come and serve during some social engagements. You will also be required to wear your maid dress at all times while on duty.<</riley>></p>
<<link "That covers that but still you have questions.">>
<<ctpAdvance "nojobM">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>You mentioned perks? What perks can I expect?<</say>></p>
<p>Riley smiles though it is a cold and formal smile. You get the feeling she approves of you asking for some reason.</p>
<p><<riley>>Mister Van Horn is a very powerful man. He will be very helpful to your business in town among certain residents. In addition, should you impress us,
you can expect further perks we will not mention at this time. Conversely, should you fail to impress, well, that is a bad idea.<</riley>></p>
<<link "You wonder if you should take this job.">>
<<ctpAdvance "nojobM">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true and $player.fem lte 25>>
<p>You try to picture yourself in some frilly maid's dress or something and you just can't do it. Riley is watching you closely and seems to see the
decision in your eyes. She looks disappointed and speaks up before you can say anything.</p>
<p><<riley>>Should you change your mind we are always here. Now, if you'll excuse us. <</riley>></p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<<else>>
<div id ="maidchoice">
<p>Do you take the job?</p>
<p><<linkreplace "I'd like to work for you.">>
<<replace #maidchoice>>
<<ctp "maidYes">>
<<set $player.job to "maid">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay to 100>>
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<<if $player.tg is true>>
<<set $player.fem +=10>> /*It's a feminine decision! */
<</if>>
<<set $clothes.maid to
{
name: "Your maid dress",
uipic: "images/people/pcMaid.png",
saypic: "images/say/pcMaidSay.png",
makeuppic: "images/people/pcMaidMakeup.png",
makeupsaypic: "images/say/pcMaidMakeup.png",
type: "deputy",
}
>>
<p><<riley>>We're glad you have accepted our offer. Your dress will be sent to the Stewart Bed and Breakfast. Please take good care of it.<</riley>></p>
<p><<karl>><b>... ... ... ... ... ... ... ... ... </b><</karl>></p>
<<link "You wait for her to translate.">>
<<ctpAdvance "maidYes">>
<</link>>
<<ctpNext clear>>
<p><<riley>>He says he looks forward to seeing you on your next workday. Now, if you'll excuse us, we have some business to attend to.<</riley>></p>
<p>You nod to both of them then turn and make your way outside.</p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<<linkreplace "No thank you.">>
<<replace #maidchoice>>
<p>Riley looks at Mister Van Horn then at you and nods.</p>
<p><<riley>>Should you change your mind we are always here. Now, if you'll excuse us. <</riley>></p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<</replace>>
<</linkreplace>>
</div>
<</if>>
<</ctp>>
<<else>>
/*maid job events go here */
<</if>><p><div class="notebook">Main Square</div></p>
<p>This is the main square of Solomon Falls. Judging by the architecture you'd guess most of it was built in the 1950s or perhaps even earlier.</p>
<ul>
<<if $playerKnowledge.includes("mainsquare1")>><li>$secrets.mainsquare1<br></li><</if>>
</ul>
<p></p>
<<back>><<if not $foundPlace.mainsquare>>
<<set $foundPlace.mainsquare to "Main Square">>
<<include "FirstDayInMainSquare">>
<<elseif $metPeople.amber and $events.anya eq 0>>
<<include "Meeting Anya">>
<<else>>
<<include "Main Square Events">>
<p>This is the main square of Solomon Falls. The town has a very 1950s feel to it, especially in this main square. People come and go and you wouldn't
know it is anything but an ordinary town if you just look around. From here you have several directions you can go in.</p>
<p>From here you can leave the center of town in several different directions. If you go North you can go to the <<link "residential district" "Resedential District">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>> where Lisa's parents live. If you go East you can go to the <<link "promenade" "Promenade">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>> in the harbor. If you leave to your South you can go to <<link "Haven Park." "Haven Park">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>> If you go West you can go back to the <<link "Bed and Breakfast." "B&B Outside">>
<<addmins 15>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
</p>
<p>Across the central courtyard you can see <<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>><<link "City Hall." "City Hall">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<<else>>
<<disable>><<link "City Hall">><</link>><</disable>> but it's not open right now.<</if>> If you walk next to City Hall you can go to <<link "the sheriff's station" "Sheriffs Station">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>> or you can go to the other side where <<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>><<link "the library." "Library">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>> is.
<<else>>
<<disable>><<link "the library">><</link>><</disable>> is but it's not open right now.<</if>></p>
<p>Scattered around the area are various businesses. The first one you see is <<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 21>><<link "Lou's Diner." "Lous Diner">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<<else>>
<<disable>> <<link "Lou's Diner">><</link>><</disable>> but it's not open right now.
<</if>> To the west of City Hall is a <<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 24>><<link "combined grocery store and general store." "grocery store">>
<</link>>
<<else>>
<<disable>><<link "combined grocery store and general store">><</link>><</disable>> but it's not open right now.
<</if>> To the east of city hall is a <<if $gameDate.getHours() gte 10 and $gameDate.getHours() lte 20>><<link "clothing store for women." "Clothing store">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<<else>>
<<disable>><<link "clothing store for women">><</link>><</disable>> but it's not open right now.
<</if>> Next to the clothing store is <<if $player.tg is true and $player.fem lt 50>><<disable>><<link "a salon.">><</link>><</disable>> But you're not going in there!
<<else>><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 18>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<link "a salon." "Salon">>
<</link>>
<<else>>
<<disable>> <<link "a salon ">><</link>><</disable>> but it's not open right now.<</if>>
<</if>> You can see a bar called <<if $gameDate.getHours() gte 17 and $gameDate.getHours() lt 24 or $gameDate.getHours() gte 0 and $gameDate.getHours() lte 2>><<link "Mooney's Pub." "Mooneys Pub">>
<<addmins 5>>
<</link>>
<<else>>
<<disable>> <<link "Mooney's Pub">><</link>><</disable>> but it's not open right now.
<</if>><<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 21>> Not far from the bar is the local <<link "newspaper office." "Newspaper Office.">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<<else>>
<<disable>> <<link "newspaper office">><</link>><</disable>>but it's not open right now.
<</if>> A bit further down the road you can see the steeple of
<<link "a church." "Church">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>Finally, you see a <<link "doctor's office" "doctor office">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>> as well should you need it.</p>
<<if not $events.foundalley>>
<<if $player.energy gte 10>>
<p><<linkreplace "You can also look around for other interesting stuff.">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<<set $events.foundalley to true>>
<<set $player.skillpass += 1>>
<p>You find an unsual dark alley. Unusual because even in broad dalight it is shadowed and dark!<br>
<<link "You could go in if you're feeling brave." "Dark Alley">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 10>>
<</link>></p>
<<elseif $player.investigation gte random(0,100)>>
<<set $events.foundalley to true>>
<<set $player.skillpass += 1>>
<p>You find an unsual dark alley. Unusual because even in broad dalight it is shadowed and dark!<br>
<<link "You could go in if you're feeling brave." "Dark Alley">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 10>>
<</link>></p>
<<else>>
<p>You get the feeling you have missed something but you don't find anything interesting.</p>
<</if>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You don't have enough energy to look around right now.</span><<disable>>
<<link "You can also look around for other interesting stuff.">><</link>><</disable>></p><</if>>
<<else>>
<p><<link "You can go into the dark alley." "Dark Alley">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 5>>
<</link>></p>
<</if>><</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Mark Tisdale<br>
<b>Age:</b> 18<br>
<b>Bio:</b><p>Mark was Lisa's boyfriend and the Mayor's son. He definitely exudes confidence, bordering on arrogance. You get the feeling Amber doesn't particularly care for him.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Mark_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("mark1")>><li>$secrets.mark1<br></li><</if>>
</ul>
<p></p>
<<back>><div id="mark1">
<p><<say '???' $npcSay.mark>>Hey Amber. Who's the hot red head you're hitting on?<</say>></p>
<p>Amber blushes crimson at these words and turns halfway away from you on the bench.
You look over as a teenage boy approaches and grins at you, letting out a low whistle.</p>
<p>[img["images/events/Meeting Mark and Amber in park.png"]]</p></div>
<<linkreplace "Amber introduces you.">>
<<replace "#mark1">>
<p><<amber>>$player.name this is is Mark Tisdale. Lisa's boyfriend and son to the Mayor. He's also an arrogant asshole.<</amber>></p>
<p>Mark places his hand on his chest in mock pain and looks to you for sympathy. Amber just sighs and looks like she is considering bolting. You can't see much
of her face but what little you can see is so deep crimson you think you can almost feel the heat of her blush from where you stand.</p>
<p><<mark>>Mmmm...<<print $player.name + "?">> That's a beautiful name for a beautiful woman. I can see why Amber is flirting with you. Did she tell
you she crushed on Lisa?<</mark>></p>
<p>Amber huffs and you can't be sure but you think her blush may be even deeper if that's possible. From her reaction you have little doubt that Amber probably
did have feelings for Lisa.</p>
<<set $playerKnowledge.pushUnique("amber2")>>
<<set $secrets.amber2 to "Amber had feelings for Lisa. Was it unrequited?">>
<p>How do you react to Mark teasing Amber?</p>
<div id="markreaction">
<p><<link "You defend her">><<replace "#markreaction">><<toggleclass "#afterreaction" "hidden">>
<p>You turn an angry glare on Mark and he holds up his hands in a defensive position. </p>
<p><<say $player.fullname $player.saypic>>She's lost her friend. Whether or not she had romantic feelings has nothing to do with it. Don't be an ass.<</say>></p>
<p>He actually looks a bit embrassed and looks at Amber. He looks at you and then back at her then mutters.</p>
<p><<mark>>I'm sorry Amber. I'm worried about her too.<</mark>></p>
<p>Amber shrugs but seems to relax slightly. You can't be sure but you think her blush might even be lessening a little. Mark looks at you with a
<i>happy now?</i> expression and you nod to him.</p>
<<set $relationships.amber += 5>>
<</replace>><</link>></p>
<p><<link "You decide to say nothing. It's not your business.">><<replace "#markreaction">><<toggleclass "#afterreaction" "hidden">>
<p>You wait for things to calm down and the silence drags on. Finally Amber sighs and seems to relax somewhat. Mark shrugs then looks at you and wiggles his eyebrows.</p>
<</replace>><</link>></p>
</div>
<div id="afterreaction" class="hidden">
<<linkreplace "What will happen now?">>
<<replace "#mark1">>
<p>Mark walks over to you and slides an arm around your waist before you even realize what he's doing. He guides you a few steps away from Amber. <<if $player.tg is true>>
You tense slightly but if he notices it he ignores it. <i>Does he not realize I'm not a woman?</i> You groan quietly because of course he doesn't. <</if>></p>
<p>[img["images/events/markintro1.png"]]</p>
<p>He grins at you as he looks at you. How do you react to his arm around your waist?</p>
<div id = "waistreact">
<p>Do you find yourself blushing and
<<link "don't do anything about it">>
<<replace "#waistreact">>
<p>He smiles and his hand slides lower, almost brushing the curve of your hip but he doesn't quite finish that journey.
<<if $player.tg is true>>
Your heart pounds and you tell yourself you're just a bit scared. You are <b>not</b> feeling aroused by this touch.
<<set $player.fem +=2>>
<<else>>
You're not sure if you're disappointed or not by his teasing refusal to continue.
<</if>></p>
<p>[img["images/events/markintro2.png"]]</p>
<<set $player.dominace -=1>>
<<set $relationships.mark to 10>>
<p>He turns a bit and looks deeply into your eyes, holding your gaze through sheer will and charisma. You feel your knees actually get a bit week. <<if $player.tg is true>>
<i>It doesn't mean anything, it's just how this body reacts!</i> You think to yourself as you look up at him.<</if>></p>
<p><<mark>>So, look, $player.name I know I came on a little strong but I was hoping maybe I could make it up to you? Maybe with dinner and a movie? What do you say?<</mark>></p>
<div id ="subanswer">
<p>Is he really asking you out? His girlfriend is missing, doesnt he remember that?</p>
<p><<say $player.fullname $player.saypic>>What about Lisa? She's missing. In fact, she's the whole reason I'm here.<</say>></p>
<p><<mark>>Lisa and I had a...complicated relationship. I'll tell you what, accept my offer and I'll tell you more.<</mark>></p>
<p>You think about how to react to this. Maybe you could
<<link "accept his offer">>
<<replace "#subanswer">>
<<if $player.tg is true>>
<<set $player.fem +=2>>
<</if>>
<p><<say $player.fullname $player.saypic>>Alright...I guess it can't hurt to go out with you.<</say>></p>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<p><<mark>>Great! How about I pick up at 7pm. Where are you staying?<</mark>></p>
<p><<say $player.fullname $player.saypic>>I'm renting a room at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p>He nods, grinning happily at your reply. He squeezes your waist gently and steps away. </p>
<p><<mark>>Alright, I'll pick you up outside the B&B at 7pm on <<print window.GameDays[$gameDate.getDay() + 2] + ".">> See you then!<</mark>></p>
<p>He turns and jogs off, pausing to wave at you before he disappears down the path. You turn to look and see that Amber has also left.</p>
<<set $events.markDateDay to $gameDate.getDay() + 2 >>
<<set $events.markDate to 1>> /*counts how many dates you've been on with Mark. */
<<set $relationships.mark += 10>>
<<set $tasks.pushUnique("You have a date with Mark Tisdale on " + window.GameDays[$gameDate.getDay() + 2] + " at 7pm." )>>
<<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 30>>
<</link>>
<</replace>>
<</link>>
<<if $player.tg is true>><i> only because you need information</i><</if>> or maybe you should
<<link "reject him">>
<<replace "#subanswer">>
<p>You just stare at him and shake your head. His hand drops from his waist as you step away.</p>
<p><<say $player.fullname $player.saypic>>Are you kidding? I'm not going out with you. Your girlfriend is missing and you're hitting me?<</say>></p>
<p><<mark>>Look, we could have had fun. I might've even helped you look for Lisa. Things around here? They're not what they seem. But whatever.<</mark>></p>
<<set $relationships.mark -= 5>>
<<set $relationships.amber +=5>>
<p>You hear a snickering behind you and Mark shoots a glare back in the direction of Amber then turns and stomps away. He is clearly upset by your rejection and you watch him go,
hoping this doesn't become a problem later.</p>
<p><<amber>>He'll get over it. Probably by screwing some cheerleader or something.<</amber>></p>
<p>You turn to look at her and she stands, closing her book. She gives you a smile and a nod then walks up the path and out of sight with a pause to turn and wave at you.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</link>>
or maybe you should tell him
<<link "you'd rather go out with Amber?">>
<<replace "#subanswer">>
<p>You hear a little squeak behind you and Mark looks torn between anger and amusement. Finally he just shrugs and rolls his eyes.</p>
<p><<mark>>You don't know what you're missing out on babe.<</mark>></p>
<p>He turns and walks off without another word and you look in Amber's direction. She's once again practically glowing red and she stands, holding her book against her chest.
She smiles shyly at you and brushes a stray strand of hair out of her face.</p>
<p><<amber>>I have to go but ummm...I...uhhh...bye!<</amber>></p>
<p>She walks quickly down the path, almost running into a trashcan as she pauses to look over her shoulder at you. She bites her lip then turns and jogs out of sight.</p>
<<set $relationships.amber += 10>>
<<set $events.amber to 1>> /*indicated your interest in Amber */
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</link>></p>
</div>
<</replace>>
<</link>> or do you
<<link "respond flirtatiously">><<if $player.tg is true>><i> because you think you might as well work with what you now have, not because you enjoy it right?</i><</if>>
<<replace "#waistreact">>
<p><<say $player.fullname $player.saypic>>Mmmm...you know how to treat a lady...<</say>></p>
<p>He smiles and his hand slides lower, almost brushing the curve of your hip but he doesn't quite finish that journey.
<<if $player.tg is true>>
Your heart pounds and you tell yourself you're just a bit scared. You are <b>not</b> feeling aroused by this touch. This is all to get information, right?
<<set $player.fem +=3>>
<<else>>
You're not sure if you're disappointed or not by his teasing refusal to continue.
<</if>></p>
<p>[img["images/events/markintro2.png"]]</p>
<<set $player.corruption +=1>>
<<set $relationships.mark to 10>>
<p>He turns a bit and looks deeply into your eyes, holding your gaze through sheer will and charisma. You feel your knees actually get a bit week. <<if $player.tg is true>>
<i>It doesn't mean anything, it's just how this body reacts!</i> You think to yourself as you look up at him.<</if>></p>
<p><<mark>>So, look, $player.name I know I came on a little strong but I was hoping maybe I could make it up to you? Maybe with dinner and a movie? What do you say?<</mark>></p>
<div id ="flirtanswer">
<p>Is he really asking you out? His girlfriend is missing, doesnt he remember that?</p>
<p><<say $player.fullname $player.saypic>>What about Lisa? She's missing. In fact, she's the whole reason I'm here.<</say>></p>
<p><<mark>>Lisa and I had a...complicated relationship. I'll tell you what, accept my offer and I'll tell you more.<</mark>></p>
<p>You think about how to react to this. He seems like a bit of a jerk but this might be a chance to learn something about Lisa. <<if $player.tg is true>>That's the only
reason you'd even consider this right? You can keep the date platonic after all! <</if>>Maybe you could
<<link "accept his offer">>
<<replace "#flirtanswer">>
<<if $player.tg is true>>
<<set $player.fem +=2>>
<</if>>
<p><<say $player.fullname $player.saypic>>Alright...I guess it can't hurt to go out with you.<</say>></p>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<p><<mark>>Great! How about I pick up at 7pm. Where are you staying?<</mark>></p>
<p><<say $player.fullname $player.saypic>>I'm renting a room at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p>He nods, grinning happily at your reply. He squeezes your waist gently and steps away. </p>
<p><<mark>>Alright, I'll pick you up outside the B&B at 7pm on <<print window.GameDays[$gameDate.getDay() + 2] + ".">> See you then!<</mark>></p>
<p>He turns and jogs off, pausing to wave at you before he disappears down the path. You turn to look and see that Amber has also left.</p>
<<set $events.markDateDay to $gameDate.getDay() + 2 >>
<<set $events.markDate to 1>> /*counts how many dates you've been on with Mark. */
<<set $relationships.mark += 10>>
<<set $tasks.pushUnique("You have a date with Mark Tisdale on " + window.GameDays[$gameDate.getDay() + 2] + " at 7pm." )>>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</link>>
<<if $player.tg is true>><i> only because you need information</i><</if>> or maybe you should
<<link "reject him">>
<<replace "#flirtanswer">>
<p>You just stare at him and shake your head. His hand drops from his waist as you step away.</p>
<p><<say $player.fullname $player.saypic>>Are you kidding? I'm not going out with you. Your girlfriend is missing and you're hitting me?<</say>></p>
<p><<mark>>Look, we could have had fun. I might've even helped you look for Lisa. Things around here? They're not what they seem. But whatever.<</mark>></p>
<<set $relationships.mark -= 10>>
<<set $relationships.amber +=5>>
<p>You hear a snickering behind you and Mark shoots a glare back in the direction of Amber then turns and stomps away. He is clearly upset by your rejection and you watch him go,
hoping this doesn't become a problem later.</p>
<p><<amber>>He'll get over it. Probably by screwing some cheerleader or something.<</amber>></p>
<p>You turn to look at her and she stands, closing her book. She gives you a smile and a nod then walks up the path and out of sight with a pause to turn and wave at you.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</link>>
or maybe you should tell him
<<link "you'd rather go out with Amber?">>
<<replace "#flirtanswer">>
<p>You hear a little squeak behind you and a stormcloud builds upon Mark's brow as his eyes narrow.</p>
<p><<mark>>So you just flirt with me and lead me on but you're a lezzie like her huh?<</mark>></p>
<p>He turns and walks off without another word and you look in Amber's direction. She's once again practically glowing red and she stands, holding her book against her chest.
She smile shyly at you and brushes a stray strand of hair out of her face.</p>
<p><<amber>>I have to go but ummm...I...uhhh...bye!<</amber>></p>
<p>She walks quickly down the path, almost running into a trashcan as she pauses to look over her shoulder at you. She bites her lip then turns and jogs out of sight.</p>
<<set $relationships.amber += 10>>
<<set $relationships.mark -=10>>
<<set $events.amber to 1>> /*indicated your interest in Amber */
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</link>></p>
</div>
<</replace>>
<</link>> or perhaps you
<<link "angrily shove his arm off of your waist?">>
<<replace "#waistreact">>
<p>[img["images/events/markintro3.png"]]</p>
<p><<say $player.fullname $player.saypic>>Get your damned hands off of me!<</say>></p>
<p>He backs away with a growl, both hands up in the air. He nods over at Amber then looks back at you as he continues backing away.</p>
<p><<mark>>Maybe you'd prefer her. Whatever, I was gonna offer to show you a good time but you're too uptight. Later!<</mark>></p>
<p>He gives you a mocking salute then turns and walks off down the path. You're pretty sure he's a lot more unhappy than he lets on.<<if $player.tg is true>>
Not that you care, you've only been a woman for a short time and you're <i>so</i> not ready to have someone like him all over you.<</if>></p>
<p><<amber>>That's the best way to handle him. Once he gets his mitts on you he never lets up.<</amber>></p>
<<set $relationships.amber += 10>>
<<set $relationships.mark -= 10>>
<<set $player.dominance +=1>>
<p>She closes her book and stands with a smile. She gives you a wave as she walks back up the path and soon you find yourself alone in the park.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</replace>>
<</link>></p>
</div>
<</replace>>
<</linkreplace>>
</div>
<</replace>>
<</linkreplace>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Mayor Ned Tisdale <br>
<b>Age:</b> Early 40s <br>
<b>Bio:</b> <p>The Mayor of Solomon Falls seems genuinely friendly or at least very, very charming. He seems to be a busy man which isn't surprising. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Mayor_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("mayor1")>><li>$secrets.mayor1<br></li><</if>> /*Joshua and the Mayor discussed Lisa */
</ul>
<p></p>
<<back>><<if $player.job is "none">>
<<include "Secretary Job">>
<<else>>
<p>The Mayor's office is very, very nice. You're impressed in spite of yourself. It smells like a combination of tobacco and old wood.</p>
<p><<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><<addmins 15>><</link>></p>
<</if>><<if $events.dreams eq 0>>
<<set $events.dreams to 1>> /*Will trigger another dream if the player hasn't dreamed yet*/
<</if>>
<<set $foundPlace.park to "Haven Park">>
<<set $metPeople.amber to "Amber Ferguson">>
<<set $metPeople.mark to "Mark Tisdale">>
<<set $events.mark to 1>> /*met Mark */
<<set $events.amber to 1>> /*met Amber */
<div id = "amber1">
<p>You glance around and notice a teenage girl sitting on a nearby parkbench.
<<if $secrets.lisa3>>
You wonder if that is Amber Ferguson. She looks up from the book she is reading and you approach.
<<else>>
She looks up from her book and you get the feeling she wants to talk to you so you approach her.
<</if>>
She tucks a stray strand of hair behind her ear and smiles shyly as you near her.</p>
<p>[img["images/events/Meeting Amber for the first time.png"]]</p>
</div>
<<linkreplace "She speaks when you get near.">>
<<replace "#amber1">>
<p><<amber>>Hello, my name is Amber Ferguson. I noticed you looking at me.<</amber>></p>
<p><<say $player.fullname $player.saypic>>Hi Amber, I'm <<print $player.name + ".">><</say>></p>
<p><<amber>>Your last name is $player.lastname right? You're the investigator looking for Lisa?"<</amber>></p>
<p>You can't help feeling like information gets around fast and you nod slowly. She smiles when she sees your confusion and slowly closes her book.</p>
<<linkreplace "She answers your unspoken question.">>
<<replace "#amber1">>
<p><<amber>>I'm Lisa's best friend. I was the one who sent the letter to you! I'm so glad you came!<</amber>></p>
<<set $playerKnowledge.pushUnique("amber1")>>
<<set $secrets.amber1 to "Amber is the one who sent the letter to you!">>
<p>She seems very excited and you get the feeling she can't believe you're actually here. You have a million questions flowing through your head.
At least now you know who sent the letter. You take a moment to collect your thoughts before you finally decide on some questions to ask.</p>
<div id="amberquestions"></div>
<p><<linkreplace "How did you find me?">>
<<replace "#amberquestions">>
<p><<amber>>I didn't. Well...not really. You're not going to believe this but there's this old legend. If you need help, write a letter and bury it by the
statue of one of the town founders, Doctor Corvux. I did and when I checked the next day it was gone. All that was there was
a piece of paper with your name on it.<</amber>></p>
<p>You just stare at her after that answer, feeling almost faint. Your hearing fades and you hear your heart pounding in your ears.
The world seems to lose focus and you feel as if the ground is tilting under your feet. The dream? It has to be related to the dream...</p>
<p><<amber>>Are you alright? You look like you've seen a ghost!<</amber>></p>
<p>You nod, the world coming back into focus after a few moments.</p>
<p><<say $player.fullname $player.saypic>>I believe you Amber.<</say>></p>
<p>She looks relieved and smiles warmly at you before blushing and looking away.</p>
<<set $relationships.amber +=5>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<<set $secrets.havenpark1 to "If you need help, write a letter and bury it by Doctor Corvus's statue.">>
<<set $playerKnowledge.pushUnique("havenPark1")>>
<</replace>><</linkreplace>></p>
<p><<linkreplace "How do you know she didn't just run away or something?">><<replace "#amberquestions">>
<p>Amber frowns and looks away. The silence stretches on long enough you think she might not answer but finally she looks back at you and her eyes glisten with unshed tears.</p>
<p><<amber>>Lisa wouldn't just leave me without saying anything. Besides, she'd been acting odd lately. Like she was scared of something but she wouldn't
tell me what it was!<</amber>></p>
<p>You can tell that the question has upset her. She fidgets with her shirt tail and shifts on the bench as if she is thinking of standing up and leaving but
finally she relaxes and nods to you to let you know she is ready for more questions if you want ask them.</p>
<<set $playerKnowledge.pushUnique("lisa5")>>
<<set $secrets.lisa5 to "Lisa was scared of something before she disappeared but wouldn't tell Amber what it was.">>
<</replace>><</linkreplace>></p>
<p><<linkreplace "Do you know where I should start looking?">><<replace "#amberquestions">>
<p>Amber sighs and picks at some imaginary lint on her pants. She looks up at you and shakes her head slowly.</p>
<p><<amber>>I wish I did but Lisa was getting secretive before she disappeared. She quit her job at the diner
and found a new job she wouldn't tell me about and she wasn't spending as much time with me as she used to.<</amber>></p>
<<set $secrets.lisa4 to "She worked at the diner for awhile but quit for a new mysterious job.">>
<<set $playerKnowledge.pushUnique("lisa4")>>
<</replace>><</linkreplace>> </p>
<<if not $foundPlace.pattersonhome>>
<p><<linkreplace "Should I go visit her parents do you think?">>
<<set $events.amberPattersonHints to true>>
<<replace "#amberquestions">>
<p>Amber nods as a look of intense sadness crosses her face. She stares into your eyes.</p>
<p><<amber>>Yes. They may be wary. Some have tried to take advantage of the situation.
Her mother, especially, is vulnerable. If you upset her, you won't get a chance to talk to them.<</amber>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<link "You can't think of anything else to ask right now" "Marks Intro">><</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><<set $metPeople.anya to "Anya Murphy">>
<<set $events.anya to 1>>
<div id="anya1">
<p>You've just gotten back to the main square from Haven Park when you're startled by a boisterous female voice ringing out behind you.</p>
<p><<say "??">><b>Hey! You! The one in the skirt! Stop!</b><</say>></p>
<p>[img["images/events/meetinganya1.png"]]</p></div>
<<linkreplace "You turn and see a quite dangerous looking young woman walking towards you.">>
<<replace "#anya1">>
<p>It's not just the sway in her hips, it the baseball bat she is casually carrying.</p>
<p><<anya>>Name's Anya, were you the one that sent Amber fleeing from the park?<</anya>></p>
<p>You're not sure what to say really. Your eyes dart to the baseball bat and you actually glance around wondering if anyone is going to intervene. The nearest people
to you are moving to the other side of the street. Cowards. Anya whistles when she sees you looking around.</p>
<<linkreplace "She seems to grow impatient with you.">>
<<replace "#anya1">>
<p><<anya>>Did you not hear me? Do I have to ask again?<</anya>></p>
<p>How do you respond?</p>
<div id = "anyaresponse1">
<p><<linkreplace "I was talking to her and Mark showed up.">>
<<replace "#anyaresponse1">>
<<set $player.karma +=1>>
<<set $relationships.anya + 5>>
<<set $events.anya to 2>>
<p>You decide to just tell her the truth. She listens as you explain what had happened in the park and finally she nods.</p>
<p><<anya>>Yeah, sounds like that punk Mark.<<if $events.markDate gte 1>><<set $relationships.anya -5>> And you agreed to go out with him? Huh, well, no accounting for taste.
<</if>><</anya>></p>
<p>She walks closer and looks you over then reaches out and runs her fingers up your arm. She rests her bat on the ground and just continues looking you over.</p>
<p>[img["images/events/meetinganya2.png"]]</p>
<<linkreplace "She seems to be deciding something.">>
<<replace "#anyaresponse1">>
<p><<anya>>There's something about you, what did you say your name was again?<</anya>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...dangerous about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "You continue on your way." "Main square">>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "It's none of your business.">>
<<replace "#anyaresponse1">>
<<set $events.anya to 3>>
<<set $player.dominance +=1>>
<<set $relationships.amber +5>> /* She likes people who aren't afraid to stand up for themselves. */
<p>Her eyes narrow dangerously and she walks closer. She looks you over and then smirks, resting her bat on the ground as if to balance on it like a cane.</p>
<p>[img["images/events/meetinganya2.png"]]</p>
<p><<anya>>You're a smart ass, what did you say your name was again?<</anya>></p>
<<linkreplace "You wonder if you should give her your name or not.">>
<<replace "#anyaresponse1">>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...dangerous about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "You continue on your way." "Main square">>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<<if $player.energy gte 10>>
<p><<linkreplace "Lie.">>
<<set $player.corruption +=1>>
<<replace "#anyaresponse1">>
<<set $player.karma -=1>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion gte 48>>
<<set $relationships.anya +=5>>
<<set $events.anya to 4>>
<p>You quickly think of a story you think she'll believe.</p>
<p><<say $player.fullname $player.saypic>>I heard her say something about missing a friend of hers? Maybe she was upset about that?<</say>></p>
<p>Anya's expression actually softens for a second. It happens so fast you're not even sure if it really happened at all. Does she care about Amnber?</p>
<<set $playerKnowledge.pushUnique("anya1")>>
<<set $secrets.anya1 to "You think Anya has a soft spot for Amber.">>
<<linkreplace "Maybe Anya has a softside after all.">>
<<replace "#anyaresponse1">>
<p><<anya>>Yeah, her friend Lisa is missing. It's hit her hard. <</anya>></p>
<p>She walks closer and looks you over then reaches out and runs her fingers up your arm. She rests her bat on the ground and just continues looking you over.</p>
<p>[img["images/events/meetinganya2.png"]]</p>
<p><<anya>>There's something about you, what did you say your name was again?<</anya>></p>
<<linkreplace "You wonder if you should give her your name or not.">>
<<replace "#anyaresponse1">>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...dangerous about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<<set $player.skillpass +=1>>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "You continue on your way." "Main square">>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<<elseif $player.persuasion gte random(0,75)>> /*It's a little easier to lie to her because the lie is convincing, */
<<set $relationships.anya +=5>>
<<set $events.anya to 4>>
<p>You quickly think of a story you think she'll believe.</p>
<p><<say $player.fullname $player.saypic>>I heard her say something about missing a friend of hers? Maybe she was upset about that?<</say>></p>
<p>Anya's expression actually softens for a second. It happens so fast you're not even sure if it really happened at all. Does she care about Amber?</p>
<<linkreplace "Maybe Anya has a softside after all.">>
<<replace "#anyaresponse1">>
<p><<anya>>Yeah, her friend Lisa is missing. It's hit her hard. <</anya>></p>
<<set $playerKnowledge.pushUnique("anya1")>>
<<set $secrets.anya1 to "You think Anya has a soft spot for Amber.">>
<p>She walks closer and looks you over then reaches out and runs her fingers up your arm. She rests her bat on the ground and just continues looking you over.</p>
<p>[img["images/events/meetinganya2.png"]]</p>
<p><<anya>>There's something about you, what did you say your name was again?<</anya>></p>
<<linkreplace "You wonder if you should give her your name or not.">>
<<replace "#anyaresponse1">>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...dangerous about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<<set $player.skillpass +=1>>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "You continue on your way." "Main square">>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<<else>>
<p>You quickly think of a story you think she'll believe.</p>
<<set $events.anya to 5>>
<p><<say $player.fullname $player.saypic>>I heard her say something about wishing that Mark guy would ask her out?<</say>></p>
<p>She stares at you for several long seconds then bursts out laughing. It sounds like a combination of actual amusement and anger wrapped up into the same laugh.</p>
<p><<anya>>You seriously expect me to believe that Amber is pining after Mark Tisdale?<</anya>>
<p>She suddenly stops laughing walks closer and looks you over then reaches out and runs her fingers up your arm. She rests her bat on the ground and
just continues looking you over.</p>
<p>[img["images/events/meetinganya2.png"]]</p>
<p><<anya>>There's something about you, what did you say your name was again?<</anya>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...dangerous about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "You continue on your way." "Main square">>
<</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
<<else>><p>You don't have the energy to <<disable>><<link "lie">><</link>><</disable>></p><</if>>
</div>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div id = "sheriff1"><p>You turn to see a police truck has pulled up behind you. The doors open and two people get out. A gruff looking older man in the uniform of a Sheriff and
a blond woman who you think is probably his deputy. He walks forward, adjusting his gloves in a way you find vaguely intimidating. She glances at him as she too
steps forward.</p>
<p>[img["images/events/MeetingSheriff.png"]]</p>
<<if $player.gender is "male">>
<p><<sheriff>>Hello there son. I must admit, you're not what I was expecting. My name is Sheriff Jeremiah Drake. This is my deputy, Melanie Brewer.
What brings you to Solomon Falls?<</sheriff>></p>
<<else>>
<p><<sheriff>>Hello there young lady. My name is Sheriff Jeremiah Drake. This is my deputy, Melanie Brewer.
What brings you to Solomon Falls?<</sheriff>></p>
<</if>>
<p><<linkreplace "You can look more closely at them.">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<<set $player.skillpass += 1>>
<p>He seems agressive and she seems unsure about his reaction to you. You're not quite sure why.</p>
<<elseif $player.investigation gte random(0,100)>>
<<set $player.skillpass += 1>>
<p>He seems agressive and she seems unsure about his reaction to you. You're not quite sure why.</p>
<<else>>
<p>He notices the way you are staring at them and his eyes narrow.</p>
<<set $relationships.sheriff to -1>>
<</if>>
<</linkreplace>></p>
</div>
<p><<linkreplace "The man steps forward and looks you over.">>
<<replace "#sheriff1">>
<<toggleclass "#Afterlook1" "hidden">>
<</replace>>
<</linkreplace>></p>
<div id ="Afterlook1" class = "hidden">
<div id="choices1">
<p><<link "Tell the truth, you're here looking for Lisa Patterson.">>
<<replace "#sheriff1">>
<<replace "#choices1">>
<<set $relationships.sheriff +=5>>
<p><<say $player.name $player.saypic>>My name is $player.name and I'm here looking for Lisa Patterson. Do you know her? Or where I can find her?<</say>></p>
<p>The two of them exchange a glance and the Sheriff looks up at the sky then back at you.</p>
<p><<sheriff>>It's getting late. Come to the station later, and we'll talk.<</sheriff>></p>
<p><<linkreplace "You get the distinct impression it wasn't just a friendly invitation.">>
<<replace "#sheriff1">>
<<replace "#choices1">>
<p>He touches the brim of his hat, nods to you and motions to the deputy.</p>
<p><<deputy>>It was nice to meet you.<</deputy>></p>
<p>She gives a brief smile before turning to follow him back to the truck. Moments later they back out of the driveway and turn towards town.</p>
<<set $events.sherifflisatruth to true>>
<<set $player.karma += 1>>
<<set $tasks.pushUnique("Meet the Sheriff in his office.")>>
<p>You watch them go then turn and grab your suitcase out of your car.</p>
<<link "You take a deep breath then enter the B&B." "B*B 1st entry">>
<<set $metPeople.sheriff to "Sheriff Jeremiah Drake">>
<<set $metPeople.deputy to "Deputy Melanie Brewer">>
<<addmins 15>>
<</link>>
<</replace>>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</replace>>
<</link>></p>
<p><<link "Lie. You're just visiting.">>
<<replace "#sheriff1">>
<<replace "#choices1">>
<<set $relationships.sheriff -=5>>
<p><<say $player.name $player.saypic>>I'm just visiting your town. Don't worry, I'm not here to cause trouble.<</say>></p>
<p>The two of them exchange a glance and the Sheriff looks up at the sky then back at you.</p>
<p><<sheriff>>I don't believe I caught your name?<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>Sorry, my name is <<print $player.name + ".">><</say>></p>
<p><<sheriff>>It's getting late. Come to the station later, and we'll talk.<</sheriff>></p>
<<linkreplace "You feel like he is curious about your presence here but also somewhat suspicious.">>
<<replace "#sheriff1">>
<<replace "#choices1">>
<p>Did he not believe your lie? He touches the brim of his hat,
nods to you and motions to the deputy. </p>
<p><<deputy>>It was nice to meet you.<</deputy>></p>
<p>She gives a brief smile before turning to follow him back to the truck. Moments later they back out of the driveway and turn towards town.</p>
<<set $events.sherifflisatruth to false>>
<<set $player.karma -= 1>>
<<set $tasks.pushUnique("Meet the Sheriff in his office.")>>
<p>You watch them go then turn and grab your suitcase out of your car. </p>
<<link "You take a deep breath then enter the B&B." "B*B 1st entry">>
<<set $metPeople.sheriff to "Sheriff Jeremiah Drake">>
<<set $metPeople.deputy to "Deputy Melanie Brewer">>
<<set $player.corruption += 1>>
<<addmins 15>>
<</link>>
<</replace>>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</replace>>
<</link>></p>
</div>
</div><p>This pub is large and spacious. It seems to be crowded most nights and might be a good place to meet people.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>><p>This motel seems creepy even during the day. It seems to have a perpetual fog outside it and you shiver slightly in the cold
air.
<<if $playerInventory.has('room 6 motel key')>>
You can go into <<link "the room." "motel room 6">>
<<addmins 5>>
<</link>>
<<else>> You don't have really have anything to do here right now.<</if>></p>
<<link "Go to the Bed and Breakfast." "B&B Outside">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<<if not $foundPlace.motel>><<set $foundPlace.motel to "Motel">><</if>><p><div class="notebook">Motel</div></p>
<p>This is the creepy motel right down the road from the bed and breakfast you are staying in. You're quite glad you're not staying here!</p>
<ul>
<<if $playerKnowledge.includes("motel1")>><li>$secrets.motel1<br></li><</if>>
</ul>
<p></p>
<<back>><p>This is the newspaper office where Ellie works. Perhaps you could search through the archives if you need to?</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
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<<if not $foundPlace.pattersonhome>>
<<include "First Patterson Home Visit">>
<<else>>
<p>This is the home of Lisa's parents. It's a very nice home though you're not sure how you feel about her parents.</p>
<<link "Go back to the neighborhood." "Resedential District">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</if>><p>It's Monday and Janice is knocking on your door. You open the door and stand aside as she walks in and opens up a little notebook.</p>
<p><<janice>>Alright, let's see. Your rent is <<print "$" + $rent>>. Do you have it?<</janice>></p>
<<if ($player.money - ($rent + $rentshort)) lt 0>>
<p><<say $player.fullname $player.saypic>>I'm <<print "$" + ($rent - $player.money)>> short.<</say>></p>
<<set $rentshort to $rent - $player.money>>
<<set $events.rentlate += 1>>
<p>She scowls and makes a mark in her little notebook then lets out a sigh.</p>
<p><<janice>>Give me what you have and I'll add it to you next week's payment. But, if you're late again, we'll have to talk about other arrangements.<</janice>></p>
<<set $player.money to 0>>
<p>You nod and open your wallet, taking out what cash you have. You give it to her and she nods, then turns and walks out.</p>
<<addmins 10>>
<<set $relationships.janice to $relationships.janice - 5>>
<<linkreplace "What a terrible way to start your Monday.">>
<<link "Go to town." "Main square">>
<<addmins 20>>
<<set $headerImg to "images/places/MainSquare.png">>
<</link>><br>
<<link "Go downstairs." "B&B entry">>
<<addmins 5>>
<<set $headerImg to "images/places/B&B entrance.png">>
<</link>><br>
<<link "Go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<<set $headerImg to "places/B&B bathroom.png">>
<</link>>
<</linkreplace>>
<<else>>
<p><<say $player.fullname $player.saypic>>Yes, I have it right here.<</say>></p>
<p>You open your wallet and count out the money, handing it over to her. She smiles and tucks it into her notebook, making a note in it then closes the book.</p>
<p><<janice>>Thank you <<print $player.name + ".">> I'll see you next week.<</janice>></p>
<<addmins 10>>
<<set $player.money to $player.money - $rent>>
<<linkreplace "At least your rent is paid for today.">>
<<link "Go to town." "Main square">>
<<addmins 20>>
<<set $headerImg to "images/places/MainSquare.png">><</link>><br>
<<link "Go downstairs." "B&B entry">>
<<addmins 5>>
<<set $headerImg to "images/places/B&B entrance.png">>
<</link>><br>
<<link "Go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<<set $headerImg to "images/places/B&B bathroom.png">>
<</link>><</linkreplace>>
<</if>><p><<inventory '$playerInventory'>></p>
<<back>>/*whenever you wanna add tasks to that:
<<set $tasks.pushUnique("Do the think")>>
whenever you wanna add peeps to that:
<<set $metPeople.Bill to "Bill Bob">>
<<set $metPeople.Bob to "Jack Burr">>*/
<p><div class="notebook">Tasks</div></p>
<ul>
<<for _task range $tasks>>
<li>_task</li>
<</for>>
</ul>
<br>
<<link "Completed Tasks">><<toggleclass "#completed" "hidden">><</link>>
<div id="completed" class="hidden">
<b>Succesful Tasks</b>
<ul>
<<for _pass range $passTasks>>
<li><div class="skillpass">_pass</div></li>
<</for>>
</ul>
<b>Failed Tasks</b>
<ul>
<<for _fail range $failTasks>>
<li><div class="skillfail">_fail</div></li>
<</for>>
</ul>
</div>
<div class="notebook">People</div>
<ul>
<li><<link [[Lisa Patterson|Lisa Patterson Notebook]]>>Lisa Patterson<</link>></li>
<<for _person range $metPeople>>
<li><<link _person `_person + "_notePassage"`>><</link>></li>
<</for>>
</ul>
<br>
<div class="notebook">Places</div>
<ul>
<li><<link [[Solomon Falls |Solomon Falls Notebook]]>><</link>></li>
<<for _place range $foundPlace>>
<li><<link _place `_place + "_notePassage"`>><</link>></li>
<</for>>
</ul>
<p></p>
<p><<link "Hints and Tips" "Hints and Tips">><</link>></p>
<<back>><<if not $foundPlace.promenade>>
<<set $foundPlace.promenade to "Promenade">>
<</if>>
<p>The promenade is beautiful though you can't help noticing that the fog is barely offshore and the ocean looks a bit rough.
To the west you see some
<<link "docks." "docks">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>.
Looking to your east you can see a beautiful
<<link "lighthouse." "lighthouse">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>></p>
<p>You see a bench you can sit on if you want to
<<linkreplace "pass some time.">><br>
<<link "Sit there for 1 hour">><<addhours 1>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<</link>><br>
<<link "Sit there for 2 hours">><<addhours 2>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<</link>><br>
<<link "Sit there for 3 hours">><<addhours 3>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<</link>><br>
<<link "Sit there for 4 hours">><<addhours 4>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<</link>><br>
<</linkreplace>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>><p><div class="notebook">Promenade</div></p>
<p>The Promenade, like all other places by the ocean is foggy and a bit cold. Still, there is a bench you can relax at and even some
tourist viewers though with all the fog you're not sure what you'd see in them.</p>
<ul>
<<if $playerKnowledge.includes("promenade1")>><li>$secrets.promenade1<br></li><</if>>
</ul>
<p></p>
<<back>><<ctp "rayattention1">>
<p>You're walking away from the Patterson house when you feel a hand on your shoulder. </p>
<p>[img["images/events/RaysInterest1.png"]]</p>
<p><<ray>>Wait, I want to talk to you for a moment.<</ray>></p>
<<link "You turn to look at him">>
<<ctpAdvance "rayattention1">>
<</link>>
<<ctpNext clear>> /*just clearing before the if stuff */
<<if $events.rayattention eq 1>>
<<ctp "rayattention2">>
<p>You nod and turn to face him, looking at him curiously. He lowers his hand from your shoulder and gives you a smile, the intense look fading slowly from his face.</p>
<p><<ray>>I don't know who asked you to find our Lisa but I hope you do. If there's anything I can do to help, let me know. I work with the Mayor and I can be
a good friend to have. Here, take this.<</ray>></p>
<p>He hands you a business card and you nod, pocketing it silently.</p>
<<link "You think this might not be a bad thing.">>
<<ctpAdvance "rayattention2">>
<</link>>
<<ctpNext clear>>
<p><<ray>>I don't know if you know, but the Mayor is hiring a secretary, I can put in a good word if you're interested.<</ray>></p>
<p>He smiles at you and then turns to walk back into his house without another word. </p>
<<set $events.rayattention to 4>>/*help with mayor*/
<<pickup '$playerInventory' unique 'Ray\`s business card'>>
<<set $playerKnowledge.pushUnique("ray1")>>
<<set $secrets.ray1 to "He works for the mayor and has some sway in the town.">>
<<addmins 10>>
<<link "You turn and continue on your way" "Resedential District">>
<<addmins 10>>
<</link>>
<</ctp>>
<<elseif $events.rayattention eq 2>>
<<set $events.rayAttractionDay to $gameDate.getDay() + 1>>
<<set $events.rayattention to 5>>/*blackmail route*/
<<set $tasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<ctp "rayattention3">>
<p>He looks at you without a word, letting the tension continue to build. You wait, feeling more and more nervous as time passes. He squeezes your shoulder,
perhaps as a warning not go anywhere then lowers his hand.</p>
<p><<ray>>Do you know the motel just outside of town?<</ray>></p>
<<link "This sounds...bad.">>
<<ctpAdvance "rayattention3">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I do. It's not far from where I'm staying.<</say>></p>
<p>He nods and takes your wrist, placing a key in your hand. Dangling from it is a diamond shaped tag with the number 6 on it.</p>
<p><<ray>>Be there in this room by 8pm tomorrow. I work with the Mayor. If you're not there I will have to inform him and the sheriff you tried to steal from me.<</ray>></p>
<<link "Yes, this is really bad.">>
<<ctpAdvance "rayattention3">>
<</link>>
<<ctpNext clear>>
<p>Without another word he turns and makes his way inside, slamming the door behind him. You look down at the key and move to the nearby brick pillar.
You lean against it and stare up at the sky for a moment, trembling with nerves as you realize what a bad situation you've gotten yourself into.
<<if $player.tg is true>>
<i>I've been a woman for a day and I'm already being blackmailed into going to a hotel with a man.</i> You think, letting out a frustated groan.
<</if>></p>
<<set $playerKnowledge.pushUnique("ray2")>>
<<set $secrets.ray2 to "He is blackmailing you because you tried to steal a key from his home!">>
<<link "You wonder what to do next.">>
<<ctpAdvance "rayattention3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/RaysInterest2.png"]]</p>
<p><<say $player.fullname $player.saypic>>Good job <<print $player.name + "!">> You've really gotten yourself into a mess.<</say>></p>
<<pickup '$playerInventory' unique 'room 6 motel key'>>
<<addmins 10>>
<<if $totalGameDays eq 1>><p><<say "????">>I knew it. She's going to be screwing Lisa's dad before long!<<if $player.tg is true>> And she hasn't even been a woman for
a full day yet. That's got to be some kind of record!<</if>><</say>></p>
<p>You frown and look around for the source of the voice but don't see anything.</p><</if>>
<<link "You turn and continue on your way" "Resedential District">>
<<addmins 10>>
<</link>>
<</ctp>>
<<else>>
<<set $events.rayAttractionDay to $gameDate.getDay() + 1>>
<<set $events.rayattention to 6>>/*blackmail AND mayor help route*/
<<set $tasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<ctp "rayattention4">>
<p>He looks at you without a word, letting the tension continue to build. You wait, feeling more and more nervous as time passes.
He squeezes your shoulder, perhaps as a warning not go anywhere then lowers his hand.</p>
<p><<ray>>Do you know the motel just outside of town?<</ray>></p>
<<link "This sounds...bad.">>
<<ctpAdvance "rayattention4">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I do. It's not far from where I'm staying.<</say>></p>
<p>He nods and takes your wrist, placing a key in your hand. Dangling from it is a diamond shaped tag with the number 6 on it.</p>
<p><<ray>>Be there in this room by 8pm tomorrow. I work with the Mayor. If you're not there I will have to inform him and the sheriff you tried to steal from me.<</ray>></p>
<<link "Yes, this is really bad.">>
<<ctpAdvance "rayattention4">>
<</link>>
<<ctpNext clear>>
<p>He pauses, making sure you take the key, then looks into your eyes for a moment. He seems to soften, a small bit then. </p>
<p><<ray>>However, because you seem to truly want to help find my daughter, I will put in a good word for you with the mayor, should you need it. However, if you don't
show up...<</ray>></p>
<<link "Well it's not all bad at least.">>
<<ctpAdvance "rayattention4">>
<</link>>
<<ctpNext clear>>
<p>He reaches into a pocket and takes out a business card, holding it out to you. You reach out with a shaking hand and take it.
Without another word he turns and makes his way inside, slamming the door behind him. You look down at the key and move to the nearby brick pillar.</p>
<<link "You wonder what to do next.">>
<<ctpAdvance "rayattention4">>
<</link>>
<<ctpNext clear>>
<p>You lean against it and stare up at the sky for a moment,
trembling with nerves as you realize what a bad situation you've gotten yourself into.
<<if $player.tg is true>> <i>I've been a woman for a day and I'm already being blackmailed into going to a hotel with a man.</i> You think, letting out a frustated groan.
<</if>></p>
<<pickup '$playerInventory' unique 'Ray\`s business card'>>
<p>[img["images/events/RaysInterest2.png"]]</p>
<p><<say $player.fullname $player.saypic>>Good job <<print $player.name + "!">> You've really gotten yourself into a mess.<</say>></p>
<<if $totalGameDays eq 1>><p><<say "????">>I knew it. She's going to be screwing Lisa's dad before long!<<if $player.tg is true>> And she hasn't even been a woman for
a full day yet. That's got to be some kind of record!<</if>><</say>></p>
<p>You frown and look around for the source of the voice but don't see anything.</p><</if>>
<<pickup '$playerInventory' unique 'room 6 motel key'>>
<<set $playerKnowledge.pushUnique("ray2")>>
<<set $secrets.ray2 to "He is blackmailing you because you tried to steal a key from his home!">>
<<set $playerKnowledge.pushUnique("ray1")>>
<<set $secrets.ray1 to "He works for the mayor and has some sway in the town.">>
<<addmins 10>>
<<link "You turn and continue on your way" "Resedential District">>
<<addmins 10>>
<</link>>
<</ctp>>
<</if>>
<</ctp>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Ray Patterson<br>
<b>Age:</b> 40s<br>
<b>Bio:</b><p>Ray is clearly the head of his household. If you had to use one word for him it'd be domineering. He rules his home and seems less upset than Grace about
Lisa's disappearance. Perhaps, however, he simply hides it better?</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Ray_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("ray1")>><li>$secrets.ray1<br></li><</if>> /*He works for the Mayor and is important */
<<if $playerKnowledge.includes("ray2")>><li>$secrets.ray2<br></li><</if>> /* He is blackmailing you! */
</ul>
<p></p>
<<back>><<if not $foundPlace.pattersonhome>>
<p>This is the main residential area of Solomon Falls. Lisa's parents live here as do quite a few of the townsfolk. You actually quite like the peaceful vibe of the tree
lined streets but you can't help wondering if it is as peaceful as it all seems.</p>
You see the home that Lisa's parents live in and
<<linkreplace "can try to visit them.">>
<<include "First Patterson Visit">>
<</linkreplace>>
<<elseif $events.rayattention>>
<<if $events.rayattention gte 1 and $events.rayattention lte 3>>
<<include "Ray Attention 1">>
<<else>>
<p>This is the main residential area of Solomon Falls. Lisa's parents live here as do quite a few of the townsfolk. You actually quite like the peaceful vibe of the tree
lined streets but you can't help wondering if it is as peaceful as it all seems.</p>
You see the Patterson place but have no reason to visit. You also notice
<<if $events.manorinvite is true>>
<<link "Van Horn Manor" "Van Horn Manor">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
on the hill
<<else>>
a <<disable>><<link "manor up on the hill" "Van Horn Manor">><</link>><</disable>>
but you don't have a reason to visit and besides, its gates are barred you think. <</if>>
You can always
<<link "go back to the main square." "Main square">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</if>>
<<else>>
<p>This is the main residential area of Solomon Falls. Lisa's parents live here as do quite a few of the townsfolk. You actually quite like the peaceful vibe of the tree
lined streets but you can't help wondering if it is as peaceful as it all seems.</p>
You see the Patterson place but have no reason to visit. You also notice a <<disable>><<link "manor up on the hill" "Van Horn Manor">><</link>><</disable>>
but you don't have a reason to visit and besides, its gates are barred you think.
You can always
<<link "go back to the main square." "Main square">>
<<addmins 10>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Riley Carpenter<br>
<b>Age:</b> Her age is hard to guess but you'd say she is in her early 30s.<br>
<b>Bio:</b><p>Riley is nearly as mysterious as her boss. She acts as his translator and assistant. Despite her stern demeanor she has died her hair and seems to have an almost
punk vibe to her.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Riley_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("riley1")>><li>$secrets.riley1<br></li><</if>> /*Riley is Van Horn bodyguard */
<<if $playerKnowledge.includes("riley2")>><li>$secrets.riley2<br></li><</if>>
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Roy Lacey<br>
<b>Age:</b> He seems to be in his late 50s or early 60s.<br>
<b>Bio:</b><p>Roy is the librarian for Solomon Falls. He is also somewhat of an unofficial town historian. He is warm and friendly and seems to want little more than to share his
knowledge and stories with those who appreciate them.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Roy_Photo.png"></img>
</div>
</div>
<ul>
<<if $playerKnowledge.includes("roy1")>><li>$secrets.roy1<br></li><</if>>
<<if $playerKnowledge.includes("roy2")>><li>$secrets.roy2<br></li><</if>>
</ul>
<p></p>
<<back>><p>The Salon is well maintained. It's where you can get your hair done. You can also get some makeup done here should you wish.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>><<if $events.sean eq 1>> /*player responded positively to Sean in the hallway */
<<set $events.sean to 2>>
<<else>>
<<set $events.sean to 2>>
<<ctp "seanbadreact">>
<p>Sean sits down to eat with you and looks somewhat sheepish.</p>
<p><<sean>>Hey, I'm sorry about what happened.<</sean>></p>
<<link "You look at him, thinking.">>
<<ctpAdvance "seanbadreact">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true>> /*TG branching out */
<<else>>
<</if>>
<</ctp>>
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Sean Stewart <br>
<b>Age:</b> Late 20s or early 30s <br>
<b>Bio:</b> <p> He is the grandson of Janice Stewart. He seems to be much friendlier and more outgoing than she is. <<if $player.gender is "female">>You also
get the feeling he is attracted to you.<</if>></p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Sean_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("sean1")>><li>$secrets.sean1<br></li><</if>>
</ul>
<p></p>
<<back>><div id = "aftershower1"><p>You step out of the bathroom, wrapped in your towel when you are slammed into. You tumble backwards, your towel falling
from your body as you fall into a heap. You look up to see Sean standing over you looking embarassed</p>
<p>[img["images/events/seanhall1.png"]]</p>
<p><<sean>>I'm sorry! I was running up to my room and not paying attention to where I was going. Are you alright <<print ($player.name + "?")>><</sean>></p>
</div>
<<linkreplace "Ow! That hurt!">>
<<replace "#aftershower1">>
<<if $player.tg is true>>
<div id="seantgreact">
<p><<say $player.fullname $player.saypic>>How did you know my name?<</say>></p>
<p>Sean looks confused at the question, confused enough he actually seems to forget the situation for a moment.</p>
<p><<sean>>We just met yesterday <<print ($player.name + ".")>> Don't you remember?<</sean>></p>
<p>It's your turn to be confused but it doesn't last long as Sean grabs your arm and pulls you up. You stumble and end up with your back to him. You feel a hardness pressing
against your butt and your eyes widen.</p>
</div>
<<linkreplace "Is he aroused by you?">>
<<replace "#seantgreact">>
<div id="reacttg">
<p>[img["images/events/seanhall2.png"]]</p>
<p>You feel his touch on your hair and your heart pounds in your chest. <i>Is my body reacting to this? Is my mind being changed into a woman's too?</i>
These thoughts race through your head as you're pretty sure you feel him sniffing at your hair.</p>
<p>How do you react?</p>
<<link"You feel shy and embarassed!">>
<<replace "#reacttg">>
<p>You blush and try to wiggle out of his arms. Thankfully he lets you go and you bend over, grabbing your towel.
You wrap it around yourself a bit awkwardly and edge past him to go back to your room.</p>
<<set $events.sean to 1>>/* You responded to his touch */
<<link "Back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.dominance -= 2>>
<<set $player.fem += 2>>
<<set $relationships.sean += 1>>
<</link>>
<</replace>>
<</link>><br>
<<link"You feel aroused by the situation to your own surprise!">>
<<replace "#reacttg">>
<p>You feel your new body getting aroused. Moisture builds between your legs and your blush deepens. Your nipples harden as well and you look over your shoulder at him.
Before things go any further you grab your towel and head back to your room, adding a sway to your hips you didn't even know you were capable of!</p>
<<set $events.sean to 1>> /*you reacted to sean */
<<link "Back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.corruption += 2>>
<<set $player.fem += 2>>
<<set $relationships.sean += 1>>
<</link>>
<</replace>>
<</link>><br>
<<link"You're angry about how he is acting!">>
<<replace "#reacttg">>
<p>You step away from him and glare at him as you grab your towel, quickly wrapping it around yourself.</p>
<p><<say $player.fullname $player.saypic>>Asshole!<</say>></p>
<p>You stomp back to your room not giving him a chance to respond.</p>
<<link "Back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.dominance += 2>>
<<set $player.fem -= 2>>
<<set $relationships.sean -= 1>>
<</link>>
<</replace>>
<</link>><br>
</div>
<</replace>>
<</linkreplace>>
<<else>>
<div id="seanfemreact">
<p>You wince, feeling a mix of embarassment and pain but it doesn't last long as Sean grabs your arm and pulls you up. You stumble and end up with your back
to him. You feel a hardness pressing against your butt and your eyes widen.</p></div>
<<linkreplace "Is he aroused?">>
<<replace "#seanfemreact">>
<div id="react">
<p>[img["images/events/seanHall2.png"]]</p>
<p>You feel his touch on your hair and your heart pounds in your chest. Just when you think things can't get more awkward, you're pretty sure you feel
him sniffing at your hair.</p>
<p>How do you react?</p>
<<link "You feel shy and embarassed!">>
<<replace "#react">>
<<set $events.sean to 1>> /*you reacted to sean */
<p>You blush and try to wiggle out of his arms. Thankfully he lets you go and you bend over, grabbing your towel. You wrap it around yourself a bit awkwardly and edge past
him to go back to your room.</p>
<<link "Back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.dominance -= 2>>
<<set $relationships.sean += 1>>
<</link>>
<</replace>>
<</link>><br>
<<link "You feel aroused by the situation!">>
<<replace "#react">>
<<set $events.sean to 1>> /*you reacted to sean */
<p>Moisture builds between your legs and your blush deepens. Your nipples harden as well and you look over your shoulder at him. Before things go any further you grab your
towel and head back to your room, adding a sway to your hips and a teasing look over your shoulder.</p>
<<link "Back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.corruption += 2>>
<<set $relationships.sean += 1>>
<</link>>
<</replace>>
<</link>><br>
<<link "You're angry about how he is acting!">>
<<replace "#react">>
<p>You step away from him and glare at him as you grab your towel, quickly wrapping it around yourself.</p>
<p><<say $player.fullname $player.saypic>>Asshole!<</say>></p>
<p>You stomp back to your room not giving him a chance to respond.</p>
<<link "Back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.dominance += 2>>
<<set $relationships.sean -= 1>>
<</link>>
<</replace>>
<</link>></div>
<</replace>>
<</linkreplace>>
<</if>>
<</replace>>
<</linkreplace>><p>This crypt is certainly old. It is overgrown with vines and seems like it is from a different era entirely.
You're not sure how old it is but you'd bet it is at least a century old. </p>
<<if not $secrets.constantingrave>>
<<if $player.energy gte 10>>
<p><<linkreplace "You can inspect the grave if you want.">><br>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 55>>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("constantingrave")>>
<<set $secrets.constantingrave to "You found a name on the crypt. Constantin.">>
<p>You spend some time looking the crypt over. In spite of how old it is, the door seems to be very solid. You find some writing above the door but it is so faded
you can't read it. You have a stroke of inspiration and grab some dirt then rub it over the faded writing. You still can't read all of it but you see part of a name.</p>
<p><<say $player.fullname $player.saypic>>Constantin...I wonder who that was? A Stewart ancestor maybe?<</say>></p>
<<addmins 15>>
<<elseif $player.investigation gte random(0,100)>>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("constantingrave")>>
<<set $secrets.constantingrave to "You found a name on the crypt. Constantin.">>
<p>You spend some time looking the crypt over. In spite of how old it is, the door seems to be very solid. You find some writing above the door but it is so
faded you can't read it. You have a stroke of inspiration and grab some dirt then rub it over the faded writing. You still can't read all of it but you see part of a
name.</p>
<p><<say $player.fullname $player.saypic>>Constantin...I wonder who that was? A Stewart ancestor maybe?<</say>></p>
<<addmins 15>>
<<else>>
<p>You spend some time looking around but don't see anything interesting. Still, you can't shake the feeling that this place holds hidden information of some kind.</p>
<<addmins 15>>
<</if>>
<</linkreplace>></p>
<<else>>
<div class="skillfail"><p>You don't have enough energy to look around right now.</div><<disable>>
<<link "You can inspect the grave if you want.">><</link>><</disable>></p>
<</if>>
<<else>>
<p>You spot the engraving you cleared off earlier, the name "Constantin."</p>
<</if>>
<<link "Return to the Bed and Breakfast." "B&B Outside">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 5>>
<</link>>
<<if not $foundPlace.secretbandbgrave>><<set $foundPlace.secretbandbgrave to "Secret Grave Outside B&B">><</if>><p><div class="notebook">Secret Grave</div></p>
<p>You found this crypt down an overgrown trail outside the Stewart Bed and Breakfast. It appears to be very old.</p>
<ul>
<<if $playerKnowledge.includes("constantingrave")>><li>$secrets.constantingrave<br></li><</if>> /*Name on Crypt is Constantin */
</ul>
<p></p>
<<back>><<if $player.job is "none">>
<<ctp "nojobS">>
<p>The Mayor's office is very, very nice. You're impressed in spite of yourself. It smells like a combination of tobacco and old wood.</p>
<p>[img["images/events/mayorinterview1.png"]]</p>
<p>You notice the Mayor right away. He reclines behind his desk and blows smoke rings from the cigar he grips. He pulls the cigar from his mouth and looks at you thoughtfully.</p>
<p><<mayor>>My name is Mayor Tisdale. Ned, to my friends, but for now, you can call me Mister Mayor or Mayor Tisdale. So, you're interested in the
position as my personal assistant?<</mayor>></p>
<<link "You introduce yourself.">>
<<ctpAdvance "nojobS">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Well, Mister Mayor, you can call me $player.name and that depends on if I'm a fit for the job and if I will make enough to
pay my bills here.<</say>></p>
<<if $metPeople.karl and ($events.rayattention eq 4 or $events.rayattention eq 6)>>
<p>
<<mayor>>
Normally, the pay would be $100 per day but you caught the attention of some important people in this town so, for you, I'll pay you $175 per day.
You'd be working Monday through Friday from 9am to 6pm. I might sometimes need you to work extra hours as well. So, you interested?
<</mayor>>
</p>
<<set _wage = 175>>
<<elseif $events.rayattention eq 4 or $events.rayattention eq 6 or $metPeople.karl>>
<p>
<<mayor>>
Normally, the pay would be $100 per day but you caught the attention of some important people in this town so, for you, I'll pay you $150 per day.
You'd be working Monday through Friday from 9am to 6pm. I might sometimes need you to work extra hours as well. So, you interested?
<</mayor>>
</p>
<<set _wage = 150>>
<<else>>
<p>
<<mayor>>
The pay is $100 per day. You'd be working Monday through Friday from 9am to 6pm. I might sometimes need you to work extra
hours as well. So, are you interested?
<</mayor>>
</p>
<<set _wage = 100>>
<</if>>
<<link "You wonder if you should take the job or not">>
<<ctpAdvance "nojobS">>
<</link>>
<<ctpNext clear>>/*Clearing out for the answers */
<div id = "paanswer">
<p>Do you take the job?</p>
<p>
<<linkreplace "Yes">>
<<replace "#paanswer">>
<<ctp "secYes">>
<p><<mayor>>That's excellent news. I'll have the receptionist send you your uniform, please, wear it everyday. Now, let's celebrate shall we?<</mayor>></p>
<p>He stands and goes to a cabinet you hadn't noticed before. He opens it, revealing a very well stocked mini-bar. He quickly makes two drinks and walks over, handing you one.
He smiles and raises his glass, clinking it against yours.</p>
<<link "You join him in the toast.">>
<<ctpAdvance "secYes">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorinterview2.png"]]</p>
<p>He smiles and raises his glass, taking a long swig from it and motions towards yours. After a brief hesitation you drink yours though not as fast as he does. You do your best
not to gasp. The drink's stronger than you expected! <<if $player.tg is true>><i>I wonder if it would have burned this badly if I was still a guy? Probably...</i> you think to
yourself. <</if>>At this point, you just hope your eyes aren't watering.</p>
<p><<mayor>>I look forward to working with you Miss?<</mayor>></p>
<<link "You give him your last name.">>
<<ctpAdvance "secYes">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>><<print $player.lastname + ",">> my last name is <<print $player.lastname + ".">> And I look forward to working with you
Mister Mayor.<</say>></p>
<<set $relationships.mayor +=5>>
<p>After you have both finished your drinks he takes your glass and returns it to the cabinet then walks back over to you, motioning to the door. He escorts you to the door and
as he does, his arm slides around you and his fingers brush your ass. You try to remember if you saw a wedding ring on his hand or not. <<if $player.tg is true>><i>Why the hell
is <b>that</b> my biggest concern?</i> you think to yourself.<</if>></p>
<p><<mayor>>You'll be working in this little area right outside of my office. Anyway, I'll see you when you start your first day.<</mayor>></p>
<<link "How do you react?">>
<<ctpAdvance "secYes">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorinterview3.png"]]</p>
<<set $clothes.personalassistant to
{
name: "Your personal assistant dress",
uipic: "images/people/pcSecretary.png",
saypic: "images/say/pcSecretarySay.png",
makeuppic: "images/people/PcDeputyMakeup.png",
makeupsaypic: "images/say/pcDeputyMakeup.png",
type: "personalassistant",
}
>>
<<set $player.job to "personal assistant">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay = _wage>> /*Pay varies by whether or not you've met Karl and ray events*/
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<div id="interviewreact">
<p>
<<linkreplace "You blush and say nothing.">>
<<replace "#interviewreact">>
<<set $relationships.mayor +=5>>
<<set $events.mayor to 1>> /*responded to his advances */
<<if $player.tg is true>>
<p><i>I'm just reacting this way because I need this job, right?</i> You think to yourself as you can't seem to make yourself do anything about his hand.</p>
<<set $player.fem +=2>>
<</if>>
<p>He smiles and pats your bottom then ushers you through the door without another word.</p>
<p><<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>>
</p>
<p>
<<linkreplace "You subtly push your hip back against his hand.">>
<<replace "#interviewreact">>
<<set $events.mayor to 1>> /*responded to his advances */
<<set $relationships.mayor +=5>>
<<if $player.tg is true>>
<p><i>I'm not flirting! Am I? I'm just playing along to make sure I get this job.</i> You think as you push your hips back against his hand. </p>
<<set $player.fem +=2>>
<</if>>
<p>He smiles and pats your bottom then ushers you through the door without another word.</p>
<p><<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>>
</p>
<p>
<<linkreplace "You tense up and glare at him.">>
<<replace "#interviewreact">>
<<set $relationships.mayor -=5>>
<p>He moves his hand away and gives a playful little shrug. He then motions you through the door and closes it behind you without another word.</p>
<p><<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>>
</p>
</div>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<p>
<<linkreplace "No">>
<<replace "#paanswer">>
<p><<mayor>>I see, well, that is too bad. Still, the offer is open should you change your mind. Now, I have things to do, so please, show yourself out.<</mayor>></p>
<p>He turns his attention back to the book sitting on his desk and you turn to leave his officer.</p>
<p><<link "Go back to the main square." "Main square">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>>
<<else>>
/*secrtary job events go here */
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Shelly Jennings <br>
<b>Age:</b> Early 30s <br>
<b>Bio:</b> <p>Shelly works in Lou's diner. She seems to be kind, outgoing person and a natural fit for this kind of job.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Shelly_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("shelly1")>><li>$secrets.shelly1<br></li><</if>>
</ul>
<p></p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Sheriff Jeremiah Drake <br>
<b>Age:</b> Late 40s perhaps? Early 50s? <br>
<b>Bio:</b> <p>This man is the Sheriff of Solomon Falls. He didn't seem to take kindly to your arrival. You're unsure why but it is something you might
want to look into.<<if $events.sherifflisatruth is true>> You told him the truth about your visit here, that you were
looking for Lisa Patterson. Time will tell if that was smart or not.<<else>>You lied about your true reason
for coming to Solomon Falls.Time will tell if that was smart or not.<</if>> </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Sheriff_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("sheriff1")>><li>$secrets.sheriff1<br></li><</if>>
</ul>
<p></p>
<<back>><<if not $foundPlace.sheriffstation>>
<<set $foundPlace.sheriffstation to "Sheriff's Station">>
<<set $metPeople.lucas to "Deputy Lucas Bryant">>
<<if $events.sherifflisatruth is true>>
<<include "First Sheriff visit Truth">>
<<else>>
<<include "First Sheriff visit Lied">>
<</if>>
<<elseif $player.job is "deputy">>
<div id= "deputyjobday">
<p>The Sheriff's Office seems a bit too big for only having four employees, including you, and you wonder if there were once more deputies.
<<if $player.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<elseif $events.workday is true>>
/*work events go here. */
<<linkreplace "Time to start your workday.">>
<<replace "#deputyjobday">>
/*work events go here. */
<<include "Deputy Job">>
<</replace>>
<</linkreplace>>
<<else>>
/*nothing */
<</if>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
</div>
<<else>>
<p>The Sheriff's Office seems a bit too big for only having three employees counting the Sheriff and you wonder if there were once more deputies.</p>
<<if $player.job is "none" and not $events.deputyfired>> /*second condition prevents getting the same job again after firing */
<p>
<<linkreplace "You could ask about the open Deputy job you have heard about.">>
<p>You catch the attention of the male Deputy and he looks up from entering information into his computer.</p>
<p><<lucas>>Can I help you Miss...oh. It's you, hello <<print $player.name + ".">><</lucas>></p>
<p>You smile warmly at him and look around the office then back at him.</p>
<p><<say $player.fullname $player.saypic>>I need to talk to the Sheriff is he available?<</say>></p>
<p>Lucas stands and walks back into a nearby office. He comes out a few minutes later and motions for you to follow. He leads you into the interrogation
room you remember from your last visit and you settle into a chair.</p>
<p><<lucas>>Would you like some coffee or something? The Sheriff will be along shortly.<</lucas>></p>
<p>You shake your head and he leaves with a smile. A few minutes later the Sheriff walks in and sits down across from you.</p>
<p><<sheriff>>Miss $player.lastname What can I do for you?<</sheriff>></p>
<p><<link "You answer him." "Deputy Job">><<addmins 10>><</link>></p>
<</linkreplace>>
</p>
<</if>>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</if>><p><div class="notebook">Sheriff's Office</div></p>
<p>This is the Sheriff's Station. You weren't too impressed on your first visit as it looked like any other office. You also didn't enjoy your time in the interogation room!</p>
<ul>
<<if $playerKnowledge.includes("sheriffsStation1")>><li>$secrets.sheriffsstation1<br></li><</if>>
</ul>
<p></p>
<<back>><<set $player.totallevels += 1>><div id="skillchoice">
<p><<button "Increase Persuasion">><<replace "#skillchoice">>
<p><div class="skillpass">You are able to persuade better!</div></p>
<<set $player.persuasionlup += 2>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2) +$player.persuasionlup>>
<<set $player.skillpass -= 5>><</replace>><</button>><br>
<<button "Increase Investigation">><<replace "#skillchoice">>
<p><div class="skillpass">You are a better investigator!</div></p>
<<set $player.investigationlup += 2>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts +$player.karma/2) + $player.investigationlup>>
<<set $player.skillpass -= 5>><</replace>><</button>><br>
<<button "Increase Thievery">><<replace "#skillchoice">>
<p><div class="skillpass">You are a better thief!</div></p>
<<set $player.thieverylup += 2>>
<<set $player.thievery to Math.round($player.fitness + $player.awareness +$player.karma/2) + $player.thieverylup>>
<<set $player.skillpass -= 5>><</replace>><</button>><br>
<<button "Increase Fitness">><<replace "#skillchoice">>
<p><div class="skillpass">You are in better shape!</div></p>
<<set $player.fitnesslup += 2>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2) +$player.fitnesslup>>
<<set $player.skillpass -= 5>><</replace>><</button>><br></p>
</div><<if $totalGameDays gte 1>> /*used to set up an End Of Content */
<<include "End Of Content">>
<<elseif $events.dreams eq 0 or $events.dreams eq 1>> /*Mandatory first night dream! */
<<include "dream day 1">>
<<else>>
<p>You change into your pajamas and laydown to get some rest. You wonder if you'll have any dreams tonight as you slowly drift
off to sleep.</p>
<<if $player.job isnot "none">>
<<set $events.hasworked to false>>
<</if>>
<<if $player.totallevels gte 5>>
<<include "Stat Level Up">>
<</if>>
<<if $player.skillpass gte 5>>
<<include "Skill Level Up">>
<</if>>
/*the code to reset energy and set the time of day*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<<set $totalGameDays to $totalGameDays + 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<<else>>
<<set $totalGameDays to $totalGameDays + 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<</if>>
<<set $player.energy to $player.maxenergy>>
<<if $player.maxhealth - $player.health gt 5>>
<<set $player.health += 5>> /*healing is slower without the help of the doctor */
<</if>>
<<link "After a restful sleep, you awaken." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</if>><p><div class="notebook">Solomon Falls Church</div></p>
<p>This church is beautiful and very old fashioned. As far as you can tell it doesn't even have electricity</p>
<ul>
<<if $playerKnowledge.includes("church1")>><li>$secrets.church1<br></li><</if>> /*Doctor Corvus is in the sarcophagus*/
<<if $playerKnowledge.includes("church2")>><li>$secrets.church2<br></li><</if>> /*Corvus helped fund the construction of the church */
<<if $playerKnowledge.includes("church3")>><li>$secrets.church3<br></li><</if>> /*The bible is very old */
</ul>
<p></p>
<<back>><p><div class="notebook">Solomon Falls</div></p>
<p>Solomon Falls is a mysterious town. You don't know a lot about it yet but you suspect overtime you'll learn more. Every town has its secrets
but this one has more than most you suspect.</p>
<ul>
<<if $playerKnowledge.includes("solomonFalls1")>><li>$secrets.solomonfalls1<br></li><</if>> /*Doctor Corvus was a town founder*/
<<if $playerKnowledge.includes("solomonFalls2")>><li>$secrets.solomonfalls2<br></li><</if>> /*Van Horns and Constains were town founders */
</ul>
<p></p>
<<back>><p><h1><div align="center" class="opentitle">
<img class="norounding" src="images/sosf title.png">
/*Shadows<br>
Over<br>
Solomon Falls<br>*/
</div></h1>
<div align="center"><b>Version <<print setup.version>></b><br>
Read the change log <<link "here." "Change Log">><</link>></div></p>
<div align="center" style="color:green"><p>Where there is mystery, it is generally suspected there must also be evil.<br>
-<i>Lord Byron</i></p>
<p>All things truly wicked start from innocence. <br>
-<i>Ernest Hemingway</i></p></div>
<p>This is an adult game dealing with adult themes such as sexuality, violence, potential body transformations, mind control and supernatural horror.
It also has an optional transgender story if you choose to start the game as a male. It takes place in a setting of my own design first introduced in my comics and
inspired by TV shows and books dealing with supernatural horror and fantasy in small towns.</p>
<p>If you'd like to support me please visit <a href="https://www.patreon.com/bePatron?u=2448985">my Patreon.</a> The game will have free, public versions but my Patrons
will get faster access. They will also get access to polls and higher level Patrons can request scenes.</p>
<p>I want to extend my deepest gratitude to the fine folks on the Twine Games Discord server. TRBRY (awesome logos made by him!), Gwentastic, Chapel, The Mad Exile and so many
others on there helped me. Without them this game wouldn't have been possible! I'd also like to thank the authors of Event Girl and Life At University for their kind advice and permission to use
some of their programming.</p>
<p><div style="color:red"><h1>Because this is an explicit game you must be over 18 to play!</h1></div></p>
<<button "I am over 18 let me in!" "character creation 1">><</button>><div id="statchoice">
<p><<button "Increase Body">>
<<replace "#statchoice">>
<p><div class="skillpass">You feel like you're in better physical shape now!</div></p>
<<set $player.bodylup += 10>>
<<set $player.body to $player.body + $player.bodylup>>
<<set $player.thievery to Math.round($player.body + $player.awareness + $player.karma/2) + $player.thieverylup>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2) +$player.fitnesslup>>
<<set $player.health to 85 + $player.body>>
<<set $player.maxhealth to $player.health>>
<<set $player.energy to 85 + $player.body>>
<<set $player.maxenergy to $player.energy>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<<set $player.totallevels -= 5>>
<</replace>>
<</button>><br>
<<button "Increase Awareness">>
<<replace "#statchoice">>
<p><div class="skillpass">You feel more perceptive than before!</div></p>
<<set $player.awarenesslup += 10>>
<<set $player.awareness to $player.awareness + $player.awarenesslup>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts + $player.karma/2) + $player.investigationlup>>
<<set $player.thievery to Math.round($player.body + $player.awareness +$player.karma/2) + $player.thieverylup>>
<<set $player.totallevels -= 5>>
<</replace>>
<</button>><br>
<<button "Increase Charisma">>
<<replace "#statchoice">>
<p><div class="skillpass">You feel more charismatic!</div></p>
<<set $player.charismalup += 10>>
<<set $player.charisma to $player.charisma + $player.charismalup>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2) +$player.persuasionlup>>
<<set $player.totallevels -= 5>>
<</replace>>
<</button>><br>
<<button "Increase Smarts">>
<<replace "#statchoice">>
<p><div class="skillpass">You feel smarter!</div></p>
<<set $player.smartslup += 10>>
<<set $player.smarts to $player.smarts +$player.smartslup>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 +$player.karma/2) +$player.persuasionlup>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts +$player.karma/2) + $player.investigationlup>>
<<set $player.totallevels -= 5>>
<</replace>>
<</button>><br></p>
</div>WendyTheRed<p><<if $gameStart is false>>
<<else>>
<p><<date>><br>
<<time12hr>></p>
<p>Name: $player.name $player.lastname</p>
<p><<include "Appointments">></p>
<p>[img[$player.uibarpic]]</p>
Health:<<showmeter 'health' `$player.health / $player.maxhealth`>><br>
Energy:<<showmeter 'energy' `$player.energy / $player.maxenergy`>><br>
<<print 'Money: $' + $player.money>><br>
<<link "Stats">><<toggleclass "#stats" "hidden">><</link>><br>
<div id="stats" class="hidden">
Body: $player.body<br>
Awareness: $player.awareness<br>
Charisma: $player.charisma<br>
Karma: $player.karma<br>
Smarts: $player.smarts<br>
</div>
<<link "Skills">><<toggleclass "#skills" "hidden">><</link>><br>
<div id="skills" class="hidden">
Persuasion: $player.persuasion<br>
Investigation: $player.investigation<br>
Thievery: $player.thievery<br>
Fitness: $player.fitness<br></div>
<<link "Other stats">><<toggleclass "#otherstats" "hidden">><</link>><br>
<div id="otherstats" class="hidden">
Looks: <<if $player.looks lte 20>> Pretty
<<elseif $player.looks lte 40>> Beautiful
<<else>>Stunningly Beautiful<</if>><br>
Willpower: <<if $player.willpower lte 5>> Weak Willed
<<elseif $player.willpower lte 25>> Getting Weak
<<elseif $player.willpower lte 60>> Struggling
<<elseif $player.willpower lte 85>> Wavering
<<else>> Strong Willed
<</if>><br>
Dominance:
<<if $player.dominance lte -85>> Extremely Submissive
<<elseif $player.dominance lte -60>> Very Submissive
<<elseif $player.dominance lte -25>> Submissive
<<elseif $player.dominance lte -5>> Somewhat Submissive
<<elseif $player.dominance lte 5>> Neutral
<<elseif $player.dominance lte 25>> Somewhat Dominant
<<elseif $player.dominance lte 60>> Dominant
<<elseif $player.dominance lte 85>> Very Dominant
<<else>> Extremely Dominant
<</if>><br>
Corruption:
<<if $player.corruption lte 5>> Neutral
<<elseif $player.corruption lte 25>> A Bit Naughty!
<<elseif $player.corruption lte 60>> Bad Girl
<<elseif $player.corruption lte 85>> Slut
<<else>> Total Whore
<</if>><br>
<<if $player.tg is true>>Femininity: <<if $player.fem lte 5>> Manly
<<elseif $player.fem lte 25>> Curious
<<elseif $player.fem lte 60>> Exploring
<<elseif $player.fem lte 85>> Very Feminine
<<else>>All Woman <</if>><</if>> <br>
</div>
<hr><br>
<<link "Inventory" "Player Inventory">><</link>><br>
<<link "Notebook" "Player Notebook">><</link>><br>
<</if>></p>
<a href="https://www.patreon.com/bePatron?u=2448985"><img data-passage="PatreonBttn" width="100%" align="middle"></a><img class="norounding" src="images/sosf title.png">/* Character variables */
/*********************************************************************/
<<set $player to {
gender: "",
name: "Rachel", /*First Name*/
lastname: "Nash",
fullname: "Rachel Nash",
uibarpic: "",
saypic: "images/say/RachelSay.png",
money: 100,
job: "none" ,
jobpay: 0,
joblevel: 0, /*used to track how good the player is at their job */
currentlook: "", /*used to store looks in case of body transformations or whatever. Also useful for makeup and/or wardrobe changes.*/
currentsaypic: "", /*similar to currentlook above*/
jobdays: 0, /* used to track how many days you have worked on a job */
/*stats*/
body: 15,
awareness: 15,
charisma: 15,
karma: 15,
smarts: 15,
/*skills*/
thievery: 0,
persuasion: 0,
investigation: 0,
fitness: 0,
/*derived stats*/
looks: 0,
health: 0,
maxhealth: 0,
energy: 0,
maxenergy: 0,
/*other stats*/
willpower: 100, /*Use to resist hypnosis and mind control */
dominance: 0, /* positive = dom negative = sub */
corruption: 0, /*How much the events in Solomon Falls have corrupted you*/
fem: 0, /*how feminine you are. Will impact clothes if made and things like makeup and hairstyles, Female = 100, TG starts at 0. */
tg: false,
makeup: false,
hair: "default",
totalsecrets: 0, /*can be used to track secrets for events*/
clothestype: "casual", /*what kind of clothes you are wearing, work clothes, casual clothes, etc */
/*leveling*/
skillpass: 0,
totallevels: 0,
/*Stats to track levelups*/
bodylup: 0,
awarenesslup: 0,
charismalup:0,
karmalup:0,
smartslup:0,
thieverylup:0,
persuasionlup:0,
investigationlup:0,
fitnesslup:0,
}>>
/*set up meters*/
<<newmeter 'health' 1>>
<<sizing '220px'>>
<<label '$player.health'>>
<</newmeter>>
<<newmeter 'energy' 1>>
<<sizing '220px'>>
<<label '$player.energy'>>
<</newmeter>>
/***************************************************************************/
/*********initialize stats*****************/
<<set $player.thievery to Math.round($player.body + $player.awareness +$player.karma/2)>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2)>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts + $player.karma/2)>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2)>>
<<set $player.health to 85 + $player.body>>
<<set $player.maxhealth to $player.health>>
<<set $player.energy to 85 + $player.body>>
<<set $player.maxenergy to $player.energy>>
/********Set other variables*****************/
<<set setup.version to "0.1.1.a">>
<<set $gameStart to false>>
<<set $crowName to "">>
<<set $gameDate to new Date(2021, 9, 11, 14, 0)>>
<<set $totalGameDays to 0>>
<<set $rent to 500>>
<<set $rentshort to 0>>
<<newinventory '$playerInventory' 'your camera' 'your notebook' 'your smartphone'>>
/**event track
This will be used to track various conversation outcomes. Also used to track other events and their timing. */
<<set $events to {
masturbatedays: 0, /*compare to #totalGameDays if less than let masterbate It is spelled masturbate goofball*/
carlosecretdays: 0, /*see masterbatedays above for use*/
sherifflisatruth: true, /*Whether you lied to the sheriff or not about lisa when first meeting him*/
showerevents: 0 ,
napdays: 0 ,
tgreact: 0,
femreact: 0,
rentpaid: 1,
rentlate: 0,
rayattention: 0, /*used to track potential attention from Ray. 1 = interested. 2=caught stealing. 3= both, etc*/
hasworked: false, /*used to track if the player has worked their job today. */
sean: 0, /*tracks events with sean */
amber: 0, /*tracks events with amber */
mark: 0, /*tracks events with mark */
ray: 0, /*tracks events with ray */
janice: 0, /*tracks events with janice */
arisha: 0, /*tracks events with arisha */
dreams: 0, /*tracks dreams */
joshua: 0,
kamiko: 0,
mayor: 0,
deputymelanie: 0,
roy: 0,
sharelle: 0,
ethan: 0,
riley: 0,
karl: 0,
father: 0,
grace: 0,
wolfram: 0,
jill: 0,
lou: 0,
shelly: 0,
lucas: 0,
nick: 0,
carlo: 0,
eric: 0,
ellie: 0,
nicholai: 0,
crow: 0,
rhiannon: 0,
izabela: 0,
anya: 0,
}>>
/*************Characters for dialogue*********************/
/****object for holding the images for characters. ***/
/* To add a new one: <<set $npcSay.George to "say/GeorgeSay.png" */
<<set $npcSay to {
janice: "images/say/JaniceSSay.png",
amber: "images/say/AmberFSay.png",
arisha: "images/say/ArishaLSay.png",
dreamer: "images/say/BirdBeekSay.png",
joshua: "images/say/JoshuaTSay.png",
kamiko: "images/say/KamikoPSay.png",
mark: "images/say/MarkTSay.png",
mayor: "images/say/MayorNedTSay.png",
melanie: "images/say/MelanieBSay.png",
sean: "images/say/SeanSSay.png",
sheriff: "images/say/SheriffJDSay.png",
roy: "images/say/RoyLSay.png",
sharelle: "images/say/SharelleLSay.png",
ethan: "images/say/EthanRSay.png",
riley: "images/say/RileyCSay.png",
karl: "images/say/KarlVHSay.png",
father: "images/say/FatherJacobVSay.png",
grace: "images/say/GracePSay.png",
ray: "images/say/RayPSay.png",
wolfram: "images/say/WolframHSay.png",
jill: "images/say/JillCSay.png",
lou: "images/say/LouPSay.png",
shelly: "images/say/ShellyJSay.png",
lucas: "images/say/DeputyLucasPSay.png",
nick: "images/say/NickFSay.png",
carlo: "images/say/CarloRSay.png",
genericmale: "images/say/genericMaleSay.png",
genericfemale: "images/say/genericFemaleSay.png",
eric: "images/say/EricCSay.png",
ellie: "images/say/EllieMSay.png",
nicholai: "images/say/NicholaiCSay.png",
crow: "images/say/crowSay.png",
rhiannon: "images/say/RhiannonGSay.png",
izabela: "images/say/IzabelaCSay.png",
anya: "images/say/AnyaMSay.png"
}>>
/****<<character 'macroname' 'charactername' $image*********/
<<character 'janice' 'Janice Stewart' $npcSay.janice>>
<<character 'amber' 'Amber Ferguson' $npcSay.amber>>
<<character 'arisha' '?????' $npcSay.arisha>>
<<character 'dreamer' '????' $npcSay.dreamer>>
<<character 'joshua' 'Joshua Tisdale' $npcSay.joshua>>
<<character 'kamiko' 'Kamiko Porter' $npcSay.kamiko>>
<<character 'mark' 'Mark Tisdale' $npcSay.mark>>
<<character 'mayor' 'Mayor Ned Tisdale' $npcSay.mayor>>
<<character 'deputy' 'Deputy Melanie Brewer' $npcSay.melanie>>
<<character 'sean' 'Sean Stewart' $npcSay.sean>>
<<character 'sheriff' 'Sheriff Jeremiah Drake' $npcSay.sheriff>>
<<character 'roy' 'Roy Lacey' $npcSay.roy>>
<<character 'sharelle' 'Sharelle Lacey' $npcSay.sharelle>>
<<character 'ethan' 'Ethan Ruiz' $npcSay.ethan>>
<<character 'riley' 'Riley Carpenter' $npcSay.riley>>
<<character 'karl' 'Karl Van Horn' $npcSay.karl>>
<<character 'father' 'Father Jacob Vesper' $npcSay.father>>
<<character 'grace' 'Grace Patterson' $npcSay.grace>>
<<character 'ray' 'Ray Patterson' $npcSay.ray>>
<<character 'wolfram' 'Wolfram Heinrich' $npcSay.wolfram>>
<<character 'jill' 'Jill Carlton' $npcSay.jill>>
<<character 'lou' 'Lou Perry' $npcSay.lou>>
<<character 'shelly' 'Shelly Jennings' $npcSay.shelly>>
<<character 'lucas' 'Deputy Lucas Parker' $npcSay.lucas>>
<<character 'nick' 'Nick Fedorov' $npcSay.nick>>
<<character 'carlo' 'Carlo Rua' $npcSay.carlo>>
<<character 'eric' 'Eric Crocker' $npcSay.eric>>
<<character 'man' 'Man' $npcSay.genericmale>>
<<character 'woman' 'Woman' $npcSay.genericfemale>>
<<character 'ellie' 'Ellie Maxwell' $npcSay.ellie>>
<<character 'nicholai' 'Nicholai Constantin' $npcSay.nicholai>>
<<character 'doctor' 'Doctor Rhiannon Griffith' $npcSay.rhiannon>>
<<character 'izabela' 'Izabela Constantin' $npcSay.izabela>>
<<character 'anya' 'Anya Murphy' $npcSay.anya>>
<<character 'crow' $crowName $npcSay.crow>>
/**************notebook setup stuff******************************/
<<set $tasks to ["Figure out what happened to Lisa Patterson.","Find out if the rumors of supernatural events in Solomon Falls are true."]>>
<<set $passTasks to []>>
<<set $failTasks to []>>
/*To add a task: <<set $tasks.pushUnique("task")>>*/
<<set $metPeople to {}>>
/* to add a person <<set $metPeople.lisa to "lisa">> use name not true false for passage creation */
<<set $foundPlace to {}>> /*functionally identical to met people, but for new places*/
<<set $playerKnowledge to []>>
/*to set player knowledge
<<set $playerKnowledge.pushUnique("lisa1")>>
*/
<<set $secrets to {
/* Secretname: Secret, so lisa1: "She took drugs. You wonder how well known this was.",*/
}>>
/*to set up a secret
<<set $secrets.lisa1 to "Lisa took drugs.">>*/
<<set $relationships to {
/* NPCname: relationshiplevel
-30: enemy
-20: hate
-10: dislike
0: neutral
10: aquaintance
20: like
30: friend
40: love
*/
lisa: 0 ,
sheriff: 0,
sean: 0,
janice: 0,
amber: 0,
arisha: 0,
dreamer: 0,
joshua: 0,
kamiko: 0,
mark: 0,
mayor: 0,
melanie: 0,
sean: 0,
sheriff: 0,
roy: 0,
sharelle: 0,
ethan: 0,
riley: 0,
karl: 0,
father: 0,
grace: 0,
ray: 0,
wolfram: 0,
jill: 0,
lou: 0,
shelly: 0,
lucas: 0,
nick: 0,
carlo: 0,
eric: 0 ,
ellie: 0,
nicholai: 0,
rhiannon: 0,
izabela: 0,
anya: 0,
}>>
/* to set a relationship:
<<set $relationships.lisa to 1>>*/
/*Using relationship to modify skill rolls example:
if $player.persusion + (relationships.janice * ) gte 50
Always + because if it is a negative number it'll stay negative
*/
/*****************future stuff*****************************/
<<set $clothes to {
starter: {
name: "Your sweater and skirt",
uipic: "images/people/RachelUIbar.png",
saypic: "images/say/RachelSay.png",
makeuppic: "images/people/PCMakeupUIbar.png",
makeupsaypic: "images/say/PCMakeupSay.png",
type: "casual",
},
}>>
/*<<set $clothes to {clothesname:{}}>>*/ /*object collection of clothes objects*/<div id = "nameconfusion">
<p><<dreamer>>Your new name will $player.name then. Now for the rest of your change.<</dreamer>></p>
<p><<say $player.fullname $player.saypic>>My name isn't <<print ($player.name + ".")>> it's <<print ($player.name + "!")>>
<b>Wait!</b> It's <<print ($player.name + "!")>><</say>></p>
<p>You panic, your heart hammering in your chest as you try to say your name only to keep saying that female name you thought of. You take a deep breath and try
again, your breath shaky when you speak.</p>
</div>
<<linkreplace "Why can't you use your name?">>
<<replace "#nameconfusion">>
<p><<say $player.fullname $player.saypic>>What's going on? My name is <<print ($player.name + "?")>><</say>></p>
<p><<dreamer>>The change has started. It cannot be stopped now. Don't fight it. This has to happen. <</dreamer>></p>
<p>You feel a weird tingling start across your whole body and stumble back in fear. The tingling sinks in and you cry out in a bit of pain, it feels like your bones
are writing under your skin.</p>
<<linkreplace "What is happening to you?">>
<<replace "#nameconfusion">>
<p><<say $player.fullname $player.saypic>>It hurts! What's happening?<</say>></p>
<p>The mysterious being doesn't answer and you stumble further away only to have it follow you. </p>
<div id="change">
<<link "You feel yourself changing and look down in fear.">><<replace #change>>
<p><<crossfadecontainer "TG" `"images/dreams/Dream1MaleTG.png"`>></p>
<p><<button "What's happening to me?">>
<p><<crossfade "TG" `"images/dreams/Dream1FeMaleTG.png"`>></p>
<</button>></p>
<p>After your change the being you had been speaking to faded away before your eyes. You blink and look around but see no one. You tense when a voice whispers from nowhere.</p>
<p><<say '????'>>Find her.<</say>></p>
<<link "You wake up." "waking up on the first day">>
<<set $tasks.pushUnique("Figure out who the figure in my dreams is.")>>
<<set $totalGameDays to 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<<set $player.uibarpic to "images/people/RachelUIbar.png">>
<<set $player.gender to "female">>
<<set $player.saypic to "images/say/RachelSay.png">><</link>><</replace>><</link>></div>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div id="tgbed1">
<p>When you get back to your room you think about the encounter with Sean in the hallway.
He'd called you by the new name you got in your dream and seemed surprised you didn't know how he knew it.</p>
<p>In fact, he hadn't reacted at all to you being a woman now. You frown, thinking about this then look for your wallet. It takes you a while to find because
it's in the last place you thought to look. In a purse!</p>
<p>You dig it out and pull your driver's license out. </p>
</div>
<<linkreplace "You stare at it in shock.">>
<<replace "#tgbed1">>
<p><<say $player.fullname $player.saypic>>It shows my name as <<print $player.fullname + "!">> I'm a woman that was born eighteen years ago. Oh my god,
I didn't change. <b>Reality</b> changed. <</say>></p>
<p>You're shaken by this realization but try to just focus on what you need to do. You look for clothing to wear and are disappointed to find that the only
clothes available are female. After what you've discovered so far, you're not too surprised though. What you really don't like is that you have no pants.
Only skirts and dresses. You find some shorts that look like workout shorts but you blush at just the thought of wearing them.</p>
<p>Dressing takes you awhile as you struggle with finding something comfortable. And putting on a bra is a nightmare that you finally give up on after a few minutes.</p>
<p><<say $player.fullname $player.saypic>>Ok, let's just focus on what I need to do. I need to find this Lisa Patterson girl. I'll start with her parents.
I'll need to find a job to pay my rent as well and I also need to figure out how to become a man again!<</say>></p>
<p><<link "Resolved, you debate your next move.">>
<<addmins 20>>
<<run Engine.play("B&B Bedroom")>>
<</link>></p>
<</replace>>
<</linkreplace>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> $crowName <br>
<b>Age:</b> ??? <br>
<b>Bio:</b> <p> This crow had followed you around town making sarcastic remarks. It was allegedly sent by the being in your dreams to help you but you're not sure it is much help. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Crow_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("crow1")>><li>$secrets.crow1<br></li><</if>>
</ul>
<p></p>
<<back>><p><div class="notebook">The Library</div></p>
<p>The Solomon Falls library is quite extensive and well maintained. </p>
<ul>
<<if $playerKnowledge.includes("library1")>><li>$secrets.library1<br></li><</if>> /* rare books behind wooden door */
</ul>
<p></p>
<<back>><p><div class="notebook">The Patterson Home</div></p>
<p>This is where Lisa's parents live and where she lived until she disappeared. What kinds of clues to her disappearance might you find here?</p>
<ul>
<<if $playerKnowledge.includes("pattersonhome1")>><li>$secrets.pattersonhome1<br></li><</if>>
</ul>
<p></p>
<<back>><p> You yawn as you realize how late it is. It really is time to get some sleep. You make your way back to the Bed and Breakfast and make your way upstairs to your room.
</p>
<<if $player.uibarpic is not "images/people/pcPJs.png">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<<run Engine.show()>>
<</if>>
<<include "Sleeping">><<if not $foundPlace.vanhornmanor>>
<<include "Van Horn Manor First Visit">>
<<elseif $player.job is "maid">>
<div id="maidjobday">
<p>You enter the familiar hall and Riley is there. She gives you a formal nod.</p>
<<if $player.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<elseif $events.workday is true>>
/*work events go here. */
<<linkreplace "Time to start your workday.">>
<<replace "#maidjobday">>
/*work events go here. */
<<include "Maid Job">>
<</replace>>
<</linkreplace>>
<<else>>
/*nothing to do with job */
<</if>>
<<link "Go back outside" "Van Horn Manor">><</link>>
</div>
<<elseif $player.job is "none">>
<div id = "nojob">
<p>You enter the familiar hall and Riley is there. She gives you a formal nod.</p>
<p>[img["images/events/manormeeting1.png"]]</p>
<p><<riley>>Have you reconsidered working for us?<</riley>></p>
<p><<linkreplace "Yes I have.">>
<<replace "#nojob">>
<<include "Maid Job">>
<</replace>>
<</linkreplace>></p>
<<link "No.">>
<<replace "#nojob">>
<p>Riley actually looks disappointed but she nods in understanding.</p>
<p><<riley>>I see. Well, should you change your mind we are always here.<</riley>></p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<</replace>>
<</link>>
</div>
<<else>>
<p>You make your way inside but right now there doesn't seem to be anyone around. </p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<</if>><<set $foundPlace.vanhornmanor to "Van Horn Manor">>
<<ctp "manor1st">>
<p>Several long moments pass and then the door is answered by an honest to god butler. He even has a very prim accent that you can't quite place.</p>
<p><<say "Butler" $npcSay.genericmale>>Can I help you?<</say>></p>
<p><<say $player.fullname $player.saypic>>My name is $player.name and I was invited here by Mister Van Horn.<</say>></p>
<p>The Butler steps aside and motions for you to step in. Once you do he closes the door which has a very solid sounding and <i>feeling</i> heaviness to it.</p>
<p><<linkreplace "He leads you deeper into the house.">>
<<ctpAdvance "manor1st">>
<</linkreplace>></p>
<<ctpNext clear>>
<p>[img["images/events/manormeeting1.png"]]</p>
<p> You are lead into an imposing yet beauitful room. Mister Van Horn is behind a large solid desk and Riley stands next to him. The high vaulted ceiling is supported by massive pillars
and the whole room makes you feel...small and unimportant. You also notice the many bookshelves lined with books against each wall but your attention quickly returns to Van Horn.</p>
<p><<riley>>Welcome <<print$player.name + ",">> we had hoped you would come by.<</riley>></p>
<p><<linkreplace "Mister Van Horn speaks.">>
<<ctpAdvance "manor1st">>
<</linkreplace>></p>
<<ctpNext clear>>
<p><<karl>><b>... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn hopes you are here to talk about the job we mentioned to you.<</riley>></p>
<p><<linkreplace "You consider your reply.">>
<<ctpAdvance "manor1st">>
<</linkreplace>></p>
<<ctpNext clear>> /*clearing to make room for the answers and maid text */
<div id="maidquestion">
<<if $player.job is "none">>
<p><<linkreplace "Yes, I'd like to talk about the job?">>
<<replace "#maidquestion">>
<<include "Maid Job">>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You already have a job so don't see a point in talking about this job with them.</p>
<</if>>
<<linkreplace "Not right now.">>
<<replace "#maidquestion">>
<p><<riley>>I see. That is disappointing. I'm sorry but we have other business right now. If you don't mind showing yourself out?<</riley>></p>
<p>You had hoped to ask them some questions but it seems like right now is not the time.</p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<</replace>>
<</linkreplace>>
</div>
<</ctp>><p>You walk up the hill to the manor. The automated gates swing open as you approach and you wonder if you were seen or if they're just automatic. The manor is both beautiful
and somewhat unsettling.</p>
<<if $totalGameDays eq 1>>
<p><<say "???">>I hope he doesn't dress like his mother and murder women in there...<</say>></p>
<p>You sigh as the unseen voice speaks once again and do your best to ignore it.</p>
<<else>>
<p><<crow>>I hope he doesn't dress like his mother and murder women in there...<</crow>></p>
<p><<say $player.fullname $player.saypic>>I thought you were supposed to help me?<</say>></p>
<p><<crow>>I <b>am</b> helping.I'm trying to convince you not to go into the creepy house!<</crow>></p>
<</if>>
<p>You approach the door and debate your options.</p>
<p><<link "Ring the doorbell." "Van Horn Hall">>
<</link>></p>
<<link "Go back to the neighborhood." "Resedential District">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>><p><div class="notebook">Van Horn Manor</div></p>
<p>This large place is both extremely impressive and extremely intimidating.</p>
<ul>
<<if $playerKnowledge.includes("vanhornmanor1")>><li>$secrets.vanhornmanor1<br></li><</if>>
</ul>
<p></p>
<<back>><<if $player.job is "none">>
<<set $metPeople.lou to "Lou Perry">>
<<ctp "nojob">>
<p>You step into the office and are greeted by a very large man. Not large as in muscular, but large as in extremely overweight. <i>Well, I guess he enjoys his own food...</i>
You think to yourself and immediately feel a bit guilty about it.</p>
<p>[img["images/events/first lou meeting in diner office.png"]]</p>
<<link "The main introduces himself.">>
<<ctpAdvance "nojob">>
<</link>>
<<ctpNext clear>>
<p><<lou>>Hey there, name's Lou. Yes, the diner is named after me. It had another name before I bought it but who cares right? You're here for the waitress job?<</lou>></p>
<p>
<<if $player.energy gte 10>>
<p>
<<linkreplace "Try to get a feel for Lou.">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p>Lou seems to be looking at you appraisingly. You get the feeling it's not all about attraction, there is more to it. But he is definitely looking at
you with barely concealed lust as well.</p>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<p>Lou seems to be looking at you appraisingly. You get the feeling it's not all about attraction, there is more to it. But he is definitely looking at
you with barely concealed lust as well.</p>
<<set $player.skillpass += 1>>
<<else>>
<p>He is looking at you with lust but that is pretty obvious.</p>
<</if>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You don't have enough energy to do this right now.</span><<disable>><<link "Try to get a feel for Lou.">><</link>>
<</disable>></p>
<</if>> </p>
<<link "Time to ask about the job.">>
<<ctpAdvance "nojob">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>What can you tell me about the job?<</say>></p>
<p>Lou laughs at the question and leans back in his chair. It creaks dangerously under his weight and for a moment you wonder if it will give way but by some miracle it does not.</p>
<p><<lou>>The usual. Waiting tables. Helping clean up messes. The pay is $50 a day plus tips. If you do very well I may give you a bonus as well. And believe it or not, this place
can be good for making connections and opening doors. Your hours, most of the time, will be Monday through Friday from 8am to 5pm. So, are you interested?<</lou>></p>
<p>
<<if $playerKnowledge.includes("lisa4")>>You think about what you have learned about Lisa. That she worked here and then quit for a mysterious new job. Could she have found out
about the new job in her time here?
<<else>>
You wonder what connections and doors he is talking about. <i>Well, I did meet Mister Van Horn on my first visit here.</i> you think
maybe he means stuff like that.
<</if>></p>
<<link "You wonder if this job is a good idea or not.">>
<<ctpAdvance "nojob">>
<</link>>
<<ctpNext clear>> /*clearing for the below */
<div id="waitressanswer">
<p>Do you take the job?</p>
<p>
<<linkreplace "Yes">>
<<replace "#waitressanswer">>
<<ctp "yeswaitress">>
<p>You think about it. The pay is low but you might be able to make it up with tips. And if his words about bonuses are true that could help.
<<if $playerKnowledge.includes("lisa4")>> Not to mention, you might find out why Lisa left here and where she went.<</if>> You nod and Lou grins.</p>
<p><<lou>>Alright, I'll have a waitress uniform sent to you. I think I can guess your size pretty well. Now, if I can see your ID and have you fill
out some forms...<</lou>></p>
<<link "You spend the next half hour or so filling out forms.">>
<<ctpAdvance "yeswaitress">>
<</link>>
<<ctpNext clear>>
<p>He makes a copy of your ID and hands it back over to you.</p>
<p><<lou>>See you at your next shift. Shelly will show you the ropes.<</lou>></p>
<p>You nod to him and turn for the door. You get the feeling he is staring at your ass but you don't turn around to look.</p>
<<set $clothes.waitress to
{
name: "Your waitress uniform",
uipic: "images/people/pcWaitress.png",
saypic: "images/say/pcWaitressSay.png",
makeuppic: "images/people/pcWaitress.png",
makeupsaypic: "images/say/pcWaitress.png",
type: "waitress",
}>>
<<set $player.job to "waitress">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay to 50>>
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "No">>
<<replace "#waitressanswer">>
<p>Lou looks disappointed but he nods to you and returns to some paperwork on his desk.</p>
<p><<lou>>Well, the job will still be here for a while. If you change your mind, come talk to me again. In the meantime, I have work to do.<</lou>></p>
<p>You nod to him and turn for the door. You get the feeling he is staring at your ass but you don't turn around to look.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 10>>
<</replace>>
<</link>>
<</linkreplace>></p>
</div>
<</ctp>>
<<else>>
/*waitress job events go here */
<</if>><div class="notebookrow">
<div class="notebookside">
<p>You open up your wardrobe and look over the clothing you have available.
<<if $player.tg is true and $player.fem lte 25>>You're not sure you'll ever get used to women's clothes.<</if>></p>
<<if def $clothes.starter>>
<<button $clothes.starter.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.starter.uipic>>
<<set $player.saypic to $clothes.starter.saypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<replace "#pic">>
[img[$clothes.starter.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.starter.makeuppic>>
<<set $player.saypic to $clothes.starter.makeupsaypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<replace "#pic">>
[img[$clothes.starter.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.deputy and $player.job is "deputy">>
<<button $clothes.deputy.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.deputy.uipic>>
<<set $player.saypic to $clothes.deputy.saypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<<replace "#pic">>
[img[$clothes.deputy.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.deputy.makeuppic>>
<<set $player.saypic to $clothes.deputy.makeupsaypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<<replace "#pic">>
[img[$clothes.deputy.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.waitress and $player.job is "waitress">>
<<button $clothes.waitress.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.waitress.uipic>>
<<set $player.saypic to $clothes.waitress.saypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<<replace "#pic">>
[img[$clothes.waitress.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.waitress.makeuppic>>
<<set $player.saypic to $clothes.waitress.makeupsaypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<<replace "#pic">>
[img[$clothes.waitress.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.personalassistant and $player.job is "personal assistant">>
<<button $clothes.personalassistant.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.personalassistant.uipic>>
<<set $player.saypic to $clothes.personalassistant.saypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<replace "#pic">>
[img[$clothes.personalassistant.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<replace "#pic">>
[img[$clothes.personalassistant.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.maid and $player.job is "maid">>
<<button $clothes.maid.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.maid.uipic>>
<<set $player.saypic to $clothes.maid.saypic>>
<<set $player.clothestype to $clothes.maid.type>>
<<replace "#pic">>
[img[$clothes.maid.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.maid.makeuppic>>
<<set $player.saypic to $clothes.maid.makeupsaypic>>
<<set $player.clothestype to $clothes.maid.type>>
<<replace "#pic">>
[img[$clothes.maid.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
</div>
<div class="notebookmain" id="pic">
</div>
</div>
<<link "Close the wardrobe." "B&B Bedroom">><</link>><<set $gameStart to true>>
<div id = "arrival1">
<p>[img["images/ArrivingInSolomonFalls.jpg"]]</p>
<p>You've been driving for hours now. This little town, <<link "Solomon Falls" "Solomon Falls Notebook">><</link>> is dificult to find but you have directions to follow
and now you are on what you hope is the last road leading to this isolated town.</p>
<p>It's chilly but thankfully not as bad as it could be at this time of year. Oddly, the trees even look green. You look out at the passing forest as you make your way
towards the town. It's nestled on the Maine coastline but only has one road leading to it as far as you know and has a reputation in the circles you run in.
People interested in the paranormal are obsessed with this town but some say it doesn't even exist. Considering the odd looks you got at the last gas station when
you asked about the town, you're starting to wonder yourself.</p>
</div>
<p><<linkreplace "You think about why you came here.">><<replace "#arrival1">>
<p>Your little red car sputtered a time or two as you wound through the forests and you pat the dashboard reassuringly while you think about your reason for being here.
You dig through your notebook and pull out the photo that had come to you in an envelope that only had your name on it. No return address, no stamp, not even your address.
It came with a hand written letter that said only "Find Lisa Patterson.". Enclosed in the envelope were the directions you are following now and some newspaper clippings
about her disappearance and articles from the local paper that implied she was quite popular in her high school. You briefly glance from the road to look at the picture
of the missing girl.</p>
<p>[img["images/people/Lisa_Photo.png"]]</p>
<p>Written on the back, in the same handwriting as the letter is "Ray and Grace Patterson. Went missing September 23rd."
You figure that Ray and Grace are her parents so it's a starting point at least.</p>
<<link "Ahead you see the Bed & Breakfast you are staying at." "B&B arrival">>
<<set $foundPlace.BandB to "Bed and Breakfast">>
<<addhours 3>>
<</link>>
<</replace>>
<</linkreplace>></p><p><<link "Notebook updated!">><<toggleclass "#update" "hidden">><</link>></p><div id="update" class="hidden"><div class="skillpass">
<p>Janice and Sean have been added to your notebook! From now on you won't be notified if your notebook is updated. Check it often!</p></div></div>
<p><<janice>>This is the bathroom you will share with my grandson. The two of you are responsible for washing your own towels. I'll show you the washer and dryer later.
You are also responsible for your own toiletries including soap and shampoo. I have provided a small amount for you.<</janice>></p>
You look the bathroom over. It's small but seems functional enough. There's a medicine cabinet over the sink where you could probably store your toiletries
if you wanted to but you think you might prefer to keep them in your room so Sean doesn't get tempted to look through them. After you've had a chance to look it over
Janice leads you to your <<link "bedroom." "bedroom first visit">><<addmins 15>><</link>><p>After Janice leaves you take some time putting away your clothes and inspecting your room. Afterwards you take out your notebook and look it over,
making notes about the people you've met among other things. You stare at the notebook in thought for a few minutes.</p>
<<addmins 30>>
<p><<say $player.fullname $player.saypic>>I need to find a job so I can make rent and have spending money. Tomorrow I'll go to town and interview Lisa's parents and if I have time,
start looking for a job. Maybe I can ask Janice about a newspaper or something so I can check the classifieds.<</say>></p>
You add two new tasks to your notebook: Find a job and interview Lisa's parents. As you write the last words in you let out a huge yawn. With a shrug you undress and
crawl into your new bed. In no time at all you are <<link "asleep." "first night dream">>
<<set $player.energy to $player.maxenergy>>
<</link>><p><<janice>>This is your bedroom. You'll be expected to keep it neat and clean. No food or drinks left up here. No dirty clothes in the floor.
You'll be responsible for washing your own sheets and clothes of course. You may make use of the closet space on each side and the dresser as needed. On more thing.
No <<if $player.gender is "male">>girls<<else>>boys<</if>> allowed in here. Understood?<</janice>></p>
<p><<link "Respond politely." "first polite Janice">>
<<set $relationships.janice += 10>>
<</link>></p>
<p><<link "Respond sarcastically." "first rude Janice">>
<<set $relationships.janice -= 10>>
<</link>></p><p>Alright, now, let's create your character.</p>
<p>First, is your character male or female?<br>
<div style="color:red"><b>Note: If you choose male, this is the transgender option</b></div><br>
* <label><<radiobutton "$player.gender" "female" checked>> Female</label><br>
* <label><<radiobutton "$player.gender" "male">> Male <span style="color:red"><b>(transgender start)</b></span></label></p><br>
<p><hr></p>
<p>Now, choose a first and lastname for your character! The default name is Rachel Nash.</p>
First Name: <<textbox "$player.name" "Rachel">><br>
Last Name: <<textbox "$player.lastname" "Nash">><br>
<p><hr></p>
<p>On the next page we'll set up your character's stats!</p>
<<button "Continue character creation" "character creation 2">><</button>><<if $player.gender is "female">>
<<set $player.fem to 100>>
<<set $player.uibarpic to "images/people/RachelUIbar.png">>
<<else>>
<<set $player.uibarpic to "images/people/MalePC.png">>
<<set $player.saypic to "images/say/MalePCSay.png">>
<</if>>
<p>Now it is time to choose your favored stat. The stats are Body, Awareness, Charisma, Karma and Smarts.
<<set $player.fullname to $player.name + " " + $player.lastname>>
They all start at 20. The one you choose to favor will gain a 10 point bonus.</p>
<p><<link "Explanation of stats">><<toggleclass "#statsexp" "hidden">><</link>></p>
<p><div id="statsexp" class="hidden">
<p><span style = "color:violet"><b>Body:</b></span> Body is your overall fitness. It is a combination of endurance, speed, agility and strength.
A high body doesn't mean you're a body builder, it simply means you're in very good shape.It affects your looks, the thievery skill and the fighting skill.</p>
<p><span style="color:violet"><b>Awareness:</b></span> This is how perceptive you are. It influences the investigation and thievery skills.</p>
<p><span style="color:violet"><b>Charisma:</b></span> This is how social you are. It influences looks and the persuasion skill.</p>
<p><span style="color:violet"><b>Karma:</b></span> This is how lucky you are as well as how much fate favors you. It influences everything a little bit.<br>
<span style="color:red"><b>Karma cannot be changed by the player. Story events will change Karma for good or ill.</b></span></p>
<p><span style= "color:violet"><b>Smarts:</b></span> How smart you are. This influences investigation and thievery.</p>
</div></p>
<p>Choose a stat to be your favorite!</p>
<<button "Increase Body" "character creation 3">>
<<set $player.bodylup += 10>>
<<set $player.body to $player.body + $player.bodylup>>
<<set $player.thievery to Math.round($player.body + $player.awareness + $player.karma/2) + $player.thieverylup>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2) +$player.fitnesslup>>
<<set $player.health to 85 + $player.body>>
<<set $player.maxhealth to $player.health>>
<<set $player.energy to 85 + $player.body>>
<<set $player.maxenergy to $player.energy>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<</button>><br>
<<button "Increase Awareness" "character creation 3">>
<<set $player.awarenesslup += 10>>
<<set $player.awareness to $player.awareness + $player.awarenesslup>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts + $player.karma/2) + $player.investigationlup>>
<<set $player.thievery to Math.round($player.body + $player.awareness +$player.karma/2) + $player.thieverylup>>
<</button>><br>
<<button "Increase Charisma" "character creation 3">>
<<set $player.charismalup += 10>>
<<set $player.charisma to $player.charisma + $player.charismalup>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2) +$player.persuasionlup>>
<</button>><br>
<<button "Increase Smarts" "character creation 3">>
<<set $player.smartslup += 10>>
<<set $player.smarts to $player.smarts +$player.smartslup>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 +$player.karma/2) +$player.persuasionlup>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts +$player.karma/2) + $player.investigationlup>>
<</button>><br><p>As the last step of character creation you will pick your favored skill. A favored skill gets a 10 point bonus!
These are all fairly explanatory but you can see a short description of them if you wish.</p>
<p><<link "Explanation of skills">><<toggleclass "#skillsexp" "hidden">><</link>></p>
<p><div id="skillsexp" class="hidden">
<p><span style="color:violet"><b>Persuasion:</b></span> The ability to convince others to do what you want. This can be simply talking to them,
intimidating them or perhaps even seducing them.</p>
<p><span style="color:violet"><b>Investigation:</b></span> This is both a passive perception skil and the ability to look for clues!
It might give you some extra dialogue at times!</p>
<p><span style="color:violet"><b>Thievery:</b></span> The ability to pick locks, steal stuff and other illegal activities.</p>
<p><span style="color:violet"><b>Fitness:</b></span> This skill covers running, climbing, jumping, swimming and even combat.</p>
</div></p>
<p>Skills and stats may be increased as you play the game so don't worry too much about this decision. It'll mostly impact the early game.</p>
<<button "Increase Persuasion" "arrival to solomon falls">>
<<set $player.persuasionlup += 5>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2) +$player.persuasionlup>>
<</button>><br>
<<button "Increase Investigation" "arrival to solomon falls">>
<<set $player.investigationlup += 5>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts +$player.karma/2) + $player.investigationlup>>
<</button>><br>
<<button "Increase Thievery" "arrival to solomon falls">>
<<set $player.thieverylup += 5>>
<<set $player.thievery to Math.round($player.fitness + $player.awareness +$player.karma/2) + $player.thieverylup>>
<</button>><br>
<<button "Increase Fitness" "arrival to solomon falls">>
<<set $player.fitnesslup += 5>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2) +$player.fitnesslup>>
<</button>><div id = "church1st">
<p>The inside of this church confirms your suspicion that it is very old. Unusually it doesn't look like any modern conveniences have been added. It is lit purely by candles and
sunlight. You note a sarcophagus in a prominent place as well as what looks like a very old book in a side room.</p>
<p> You notice a priest standing by the sarcophagus. The light from the window almost gives the stone figure atop the sarcophagus a holy aura. He looks up and smiles at you.</p>
<p>[img["images/events/meetingfathervesper1.png"]]</p>
<p><<say "??" $npcSay.father>>Greetings child. I am Father Jacob Vesper. Please, feel welcome here.<</say>></p>
</div>
<<linkreplace "He seems friendly.">>
<<replace "#church1st">>
<p><<say $player.fullname $player.saypic>>I didn't mean to disturb you Father. I'm new to town and was just getting to know the area. I'm <<print $player.name + ".">><</say>></p>
<p><<father>>It's quite alright child. I was just reflecting on the history of the town. Please, let us talk.<</father>></p>
<p>He moves away from the sarcophagus and stands near the lectern he likely preaches from. Behind him is that old book you noted, you'd guess it is a Bible for obvious reasons.</p>
<p>[img["images/events/meetingfathervesper2.png"]]</p>
<<linkreplace "Things are silent for a moment">>
<<replace "#church1st">>
<p>He studies you for several long moments and raises a hand to stroke at his goatee absently. Finally he speaks.</p>
<p><<father>>I'm sure you're curious why this church is so old fashioned. My predessors kept it as it was, to honor its history and I have chosen to do the same.<</father>></p>
<p><i>Well, that's one mystery solved!</i> You think to yourself as you nod absently.</p>
<<linkreplace "You wonder if you should ask him other questions.">>
<<replace "#church1st">>
<p><<say $player.fullname $player.saypic>>I had a couple of other questions.<</say>></p>
<p><<father>>Of course, I am happy to answer any questions you have, though, if they are philosophical questions, I hope you have plenty of time set aside!<</father>></p>
<div id="fathertalk1"></div>
<p><<linkreplace "Whose sarcophagus is that?">>
<<replace "#fathertalk1">>
<p>The priest looks at the sarcophagus he'd been standing near when you entered and then turns his gaze back to you with a smile.</p>
<p><<father>>That sarcophagus houses the body of Doctor Corvux, one of the founders of Solomon Falls. He was a devoutly religious man and helped fund the construction of this
church.<</father>></p>
<<set $playerKnowledge.pushUnique("church1")>>
<<set $secrets.church1 to "The sarcophagus in the church houses Doctor Corvux's body.">>
<<set $playerKnowledge.pushUnique("church2")>>
<<set $secrets.church2 to "Doctor Corvux helped fund the construction of the church.">>
<<if not $playerKnowledge.contains("solomonFalls1")>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<</if>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "That bible looks really old is it from the founding of this church?">>
<<replace "#fathertalk1">>
<p>The priest nods to your question and has an approving smile on his face. You get the sense he likes your interest in the book.</p>
<p><<father>>It is even older than that. It is written in the original Latin and is older than this town. It came over from Europe actually and is, in fact, older than
this country.<</father>></p>
<<set $playerKnowledge.pushUnique("church3")>>
<<set $secrets.church3 to "The Bible in the church is over two hundred years old and is in Latin.">>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "You decide you've taken enough of his time.">>
<<replace "#church1st">>
<p><<say $player.fullname $player.saypic>>Father, it has been nice but I should be on my way. Perhaps we can talk another time.<</say>></p>
<p><<father>>Wait, before you go. You look like you've had a long day. If you'd like to visit a bit more with me, I've been told that talking with me is
very relaxing and good for the soul.<</father>></p>
<div id="fatherhypnotalk">
<p><<linkreplace "Why not, I am a bit stressed and tired.">>
<<replace "#fatherhypnotalk">>
<<replace "#church1st">>
<<include "father hypno">>
<</replace>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "No thank you father, perhaps another time.">>
<<replace "#fatherhypnotalk">>
<p><<father>>The offer is always open my child.<</father>></p>
<<link "You go back outside," "Church">><</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><<if not $foundPlace.church>>
<<set $foundPlace.church to "Solomon Falls Church">>
<<set $metPeople.father to "Father Jacob Vesper">>
<<include "church first visit">>
<<else>>
<div id="churchinside">
<p>The inside of this church confirms your suspicion that it is very old. Unusually it doesn't look like any modern conveniences have been added. It is lit purely by candles and
sunlight. You note a sarcophagus in a prominent place as well as what looks like a very old book in a side room.</p>
<p><<father>>Welcome back <<print $player.name + ".">> It has been far too long since I've had a chance to speak with you.<</father>></p>
<p><<linkreplace "You could ask him to help you relax.">>
<<replace "#churchinside">>
<<include "father hypno">>
<</replace>>
<</linkreplace>></p>
<<link "You could go back outside," "Church">>
<</link>>
</div>
<</if>><<if not $events.dochypno>>
<<set $events.dochypnodays to $totalGameDays>>
<<set $events.dochypno to 1>> /* Tracking hyno progress */
<<set $player.willpower -=5>>
<<set $player.energy +=25>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=1>>
<<set $player.dominance -=1>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=3>>
<</if>>
<<addhours 1>>
<<ctp "dochypno1">>
<p>[img["images/events/dochypno1.png"]]</p>
<p>She motions to the exam table and you follow her to it. She has you recline and smiles at you as she walks to the door and locks it then returns to stand by you.</p>
<<link "You wonder what's next.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p><<doctor>>Alright, now, try to relax. Please undress, don't worry, I'm a medical professional. You will be able to relax more if you are undressed. You may leave your
panties on if you wish but please remove your bra if you're wearing one. I'm going to give you a small sedative that will help you relax.<</doctor>></p>
<p>[img["images/events/dochypno2.png"]]</p>
<<link "You try not to be nervous about this.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p>You undress and lay back down on the table while she lowers the lights then prepares a syringe. She approaches with it and injects it into your arm. You feel only a brief
sting and then drowsiness begins to claim you. Your eyes sag as you hear her talking.</p>
<p><<doctor>>Very good <<print $player.name + ".">> Relax and listen to my voice. When you awaken you will feel refreshed. Let my voice carry you down into a comforting
deep sleep in 3...2...<</doctor>></p>
<p>You don't even hear her get to 1. You simply drift off into a restful dreamlike state. Occasionally you think you hear her talking but you can only make out some of it.</p>
<<link "You drift as you listen to her voice.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p><<doctor>>...she came...cycle...listen...obey...enjoy...damned dreamer...<<if $player.tg is true>>denying...self...<</if>><</doctor>></p>
<p>You gradually awaken and find her standing by your side. She gently pats your arm as your eyes open.</p>
<p><<doctor>>Welcome back. You've been out for about an hour. How do you feel?<</doctor>></p>
<<link "You briefly wonder what you heard but decide it's not important.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p>You sit up and grab your clothing, beginning to dress. You pause to stretch and luxuriate in how wonderful you feel.</p>
<p><<say $player.fullname $player.saypic>>I feel great! I feel like I've had the world's best nap!<</say>></p>
<p><<doctor>>That's wonderful. I'll let you get dressed then.<</doctor>></p>
<<link "You quickly dress.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p>She unlocks the door and then returns to her desk as you finish dressing. You're a bit embarassed to realize your panties are wet!</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<</ctp>>
<<elseif $events.dochypnodays eq $totalGameDays>>
<p><<doctor>>I'm sorry, I can't help you relax more than once a day.<</doctor>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
<<else>>
<<if $events.dochypno eq 1>>
<<if not $events.fatherhypno and $player.willpower eq 100>>
<<set $player.willpower -=5>> /*fixing me forgetting to lower willpower */
<<elseif $player.willpower gte 95>>
<<set $player.willpower -=5>> /*fixing me forgetting to lower willpower */
<</if>>
<</if>>
/*doctor hyno events go here */
<</if>><p>Much like the Promenade, the docks are covered in fog and the air is colder than you think it should be due to the wind blowing in from the ocean.</p>
<<link "Go back to the Promenade." "Promenade">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>><</link>><<if not $foundPlace.doctorsoffice>>
<<set $foundPlace.doctorsoffice to "Doctor's Office">>
<<set $metPeople.doctor to "Doctor Rhiannon Griffith">>
<<include "first doctor visit">>
<<else>>
<div id ="docoffice">
<p>This doctor's office seems to be quite modern and you're impressed by how well stocked it seems to be.</p>
<p><<doctor>>Welcome back <<print $player.name + ".">> Is there something I can do for you today?<</doctor>></p>
<<if $player.money gte 20>>
<p><<linkreplace "Can I get some healing Doc?">>
<p><<say $player.fullname $player.saypic>>I need some healing if you have the time?<</say>></p>
<p><<doctor>>Sure, let me look you over.<</doctor>></p>
<<set $player.money -=20>>
<<set $player.health +=20>>
<<if $player.health gt $player.maxhealth>>
<<set $player.health to $player.maxhealth>>
<</if>>
<p>[img["images/events/docheal1.png"]]</p>
<p>She leads you to the exam table and she has you hop up on it. She takes out a syringe and gives you a mostly painless shot.
<i>I wonder what is in that shot?</i> You think as she puts it away then turns back to smile at you.</p>
<p><<doctor>>There you go, good as new!<</doctor>></p>
<</linkreplace>></p>
<<else>>
<p><div class="skillfail">You can't afford healing right now!</div></p>
<</if>>
<p><<linkreplace "I think I'd like to try some of that hypnotic relaxation?">>
<<replace "#docoffice">>
<<include "doc hypno">>
<</replace>>
<</linkreplace>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
</div>
<</if>><<ctp "dream1part2">>
<p><<crow>>Hmmm....it could be worse. Alright, I'll take it. See you later. I'm not staying in this creepy dream one second later than I have to!<</crow>></p>
<p>Without another word the crow takes flight and disappears into the misty night. The being turns to you once it is gone and cocks its head in a very bird-like manner.</p>
<p><<dreamer>>So, now that we are alone, we should speak of other matters.<</dreamer>></p>
<<link "Sure, why not. Other matters.">>
<<ctpAdvance "dreamday1part2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Sure, can we start with what a familiar is? And if that cro...raven is my guide, why is it so rude?<</say>></p>
<p><<dreamer>>Your familiar is your helper. You will learn the uses for him as you spend time with him. Only you and I can hear him. And you do not have to speak aloud to her him.
Merely think and he will hear you. He will follow your commands, within reason. He is not a slave. As for why he is rude, well, things are not always as they seem.
Ask yourself, why would a person be rude to you?<</dreamer>></p>
<<link "Wait...">>
<<ctpAdvance "dreamday1part2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Are you telling me that $crowName can ready my mind?<</say>></p>
<p><<dreamer>>Yes. And no. He can hear what he is meant to hear. Your thoughts to him. Do not worry. He cannot hear other thoughts unless they are also about him.<</dreamer>></p>
<p><<crow>>And I don't have to be near to hear you either!<</crow>></p>
<<link "Well that answers that.">>
<<ctpAdvance "dreamday1part2">>
<</link>>
<<ctpNext clear>>
<div id = "dreamerQA">
<p><<dreamer>>So, tell me young one. What are your thoughts about Solomon Falls and your situation so far?<</dreamer>></p>
</div>
<<if $player.totalsecrets gte 5>>
<p><<linkreplace "It has a lot of secrets.">>
<<replace "#dreamerQA">>
<p><<dreamer>>You have barely scratched the surface so far. To solve this mystery you must uncover secrets that have been buried for years. Beware. Knowledge is power but
it can also be very dangerous. <</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.investigation gte 48>>
<p><<linkreplace "I feel like all is not as it seems in this town.">>
<<replace "#dreamerQA">>
<p><<dreamer>>You are showing wisdom. All is not what it seems. The town is growing more corrupted by the day. Some few innocents yet remain but over time they may become the prey
of the corrupted. I wonder, will you be predator or prey? Savior or destroyer? <</dreamer>></p>
<p>You get the feeling this being truly does wonder this and it's hard to tell but you think it may even be extremely concerned.</p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.persuasion gte 48>>
<p><<linkreplace "People seem to like me here, mostly.">>
<<replace "#dreamerQA">>
<p><<dreamer>>That is good. You will need other people to help you in the trials to come.<</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.tg is true>>
<p><<linkreplace "Why did you make me a woman?">>
<<replace "#dreamerQA">>
<p><<dreamer>>Did I make you a woman? Or did I correct an error in the universe? How do you know it was even me that did it? I was here when it happened yet <i>you</i>
chose your female name. If you leave Solomon Falls, you will not meet a single soul that remembers you as a man. <</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.tg is true>>
<p><<linkreplace "How can I become a man again?">>
<<replace "#dreamerQA">>
<p><<dreamer>>The same magic that changed you can change you back. The better question is, what are you willing to risk to become a man again? If you must choose between yourself and
the fate of others, will you choose your own happiness? Will it even matter when the time comes?<</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<linkreplace "I feel lost. How do I even begin to find Lisa?">>
<<replace "#dreamerQA">>
<p><<dreamer>>If you weren't capable of solving the mystery of Solomon Falls, you would not be here. But be aware. Being capable of solving the mystery, does not mean you will
succeed.<</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<<link "I guess that's all">>
<<ctpAdvance "dreamday1part2">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>We will speak again, but for now. You need to wake up and I have other matters to see to.<</dreamer>></p>
<<link "You blink and find yourself back in your room." "dream day 1 waking up">>
<</link>>
<</ctp>><<if $player.job isnot "none">>
<<set $events.hasworked to false>>
<</if>>
<<if $player.totallevels gte 5>>
<<include "Stat Level Up">>
<</if>>
<<if $player.skillpass gte 5>>
<<include "Skill Level Up">>
<</if>>
/*the code to reset energy and set the time of day*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<<set $totalGameDays to $totalGameDays + 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<<else>>
<<set $totalGameDays to $totalGameDays + 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<</if>>
<<set $player.energy to $player.maxenergy>>
<<if $player.maxhealth - $player.health gt 5>>
<<set $player.health += 5>> /*healing is slower without the help of the doctor */
<</if>>
<p>You awaken, covered in a cold sweat. You sigh softly and stare at the ceiling. On a whim you think to yourself. <i> $crowName are you out there? </i></p>
<p><<crow>>I am. I'm always here. He says I <i>have</i> to be.<</crow>></p>
<<set $relationships.crow +=5>>
<p>You can't decide if you're annoyed or amused by the crow so just let it go. <<if player.tg is true>> <i> I need to figure out a way to become a man again. If I'm not careful I'll
get used to being a girl and then who knows what will happen! But who could help me? Who <b>would</b> help me?</i><</if>></p>
<<if $player.tg is true>><p>A disturbing thought occurs to you. <i>I can't even tell people my old name. Can I tell them I used to be a man?</i></p>
<p><<say $player.fullname $player.saypic>>Hi, I'm $player.name and I used to be...I used to be...<</say>></p>
<p>You almost scream in frustration. Even here, alone in your own bedroom, you can't say the words. It just...sticks in your throat. <i> $crowName I can tell you I was a man right?
</i></p>
<p><<crow>>That's right. I'm not bound by the same rules and magic as everyone else around here.<</crow>></p>
<p>That's somehow comforting. At least someone you can talk to knows the truth! I mean, sure, it's a sarcastic crow and no one but you can hear him...</p>
<p><i>Wait...but if I can't tell anyone what happened to me or my name, then how can I get help?</i></p>
<p><<crow>>Simple, if you want their help and are able to tell them what happened to you, then it is someone who can help because the magic doesn't work on them. Though such people may be
<i>dangerous.</i><</crow>></p>
<p>The crow goes silent after that and doesn't reply when you ask him to tell you what he meant by that last comment.</p>
<</if>>
<p><<link "A note on thoughts.">><<toggleclass "#thoughts" "hidden">>
<div id = "thoughts" class="hidden">
<p>It should be obvious but thoughts will always be in italics like <i>this</i>. So far they have been called out by phrases such as "you think to yourself". Going forward
this won't happen as often but thoughts should be obvious by the context.</p>
</div>
<</link>></p>
<<link "You decide it is time to get on with your day." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<</link>><<set $player.totalsecrets to $playerKnowledge.length>>
<<set events.dream to 2>> /*gotta make sure it doesn't repeat! */
<<set metPeople.crow to "The Crow">>
<<ctp "dreamday1">>
<p>You change into your pajamas and laydown to get some rest. You wonder if you'll have any dreams tonight as you slowly drift
off to sleep. This night however, your dreams are not as pleasant as they were in the past and you wake up in that creepy forest again.</p>
<p><<dreamer>>Welcome back $player.name I have been waiting for your return.<</dreamer>></p>
<<if $events.dreams eq 0>>
<p><<dreamer>>You've made less progress than I had hoped you would by now. But perhaps you can still press forward.<</dreamer>></p>
<</if>>
<<link "You wonder if all your nights will be like this.">>
<<ctpAdvance "dreamday1">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>I sent you help but it is my understanding that contact was never made. Attempts were made but you rebuffed them?<</dreamer>></p>
<p>You're extremely confused by this declaration until you hear a familiar voice and then you just sigh.</p>
<p><<say "????">>He means me dummy. I was supposed to help you but you kept ignoring me! Look down!<</say>></p>
<<link "You look around for the source of the voice but see no one.">>
<<ctpAdvance "dreamday1">>
<</link>>
<<ctpNext clear>>
<p>Then the moon breaks through the clouds and you slowly look down. Part of you doesn't believe what you see. The other part is not surprised at all. The being from your dreams turns
and lowers his lamp so you can get a better look. <i>Surely this crow isn't the one...</i> Your thoughts are interupted by the voice. </p>
<p>[img["images/dreams/meetingcrowindream.png"]]</p>
<<if $player.tg is true>>
<p><<say "???" $npcSay.crow>>Was she this dumb as a man? Look, <i>girl</i> you are going to have to get used to weirdness around here. And I'm not a damned crow, I'm a raven. Don't be
be a damned racist. We don't all look alike!<</say>></p>
<<else>>
<p><<say "???" $npcSay.crow>>Seriously? A talking bird is what messes with your head? You ain't seen nothing yet girl. And I'm not a damned crow, I'm a raven. Don't be
be a damned racist. We don't all look alike!<</say>></p>
<</if>>
<<link "You blink and just stare, trying to think of what to say next.">>
<<ctpAdvance "dreamday1">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Do...uh...do you have a name?<</say>></p>
<p>You've never heard a bird sigh before but you have heard it now. The being looks at you in silence as if contemplating something and then finally it speaks.</p>
<p><<dreamer>>You should name him. After all, he is your familiar and guide now.<</dreamer>></p>
<<link "You are supposed to name this crow?">>
<<ctpAdvance "dreamday1">>
<</link>>
<<ctpNext clear>>
<p>So, what name do you give the cro....raven?</p>
<p><<textbox "$crowName" "Poe">></p>
<<link "You say the name outloud and wait for a reaction." "dream day 1 part2">>
<</link>>
<</ctp>><<if not $events.fatherhypno>>
<div id = "hypno1st">
<p>He smiles and motions to one of the pews. You sit down in it and he sits next to you. He gently lays a hand on yours and the two of you begin to talk.
It isn't long before the world seems to fade and you listen to the pleasant droning of his voice.</p>
<p>[img["images/events/fatherhypno1 bw.png"]]</p></div>
<<linkreplace "You listen quietly.">>
<<replace "#hypno1st">>
<p>You drift along, following the sound of his voice, not caring about anything other than that. Time seems to lose all meaning for you as you listen to him and you
feel all your cares and worries drifting away. Eventually you realize he has stopped talking and asked you a question. You blink, the world seeming to come back into
focus.</p>
<p>[img["images/events/fatherhypno2.png"]]</p>
<<linkreplace "You try to focus.">>
<<replace "#hypno1st">>
<p><<say $player.fullname $player.saypic>>I'm sorry Father, I must have missed what you said?<</say>></p>
<p><<father>>It's quite alright, I asked merely how you felt.<</father>></p>
<p><<say $player.fullname $player.saypic>>I feel great Father, very refreshed!<</say>></p>
<<linkreplace "He seems happy with your response">>
<<replace "#hypno1st">>
<p><<father>>Wonderful. I have other duties to attend to but if you'd like, come see me again tomorrow.<</father>></p>
<<set $events.fatherhypnodays to $totalGameDays>>
<<set $events.fatherhypno to 1>> /* Tracking hyno progress */
<<set $player.willpower -=5>>
<<set $player.energy +=25>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=1>>
<<set $player.dominance -=1>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=3>>
<</if>>
<<addhours 1>>
<<link "You say your good byes and go back outside," "Church">><</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<<elseif $events.fatherhypnodays gte $totalGameDays>>
<p><<father>>I'm sorry, I don't have time today, please come back tomorrow.<</father>></p>
<<link "You could go back outside," "Church">>
<</link>>
<<else>>
/*father hypno events */
<</if>><<ctp "1stdoc">>
<p>This doctor's office seems to be quite modern and you're impressed by how well stocked it seems to be.</p>
<p>When you walk in, a woman looks away from the computer monitor she had been looking at and pauses in the midst of typing. She gives you a very warm smile and blows the bangs
out of her face with a sheepish grin.</p>
<<link "She introduces herself.">>
<<ctpAdvance "1stdoc">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/meetingdoctor1.png"]]</p>
<p><<doctor>>Hello there. My name is Doctor Rhiannon Griffith. Can I help you?<</doctor>></p>
<p><<say $player.fullname $player.saypic>>Hi, my name is <<print $player.name + ".">> I have to admit, I'm not sure what services you offer besides, you know, the usual
doctor stuff.<</say>></p>
<p>She laughs good-naturedly at that and motions for you to take a seat across from her. She begins ticking off points on her palm.</p>
<<link "You sit down.">>
<<ctpAdvance "1stdoc">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/meetingdoctor2.png"]]</p>
<p><<doctor>>Well, let's see. The most obvious thing I can do for you is heal your injuries. For $20 I can make you feel much better. I also handle more serious wounds such
as surgeries and broken bones but that will cost more. We'll discuss that should you ever need it. I also can do...optional surgeries like breast enlargements. Those are usually
quite expensive and generally end up being paid for by, well, a sponsor if you catch my drift. Finally, if you're feeling tired or stressed out, I have some wonderful hypnotic
relaxation techniques I can show you. I don't charge for them but can only do them once a day.<</doctor>></p>
<p><<if $player.tg is true>><i>I didn't want breasts in the first place, there's no way I'm getting them enlarged!</i> You think to yourself.<</if>> You think about what she has said
and nods slowly, considering what all may be available here.</p>
<<link "You think about the various services available.">>
<<ctpAdvance "1stdoc">>
<</link>>
<<ctpNext clear>>
<div id ="docfirst">
<<if $player.money gte 20>>
<p><<linkreplace "Can I get some healing Doc?">>
<p><<say $player.fullname $player.saypic>>I need some healing if you have the time?<</say>><p>
<p><<doctor>>Sure, let me look you over.<</doctor>></p>
<<set $player.money -=20>>
<<set $player.health +=20>>
<<if $player.health gt $player.maxhealth>>
<<set $player.health to $player.maxhealth>>
<</if>>
<p>[img["images/events/docheal1.png"]]</p>
<p>She leads you to the exam table and she has you hop up on it. She takes out a syringe and gives you a mostly painless shot.
<i>I wonder what is in that shot?</i> You think as she puts it away then turns back to smile at you.</p>
<p><<doctor>>There you go, good as new!<</doctor>></p>
<</linkreplace>></p>
<<else>>
<p>You can't afford healing right now!</p>
<</if>>
<p><<linkreplace "I think I'd like to try some of that hypnotic relaxation?">>
<<replace "#docfirst">>
<<include "doc hypno">>
<</replace>>
<</linkreplace>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>>
</div>
<</ctp>><div id="dreampart1">
<p>You find yourself in some kind of dark, creepy forest. You wouldn't be at all surprised to hear creepy organ music. You wander through the forest aimlessly until you see
a light ahead of you. Your eyes widen and you move quickly towards the light but you freeze in shock when you see what the source of the light is!</p>
<p>[img["images/dreams/Dream1.png"]]</p>
<p><<dreamer>>Hello $player.name I've been waiting for you. You should not have come to Solomon Falls but somehow I am not surprised you didn't listen to me.
<<if $player.gender is "male">>And you did not even come in the form you will need to succeed. Again, I am not surprised.<</if>><</dreamer>></p>
</div>
<<linkreplace "Is this real? No, it must be a dream!">>
<<replace "#dreampart1">>
<div id="dreampart2">
<p><<say $player.fullname $player.saypic>>Who are you? <b>What</b> are you?<<if $player.gender is "male">>And what do you mean about a <i>form?</i><</if>><</say>></p>
<p><<dreamer>>You're asking the wrong questions. What you should be asking is why <i>you</i>? Why are <i>you</i> here? Who sent for you? This town was once a place mostly of
peace and quiet. But a darkness has slowly crept in. Be careful or it will consume you.<</dreamer>></p>
</div>
<<linkreplace "The weird dream continues">>
<<replace "#dreampart2">>
<<if $player.gender is "female">>
<p>The creature pauses, its head cocking as if it is thinking.</p>
<p><<dreamer>> You need proof I think, for you to believe this is real.<</dreamer>></p>
<p>The creature reaches out and grabs your wrist. He pulls a knife from his belt and makes a shallow cut on your wrist that hurts more than you want to believe.
You scream and he pulls a cloth from a bag on his belt, wrapping it around your hand.</p>
<p><<dreamer>>This is your proof young one.<</dreamer>></p>
<p>After he <i>(she? it?)</i> said that the being faded away before your eyes. You blink and look around but see no one. You tense when a voice whispers from nowhere.</p>
<p><<say '????'>>Find her.<</say>></p>
<<link "You wake up." "waking up on the first day">>
<<set $tasks.pushUnique("Figure out who the figure in my dreams is.")>>
<<set $totalGameDays to 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>><</link>>
<<else>>
<p>You frown at his confusing words but before you can follow up he says something else.</p>
<p><<dreamer>>We must deal with another problem first. Your body, it's not right. <b>All</b> depends on things happening as they were meant to.<</dreamer>></p>
<p><<say $player.fullname $player.saypic>>What are you talking about? Stop speaking in riddles!<</say>></p>
<p><<dreamer>>If you were a woman, what would your name be do you think?<</dreamer>></p>
<p>You blink at the odd question but before you can reply, you feel an odd pressure in the back of your head as if <i>something</i> is forcing you to think of an answer.<p>
<p>Your female name would be <<textbox "$player.name" "Rachel">></p>
<<link "You think of a name." "TG change">><<set $player.tg to true>><<set $player.fullname to $player.name + " " + $player.lastname>><</link>>
<</if>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>><div id="talk">
<p><<say $player.name $player.saypic>>I understand, don't worry. I will obey all the rules.<</say>></p>
<p>She smiles at your reply and you think she quite liked how polite you were.</p>
<p><<janice>>Now, let's talk about the rent. It is $500, due each Monday. Do you have any questions for me?<</janice>></p>
</div>
<p><<linkreplace "Do you provide any meals or can I use the kitchen to make my own?">>
<<replace "#talk">>
<p><<janice>>I make breakfast every morning for my guests as long as you're on time to get it. On some special occasions I'll make dinner. You're also welcome to use my kitchen
but clean up after yourself.<</janice>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Is it ok to leave my car in your driveway?">>
<<replace "#talk">>
<p><<janice>>You may park in the garage on the right side. I'll give you a key.<</janice>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Can we talk about maybe lowering the rent?">>
<<replace "#talk">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion gte 48>>
<p><<janice>>You seem to be a polite young <<if $player.gender is "male">>man<<else>>girl<</if>> I'll lower it by fifty dollars.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Thank you, that helps a lot!<</say>></p>
<<set $rent -= 50>>
<<set $player.skillpass += 1>>
<<elseif ($player.persuasion + $relationships.janice) gte random(0,100)>>
<p><<janice>>You seem to be a polite young <<if $player.gender is "male">>man<<else>>girl<</if>> I'll lower it by fifty dollars.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Thank you, that helps a lot!<</say>></p>
<<set $rent -= 50>>
<<set $player.skillpass += 1>>
<<else>>
<p><<janice>>No, I'm sorry. It's $500 a week. I'm sure you'll find ways to make your rent.<</janice>></p>
<</if>>
<</replace>>
<</linkreplace>></p>
<<link "You're finished talking for now." "bedroom first night">>
<<addmins 30>>
<<set $tasks.pushUnique("Find a job.")>>
<<set $tasks.pushUnique("Interview Lisa's parents.")>>
<</link>><p><<say $player.name $player.saypic>>Whatever, look, I'm paying for my room but I'll go ahead and follow your rules.<</say>></p>
<p>She listens to your reply and you get the feeling she isn't happy with your sass.</p>
<p><<janice>>Speaking of the rent. It is $500, due each Monday. Do you have any questions for me?<</janice>></p>
<div id="talk"></div>
<p><<linkreplace "Do you provide any meals or can I use the kitchen to make my own?">>
<<replace "#talk">>
<p><<janice>>I make breakfast every morning for my guests as long as you're on time to get it. On some special occasions I'll make dinner. You're also welcome to use my kitchen
but clean up after yourself.<</janice>></p>
<</replace>><</linkreplace>></p>
<p><<linkreplace "Is it ok to leave my car in your driveway?">>
<<replace "#talk">>
<p><<janice>>You may park in the garage on the right side. I'll give you a key.<</janice>></p>
<</replace>><</linkreplace>></p>
<p><<linkreplace "Can we talk about maybe lowering the rent?">>
<<replace "#talk">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion gte 55>>
<p><<janice>>You're a smart ass but alright. I'll lower it by fifty dollars.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Thank you, that helps a lot!<</say>></p>
<<set $rent -= 50>>
<<set $player.skillpass += 1>>
<<elseif ($player.persuasion + $relationships.janice) gte random(0,100)>>
<p><<janice>>You're a smart ass but alright. I'll lower it by fifty dollars.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Thank you, that helps a lot!<</say>></p>
<<set $rent -= 50>>
<<set $player.skillpass += 1>>
<<else>>
<p><<janice>>No, I'm sorry. It's $500 a week. I'm sure you'll find ways to make your rent.<</janice>></p>
<</if>><</replace>><</linkreplace>></p>
<<link "You're finished talking for now." "bedroom first night">>
<<addmins 30>>
<<set $tasks.pushUnique("Find a job.")>>
<<set $tasks.pushUnique("Interview Lisa's parents.")>>
<</link>><p>This combined grocery and general store looks to stock many useful items. You suspect you may find yourself here more often as your stay in Solomon Falls continues.</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<</link>><div id="roytalk1"></div>
<<if not $playerKnowledge.contains("lisa6")>>
<p><<linkreplace "You wonder if he knows anything about Lisa Patterson.">>
<<append "#roytalk1">>
<p><<say $player.fullname $player.say>>Roy, I know this might be an odd question, but do you know a girl named Lisa Patterson?<</say>></p>
<p>Roy's expression changes though it is only for a brief second and you wonder if there is something about her he doesn't want to say?</p>
<p><<roy>>I don't know. I'm a librarian and historian...not a...gossip.<</roy>></p>
<<if $player.energy gte 10>>
<p><<linkreplace "Try to get him to trust you.">>
<<set $player.energy -=10>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>I'm not looking for gossip Roy. I have a good reason to ask.<</say>></p>
<<if $player.persuasion + _perbonus gte 60>>/* He is very reluctant to share this. */
<p>Roy breaks eye contact and looks over at the pile of books in front of him. You get the sense he is trying to work up the courage to tell you somehting.</p>
<p><<roy>>I caught her and Amber trying to break into a secure section of the library. When I asked them why, they said they were trying to help Alex Knight.<</roy>></p>
<<set $playerKnowledge.pushUnique("lisa6")>>
<<set $secrets.lisa6 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("amber3")>>
<<set $secrets.amber3 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("alex2")>>
<<set $secrets.alex2 to "Lisa and Amber tried to break into the library to help him?">>
<<if not $metPeople.alex>>
<p><<say $player.fullname $player.saypic>>Alex Knight? Isn't he a horror author?<</say>></p>
<p><<roy>>He is. Was. He came here for research on one of his books then he simply disappeared. Ellie told me he had some kind of wasting disease. I believe it. The
last time I saw him he'd lost a lot of weight though oddly, his hair was a lot longer in only a day or two.<</roy>></p>
<<set $metPeople.alex to "Alex Knight">>
<<if not $playerKnowledge.contains("alex1")>>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told Roy that Alex suffered some kind of wasting disease.">>
<</if>>
<</if>>
<<set $player.skillpass +=1>>
<<elseif $player.persuasion + _perbonus gte random(20,100)>>
<<set $playerKnowledge.pushUnique("lisa6")>>
<<set $secrets.lisa6 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("amber3")>>
<<set $secrets.amber3 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("alex2")>>
<<set $secrets.alex2 to "Lisa and Amber tried to break into the library to help him?">>
<<if not $metPeople.alex>>
<p><<say $player.fullname $player.saypic>>Alex Knight? Isn't he a horror author?<</say>></p>
<p><<roy>>He is. Was. He came here for research on one of his books then he simply disappeared. Ellie told me he had some kind of wasting disease. I believe it. The
last time I saw him he'd lost a lot of weight though oddly, his hair was a lot longer in only a day or two.<</roy>></p>
<<set $metPeople.alex to "Alex Knight">>
<<if not $playerKnowledge.contains("alex1")>>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told Roy that Alex suffered some kind of wasting disease.">>
<</if>>
<</if>>
<<set $player.skillpass +=1>>
<<else>>
<p><<roy>>I'm sure you have good intentions but I told Lisa and Amber I wouldn't say anything.<</roy>></p>
<p><i>Maybe if I get him to trust me more he'll tell me.</i> You think to yourself as you nod in understanding.</p>
<</if>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You'd don't have enough energy to </span><<disable>><<link "try to get him to trust you.">><</link>><</disable>></p>
<</if>>
<</append>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.contains("library1") >>
<<if $player.energy gte 10>>
<p><<linkreplace "Ask him about the door.">>
<<append "#roytalk1">>
<p>Your curiousity gets the better of you and you motion to the solid wooden door you noticed when you walked in.</p>
<<set $player.energy -=10>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>I have to admit, I'm curious about that door?<</say>></p>
<<if $player.persuasion + _perbonus gte 55>>/*some secrets are hard to get */
<p>Roy shifts in his seat to look at the door you've motioned to and then looks back at you.</p>
<p><<roy>>Oh, that's where I keep books that are more valuable than others. You have to have special permission to check out books from there.<</roy>></p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("library1")>>
<<set $secrets.library1 to "There is a storage area for valuable books behind a solid wooden door.">>
<p>You nod, wondering what kinds of books require such a solid wooden door and then think more about what to ask him next.</p>
<<elseif $player.persuasion + _perbonus gte random(10,100)>>
<p>Roy shifts in his seat to look at the door you've motioned to and then looks back at you.</p>
<p><<roy>>Oh, that's where I keep books that are more valuable than others. You have to have special permission to check out books from there.<</roy>></p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("library1")>>
<<set $secrets.library1 to "There is a storage area for valuable books behind a solid wooden door.">>
<p>You nod, wondering what kinds of books require such a solid wooden door and then think more about what to ask him next.</p>
<<else>>
<p><<roy>>Oh that? That's nothing important really. <i>I feel like he's holding something back...</i> You decide not to press the issue right now. <</roy>></p>
<</if>>
<</append>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You'd don't have enough energy to </span><<disable>><<link "ask him about the door.">><</link>><</disable>></p>
<</if>>
<</if>>
<<if $metPeople.karl and not $playerKnowledge.contains("solomonFalls2")>>
<p><<linkreplace "You could ask about Mister Van Horn">>
<<append "#roytalk1">>
<p><<say $player.fullname $player.saypic>>Roy? I met a man earlier named Mister Van Horn. I got the feeling he was someone important? You mentioned you're sort of
the historian of this town so I thought I'd ask, <i>is</i> is he someone important?<</say>></p>
<p>Roy smiles and gets a bit of a conspiratorial look on his face.</p>
<p><<roy>>He is very important. This town was founded by three families. The Corvuxes, the Constantins and the Van Horns. Only the Van Horns are still alive. Shortly
after the town was founded Doctor Corvux died during a plague that swept the area. His wife had already died and his only child died in a hunting accident. The
Contantins disappeared during a dark time in our town's history. There was a bit of a...well...a witchhunt. Literally. Some people were burned as witches and
the last of the Constins just vanished. As for the Van Horns, Karl is the last one, so if you met a Mister Van Horn, that was him. <</roy>></p>
<<if $playerKnowledge.contains("constantingrave")>>
<p><<say $player.fullname $player.saypic>>I found a crypt not far from the Stewart Bed and Breakfast. It had the name Constain on it, I assume it's from
that family?<</say>></p>
<p>He looks genuinely surprised, then his expression changes to one of great pleasure. He takes out a pen and looks around then reaches in his pocket and
pulls out a piece of paper. He writes somethnig on it then shoves the pen and paper back into his pocket.<p>
<p><<roy>>Truly? That's fascinating! I'd never heard of such a crypt and it's not on any town records that I know about.<</roy>></p>
<<set $relationships.roy +=10>> /*He's very impressed to learn something new! */
<<else>>
<p>He looks a bit embarassed like perhaps he has said too much and you decide to move on.</p>
<</if>>
<<set $playerKnowledge.pushUnique("solomonFalls2")>>
<<set $secrets.solomonfalls2 to "The Van Horns and the Constatins were two of the town founding families.">>
<<if not $playerKnowledge.contains("solomonFalls1")>>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<</if>>
<</append>>
<</linkreplace>></p>
<</if>><p>The lighthouse is beautiful and some part of you senses that it may be more important than it seems at first. Like the
Promenade, there is a lot of fog here.</p>
<<link "Go back to the Promenade." "Promenade">>
<<set $player.energy -= 3>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<addmins 5>>
<</link>><p>This is the room that Ray gave you the key for. It fits the rest of the hotel. A bit rundown and creepy. You'd think a man
like Ray could afford better.</p>
<<link "Go back outside." "Motel">>
<<addmins 5>>
<</link>><p>You can think about events if you want to
<<linkreplace "pass some time.">><br>
<<link "Wait for 1 hour">><<addhours 1>><<script>>state.display(state.active.title, null, "back")<</script>><</link>><br>
<<link "Wait for 2 hours">><<addhours 2>><<script>>state.display(state.active.title, null, "back")<</script>><</link>><br>
<<link "Wait for 3 hours">><<addhours 3>><<script>>state.display(state.active.title, null, "back")<</script>><</link>><br>
<<link "Wait for 4 hours">><<addhours 4>><<script>>state.display(state.active.title, null, "back")<</script>><</link>><br>
<</linkreplace>></p>
<<if $events.masturbatedays lt $totalGameDays>>
<<if $player.tg is true>>
<p><<linkreplace "You could masturbate.">>
<p>You start by slowly sliding your fingers over your naked flesh. You're shocked at how silky soft your skin is and it's very sensitive too! You bite your
lip when your fingers move slowly down your belly. Your stomach flutters as you shift your weight and your fingers begin exploring the moist crevasse between your legs.</p>
<p><<say $player.fullname $player.saypic>>I...can't...believe...how...good...this...feels...<</say>></p>
<p>[img["images/events/masterbate day1.png"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your pussy seems to grasp at your finger. You experiment, caressing inside your moist entrance,
trying to find what feels good. Your exploring fingers find a spot deep inside that sends a shudder through you and you fall onto your back, you free hand moving
to play with your breast.</p>
<p>[img["images/events/masterbate2 day1.png"]]</p>
<p>Your heart pounds in your chest as you begin to twist and tug on your nipple, adding a little pinch that causes your spine to arch. Down below, you brush your thumb
against your clit letting out a moan because of how wonderful it feels. You play with it and soon your experimentation brings you to the height of ecstasy.
You clench your jaw shut in an effort to avoid screaming your pleasure. Your whole body shakes and trembles for what feels like an eternity as you let
the pleasure rush through you. You lay there aftwards basking in the afterglow.</p>
<p>[img["images/events/masterbate3 day1.png"]]</p>
<p><<say $player.fullname $player.saypic>>Mmmm...I could get used to this.<</say>></p>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>><<set $player.fem += 1>>
<<addmins 20>>
<<set $events.masturbatedays to $totalGameDays>>
<</linkreplace>></p>
<<else>>
<p><<linkreplace "You could masturbate.">>
<p>You start by slowly sliding your fingers over your naked flesh. You've always enjoyed how silky soft your skin is and it's very sensitive too! You bite your lip when
your fingers move slowly down you belly. Your stomach flutters as you shift your weight and your fingers begin exploring the moist crevasse between your legs.</p>
<p><<say $player.fullname $player.saypic>>Mmmmm...I needed this...<</say>></p>
<p>[img["images/events/masterbate day1.png"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your pussy seems to grasp at your finger. Your exploring fingers find your g-spot,
sending a shockwave of pleasure through you, and you fall onto your back, you free hand moving to play with your breast.</p>
<p>[img["images/events/masterbate2 day1.png"]]</p>
<p>Your heart pounds in your chest as you begin to twist and tug on your nipple, adding a little pinch that causes your spine to arch. Down below, you brush your
thumb against the swollen nub of your clit. You carress it and your touch brings you to the height of ecstasy. You clench your jaw shut in an effort to avoid
screaming your pleasure. Your whole body shakes and trembles for what feels like an eternity as you let the pleasure rush through you. You lay there aftwards
basking in the afterglow.</p>
<p>[img["images/events/masterbate3 day1.png"]]</p>
<p><<say $player.fullname $player.saypic>>Damn, that was nice.<</say>></p>
<p>You lay there until you have your breathing under control then get up.</p>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<addmins 20>>
<<set $events.masturbatedays to $totalGameDays>>
<</linkreplace>></p>
<</if>>
<<else>><p>You've already masturbated today!</p><</if>>
<<if $events.napdays lt $totalGameDays>>
<p>You could lay down and take a one hour <<linkreplace "nap.">>
<<if $gameDate.getHours() gte 23 and $gameDate.getHours() lt 24 or $gameDate.getHours() gte 0 and $gameDate.getHours() lte 7>>
<p>It's too late to nap. You might as well get some sleep!</p>
<<else>>
<p>You lay down to rest for a bit.</p>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</if>>
<<addhours 1>>
<<set $events.napdays to $totalGameDays>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</linkreplace>></p>
<<else>>
<p>You've already napped today.</p><</if>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 24 or $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<p><<link "You can sleep." "Sleeping">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</link>></p>
<<else>>
<p>You're not tired enough to go to bed this early.</p>
<</if>><<set $player.currentlook to "images/people/RachelUIbar.png">>
<div id ="wakeup">
<p>You wake up, back in your bedroom in the bed and breakfast. You are breathing heavily and are pretty sure you'll need a shower
before you start your day today. </p>
<<set $player.energy to $player.maxenergy>>
<p><<say $player.fullname $player.saypic>>I can't help feeling like that was real...<</say>></p>
<p>[img["images/events/Dream1Wakingup.png"]]</p>
<p>You sit up from under your covers and wince as a small headache hits your head. You shiver as you think back on the dream and realize with a bit of
surprise that you're somewhat aroused!</p>
<p>[img["images/events/Dream1Wakingup2.png"]]</p>
</div>
<div id="decision">
<<if $player.tg is true>>
<p>You go to reach for your glasses but suddenly realize the room is crystal clear. You blink and look around in shock then look down at youe new body.</p>
<<link "You feel the urge to check out your new body">>
<<replace "#wakeup">>
<<replace "#decision">>
<p>You start by slowly sliding your fingers over your naked flesh. You're shocked at how silky soft your skin is and it's very sensitive too! You bite your lip when
your fingers move slowly down your belly. Your stomach flutters as you shift your weight and your fingers begin exploring the new moist crevasse between your legs.</p>
<p><<say $player.fullname $player.saypic>>I...can't...believe...how...good...this...feels...<</say>></p>
<p>[img["images/events/masterbate day1.png"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your new pussy seems to grasp at your finger. You experiment, caressing inside your moist entrance, trying to
find what feels good. Your exploring fingers find a spot deep inside that sends a shudder through you and you fall onto your back, you free hand moving to play with your
breast.</p>
<p>[img["images/events/masterbate2 day1.png"]]</p>
<p>Your heart pounds in your chest as you begin to twist and tug on your nipple, adding a little pinch that causes your spine to arch. Down below, you brush your
thumb against the swollen nub at the top of your pussy which you quickly realize is your clit. You clumsily play with it and soon your experimentation brings you to
the height of ecstasy. You clench your jaw shut in an effort to avoid screaming your pleasure. Your whole body shakes and trembles for what feels like an eternity
as you let the pleasure rush through you. You lay there aftwards basking in the afterglow.</p>
<p>[img["images/events/masterbate3 day1.png"]]</p>
<p><<say $player.fullname $player.saypic>>Mmmm...I could get used to this. Though I <b>definitely</b> need a shower now!<</say>></p>
<p>You lay there until you have your breathing under control then get up. You remember finding some towels in one of the closets. You open the closet and have yet another shock.
All of your clothes have been replaced by female clothes! You grab a towel with a sigh and wrap it around yourself before leaving your room and going to the bathroom
to shower.</p>
<<link "You go take a shower." "B&B Shower">>
<<set $player.corruption += 1>>
<<set $headerImg to "images/places/B&B Bathroom.png">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<<set $player.fem += 1>>
<<addmins 20>>
<</link>>
<</replace>>
<</replace>>
<</link>><br>
<<else>>
<p>You look down at your hand and jump as you see the cloth wrapped around it just like it was in the dream. The cloth is covered in blood and you slowly unwrap it,
looking at your palm. You have a small scar there that hadn't been on your hand the night before. </p>
<p><<say $player.fullname $player.saypic>>It was all real....<</say>></p>
<p>As you think about the implications your attention is drawn back to your arousal. You're not sure why you woke up so aroused today but it is undeniable.</p>
<<link "You feel the urge to touch yourself">>
<<replace "#wakeup">>
<<replace "#decision">>
<p>You start by slowly sliding your fingers over your naked flesh. You've always enjoyed how silky soft your skin is and it's very sensitive too! You bite your lip
when your fingers move slowly down you belly. Your stomach flutters as you shift your weight and your fingers begin exploring the moist crevasse
between your legs.</p>
<p><<say $player.fullname $player.saypic>>Mmmmm...I needed this...<</say>></p>
<p>[img["images/events/masterbate day1.png"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your pussy seems to grasp at your finger. Your exploring fingers find your g-spot, sending a shockwave
of pleasure through you, and you fall onto your back, you free hand moving to play with your breast.</p>
<p>[img["images/events/masterbate2 day1.png"]]</p>
<p>Your heart pounds in your chest as you begin to twist and tug on your nipple, adding a little pinch that causes your spine to arch. Down below,
you brush your thumb against the swollen nub of your clit. You carress it and your touch brings you to the height of ecstasy. You clench your jaw shut
in an effort to avoid screaming your pleasure. Your whole body shakes and trembles for what feels like an eternity as you let the pleasure rush
through you. You lay there aftwards basking in the afterglow.</p>
<p>[img["images/events/masterbate3 day1.png"]]</p>
<p><<say $player.fullname $player.saypic>>Damn, that was nice. Though I <b>definitely</b> need a shower now!<</say>></p>
<p>You lay there until you have your breathing under control then get up. You remember finding some towels in one of the closets. You open the closet and grab a towel,
wrapping it around yourself before leaving your room and going to the bathroom to shower.</p>
<<link "You go take a shower." "B&B Shower">>
<<set $player.corruption += 1>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<<addmins 20>><</link>>
<</replace>>
<</replace>><</link>><br>
<</if>>
<<link "You decide to just go take a shower.">><<replace "#decision">>
<<if $player.tg is true>>
<p>You remember finding some towels in one of the closets. You open the closet and have yet another shock. All of your clothes have been replaced by female
clothes! You grab a towel with a sigh and wrap it around yourself before leaving your room and going to the bathroom to shower.</p>
<<else>>
<p>You remember seeing some towels in one of the closets. You find one of the towels and wrap it around yourself.</p>
<</if>>
<<link "You go to take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<</link>><</replace>><</link>></div>